[VN] [Ren'Py] Space Rescue: Code Pink [Demo 1] [Robin]

myrkiz

New Member
Nov 21, 2016
1
0
#21
Your not the only one to feel old. I never played this, as I didn't have my own computer back then, and it was kind of rare to have one in general in those days, but I remember seeing someone play it in grade school, in our computer lab.
Thank god I'm not the only one who remembers that xD
 

Rubbishcoder

Active Member
Feb 7, 2018
301
403
#28
None of the art is done as layers. it's all just pictures. Expect "re done art" and/or "re done coding" somewhere down the line to change that instead of adding more content, like SU and STS and all the rest
 
Likes: Count_Chocula
Jul 20, 2017
33
49
#29
None of the art is done as layers. it's all just pictures. Expect "re done art" and/or "re done coding" somewhere down the line to change that instead of adding more content, like SU and STS and all the rest
That’s definitely true, but these devs can’t start out perfect. They can only refine and optimize their techniques once they have some experience to guide them!
 
Likes: Reese286

Reese286

Well-Known Member
Nov 24, 2017
712
559
#31
Thanks for giving us a look. Love the art and point&click games are a win imho... Wishing you success and hope you bring a story and writing to match. Sure the art gets folks looking but to keep viewers/players and build patreon support, Success is all about the story. And don't be afraid to add tasks to build content, like getting the light and tripod for the photo shoot_ that should take a bit of work running around to find and collect them, not just a click. Also getting three asteroids would make more sense _ that's how many are in the pic. The Music is a plus too _ like it.
 

Bertus8

New Member
Apr 26, 2018
6
4
#35
I like this tech demo. Loving the art, music and light-hearted humor.
yes there are some grammar errors but is stuff that gets fixed quickly.

Also i'm old enough to get the Commander Keen reference, too.
 
Likes: MorahZamora

voyeurkind

Active Member
Jan 26, 2018
128
183
#38
* The start menu is very hard to read, as the text color is nearly the same as the background

* White text against a light grey background. I should stop here as I know this is going to be a pain to read. Really a bad idea for a game where you have to do a lot of reading. Really a bad idea period.

* Original art looks nice.

* I keep expecting to have to go and find items, but I don't need to. I was hoping that there would be more of a puzzle aspect to this game. Let's see how things play out.

* There are some spelling and grammar errors, but I think it has more to d with typos than lacking a grasp of English.

* It seems odd to need to develop photos in the future since we don't really need t do so now.

This isn't my idea of a game, and it's a shame The artwork is nice and there's some potential for some hot scenes, but the lack of meaningful game play and the interface issues make this a pass from me.
 
Aug 17, 2017
44
33
#39
Love the art style, I will check it out right away. I fear it will be another neverending project like Summertime Saga and A Town Uncovered though. Oh well, we will see.
 
Nov 24, 2017
141
201
#40
The artwork for this proof of concept is fantastic. Certainly among the best I've seen.

Would make for a great old school point and click adventure game, but it appears it's going the route of a visual novel. Menu choices for navigation versus clicking on the map to go to a location would indicate there's no mechanism for directly clicking on "things" in the game. But that's always something they could add in later.

Very interested to see where this is going even if it is a bit "vanilla."