I think the "No Sexual Content" tag is typically used if you plan on never adding sexual content. Many more users would probably be interested in trying the game if they knew that there's sexual content down the line, so removing that tag might be worth some consideration.Yes! Coming Soon(TM)!
According to the rules for uploading games:I think the "No Sexual Content" tag is typically used if you plan on never adding sexual content. Many more users would probably be interested in trying the game if they knew that there's sexual content down the line, so removing that tag might be worth some consideration.
I need to go back and update the tags and whatnot. Been working on the best way to go through and do that before sharing Act 2 here, but it looks like somebody beat me to it!"No sexual content" Blowjobs are not sexual in any way... Lol I'm Jk
There are a couple of chances for light sexy-times (if you make the "right"/"wrong" choices), in this Act, and some upskirts and whatnot, but that's about the extent of it so far. Next Act will have some more!Any sexy time yet? I like the art style. and the overview has no Engrish, so a promising looking game.
Thanks. LordSheep
Hey, sexy time is sexy time. One observation. A text box opacity function would be helpful.There are a couple of chances for light, sexy times.
You mean an adjustable slider in the Options menu? I can look into maybe doing something like that. It's probably possible in Ren'Py. Maybe.Hey, sexy time is sexy time. One observation. A text box opacity function would be helpful.
Thank you! It is, and I'm trying to make sure it's worth everyone's time!If this is your first effort creating a VN you've done a great job.
I agree, but am absolutely shit at music. If you have any suggestions, I'd love to hear them!Could use some fun, quirky background music. It would really help set the tone.
Maybe something retro?
I was getting really annoyed with coding the side images about halfway through Act 2, myself. But I like being able to indicate a bit of the character's emotional state without having to work up another whole render. I also think it will come in handy in later Episodes...once I get the rest of the crew introduced.And I think showing the character in the bottom left is redundant.
I noticed that farther you progress in the game, the more you started relying on the bottom left for expressions. Nothing wrong with that. Nothing wrong with telling the story on the main screen either. Both work, it's simply a little odd to see someone doing both.Thank you! It is, and I'm trying to make sure it's worth everyone's time!
I agree, but am absolutely shit at music. If you have any suggestions, I'd love to hear them!
I was getting really annoyed with coding the side images about halfway through Act 2, myself. But I like being able to indicate a bit of the character's emotional state without having to work up another whole render. I also think it will come in handy in later Episodes...once I get the rest of the crew introduced.
*Edited for spelling error.