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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,432 10.2%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,262 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,451 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,346 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,983 35.4%
  • Any above OK with me

    Votes: 2,352 16.7%
  • Something else

    Votes: 254 1.8%

  • Total voters
    14,080

&ccount1

Newbie
Jun 20, 2021
63
80
141
The walk-through says
Talk to Vee and hand Vee Seraphine's Pony Uniforms to train her in the Holodeck- I have talked to Vee and she asked me for a pony outfit

in the quest log it says - Royal Regalia Bring Vee a Pony Outfit for Seraphine... - Hint Procure a Pony outfit and give it to Vee to use in Seraphine's 'education'

I have been visiting the Station Petshop maybe 20 times on 10 deferent days and it don't show up there
Have you bought the pony outfit for Nimhe after you watch the Ponygirl Galaxina episode?
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,912
5,613
703
The walk-through says
Talk to Vee and hand Vee Seraphine's Pony Uniforms to train her in the Holodeck- I have talked to Vee and she asked me for a pony outfit

in the quest log it says - Royal Regalia Bring Vee a Pony Outfit for Seraphine... - Hint Procure a Pony outfit and give it to Vee to use in Seraphine's 'education'

I have been visiting the Station Petshop maybe 20 times on 10 deferent days and it don't show up there
Sorry, my bad, that part was cancelled and it is enough to give Vee the outfit like the ingame hint says..
It should be available (every day) at Shady or at the Pet Shop.

If is isn't showing up at either please post your save so I can analyze what went wrong. I assume you use no mods and have not given yourself quest items by command line so far.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,912
5,613
703
I'm translating this game into Portuguese, and look, this game uses a lot of code that isn't suitable for translation. When I'm playing, I always find new text that hasn't been translated because the code used doesn't work for more than one language.
Yes, that is correct. When I started the game, I had no idea that localization might be down the road. Any new game I would definitely keep that in mind and encapsulate all the dialogue properly so it can be isolated in a language file.
 
Jan 5, 2018
62
70
132
How the hell do you get the Pony One Achievement? I've been trying to figure it out for hours...
Pretty sure that's a mistake in the WalkThrough. The events it says are triggered by Pony One are triggered by Champion Pony. Don't think there is an actual 'Pony One' Achievement.
 

Nyroby

New Member
Nov 15, 2018
2
0
88
Pretty sure that's a mistake in the WalkThrough. The events it says are triggered by Pony One are triggered by Champion Pony. Don't think there is an actual 'Pony One' Achievement.
Ok then I have met the pre-reqs that it states but nothing is triggering? Any ideas? I won 3 races with Nimhe and Seraphine, but did not receive a message about holodeck energy fluctuations.
 

zerodead

Engaged Member
Jan 18, 2018
2,259
2,144
467
Yes, that is correct. When I started the game, I had no idea that localization might be down the road. Any new game I would definitely keep that in mind and encapsulate all the dialogue properly so it can be isolated in a language file.
For it to work, the text has to be the same as what appears in the text box; code like `text { } text`, `<text|text>`, among others, ends up causing problems, requiring it to be written out in writing, or using a file to force the text change.

exp: ser", "<I'm the best dancer on the Ship!|I even practiced with BB-2!>"
\/

# game
old "\"I'm the best dancer on the Ship!\""
new ""

# game
old "\"I even practiced with BB-2!\""
new ""
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,256
426
206
So, I know I ask a lot of questions but I don't see this game as very intuitive. Even the hints given are not always easy to understand.
But, the thing that seems to be holding me back are AI units. I seem to be seeing that you have to do bounties for those, which is all fine, but for that you need your weapons (laser and torpedoes) to be at a good level which is gonna need AI cores, same goes for shields. Do I shuffle those around from unit to unit (if possible, not tried it yet) depending what task I'm going for...I mean I can limit the cargo and engines if the bounty is close to home, just not sure how that affects anything else. Is the idea to get AIs in those two systems then go for more?
Also, I see smuggling missions but I don't have a cloak and looking through the Walkthrough it's not very helpful in locating one.
Any help/suggestions would be gratefully received
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,490
1,502
326
So, I know I ask a lot of questions but I don't see this game as very intuitive. Even the hints given are not always easy to understand.
But, the thing that seems to be holding me back are AI units. I seem to be seeing that you have to do bounties for those, which is all fine, but for that you need your weapons (laser and torpedoes) to be at a good level which is gonna need AI cores, same goes for shields. Do I shuffle those around from unit to unit (if possible, not tried it yet) depending what task I'm going for...I mean I can limit the cargo and engines if the bounty is close to home, just not sure how that affects anything else. Is the idea to get AIs in those two systems then go for more?
Also, I see smuggling missions but I don't have a cloak and looking through the Walkthrough it's not very helpful in locating one.
Any help/suggestions would be gratefully received
Ask all the questions you need for this game, if someone is yelling at you about it, they are probably taking the game way to seriously.

Cloaking is a module that you can install in your cargo unit. Unless you are hauling massive amounts of drugs and slaves around, you should be fine with 1 or 2 modules at the start.
You can purchase them from the Krell merchant at the Pirate Base.

Personally, I concentrate my cores on getting the engines to 100% and keeping it that way, it gives you more AP in combat.
My next priority is the launcher and shields (more torpedo slots and tougher ship), then cargo (to carry your loot) and the the gun, and after that it is whatever I feel like.
You can swap the launcher for the gun, since getting the gun to 100% will give you more range (up to 4 hexes of range), BUT it doesn't do as much damage as a torpedo can.
Put the mining laser, Argus, and Hyperdrive at the bottom of the list for AI cores, you don't need the hyperdrive until you are ready to leave the system and the Argus is only for a few missions with Nimhe.

The Krell trader at the pirate base can have better weapons and equipment than you can get from the station. Purchasing a MK II engine is my recommendation, since it will give you +1 Action Point in combat.
Also, if you only have the Level 1 weapons license, you can purchase and use Level 2 or 3 weapons from that Krell, if you encounter the space police, just bribe them (if you can afford it), it won't negatively impact your game. Once you have a level 2 or 3 weapon license you can stop bribing the space cops when you encounter them.
 
4.20 star(s) 165 Votes