Xypher

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May 1, 2017
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Any chance of future maledom (non-gay) content or maledom (non-gay) trait for MC in the future? I find it hot when I force facefuck Kex in the alternate scenario, even though it lead to bad end.

Also any chance of MC taking charge or taking the lead in the future as well?

Btw love the game so far!
 
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RanliLabz

Creating SpaceCorps XXX
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Any chance of future maledom (non-gay) content or maledom (non-gay) trait for MC in the future? I find it hot when I force facefuck Kex in the alternate scenario, even though it lead to bad end.

Also any chance of MC taking charge or taking the lead in the future as well?

Btw love the game so far!
Thanks Xypher! :D Yes, there will be maledom in the future ;) For the time being, maledom paths will either be fantasies or result in bad ends (MC's not quite ready to be a bad ass yet!). But as he builds up his stats in Phase 2 of the game, he'll be able to start expressing his inner demons :devilish:
 

damndude

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May 8, 2017
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WOW! Just played this game and it's one of the best ones on the site. Unfortuantely I'm having the problem with the 'gangbang' kink being disabled and I've tried editing the script but it still is disabled. Is there anything else I can do to fix it? :(
 
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RanliLabz

Creating SpaceCorps XXX
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WOW! Just played this game and it's one of the best ones on the site. Unfortuantely I'm having the problem with the 'gangbang' kink being disabled and I've tried editing the script but it still is disabled. Is there anything else I can do to fix it? :(
Thanks damndude :D Your kind words are much appreciated!

I don't usually recommend editing the script - there can be complications o_O and any edits you make will be wiped out in the next download. I don't use persistent data for kink-enables, I use conditions - the difference being that persistents can be scripted anywhere and will be true, whereas conditions are like tripwires - you have to play through them to change them.

If you want to enable gangbang without restarting from the beginning, first make sure that you've got a savegame ready to play from and then find the spot in the script it starts at. I'll use the beginning of the last update as an example (line 664 of showerblock01.rpy) which is currently:
label findinganna:
"{i}Oh Boy, you just got your first mission!{/i}"
"{i}And just to recap... Find Anna so you and your friends can finally hit the showers!{/i}"

change this to:

label findinganna:
"{i}Oh Boy, you just got your first mission!{/i}"
$ checkpoint_gangbang = True
"{i}And just to recap... Find Anna so you and your friends can finally hit the showers!{/i}"

Make sure the indentations are all the same, and that you've definitely seen both these lines of dialogue in the replay (to ensure you've 'tripped over' the condition). I hope this helps! :p

And to anyone else - this isn't a general patch or anything, just a specific fix of damndude's issue! ;)
 

damndude

Newbie
May 8, 2017
32
16
224
Thanks damndude :D Your kind words are much appreciated!

I don't usually recommend editing the script - there can be complications o_O and any edits you make will be wiped out in the next download. I don't use persistent data for kink-enables, I use conditions - the difference being that persistents can be scripted anywhere and will be true, whereas conditions are like tripwires - you have to play through them to change them.

If you want to enable gangbang without restarting from the beginning, first make sure that you've got a savegame ready to play from and then find the spot in the script it starts at. I'll use the beginning of the last update as an example (line 664 of showerblock01.rpy) which is currently:
label findinganna:
"{i}Oh Boy, you just got your first mission!{/i}"
"{i}And just to recap... Find Anna so you and your friends can finally hit the showers!{/i}"

change this to:

label findinganna:
"{i}Oh Boy, you just got your first mission!{/i}"
$ checkpoint_gangbang = True
"{i}And just to recap... Find Anna so you and your friends can finally hit the showers!{/i}"

Make sure the indentations are all the same, and that you've definitely seen both these lines of dialogue in the replay (to ensure you've 'tripped over' the condition). I hope this helps! :p

And to anyone else - this isn't a general patch or anything, just a specific fix of damndude's issue! ;)
Thanks for the response and for taking the time to help! I also found out in game that you could actually click on those floating cloud/brain/moving objects during some instances! (if the game told me that I was probably to oblivious to noticeo_O) Guess I'll have to play it all over again eitherway though! :p
 
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RanliLabz

Creating SpaceCorps XXX
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The Android version of v0.25 is out now! :p

Plus, massive thanks to Avaron1974 and gralthan for their amazing reviews! :love: Hugely appreciated, and a great example of the very different reasons people play the game! :LOL: As far as jenora's review goes... well, we've all got personal tastes, lol - but I would like to point out that you don't ever have to enable or see m/m sex to see purely f/m content... not really sure where that came from :unsure:

Lol, and you're welcome damndude! If you haven't been watching the fantasies you really do have a lot more content to see (and kinks to enable!) - Hope you like 'em! :D
 
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harazard

Member
Apr 22, 2018
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Rarerly do you find a game which gives you giggles and potential fapping material keep it going dev this is just a jewel waiting to be improved
 
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playb0y44

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Compressor
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Aug 16, 2017
1,791
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Could you please not offer Zippy as the only dl option? They block all downloads from Germany.

Also, no idea if this was a general error, but for me I just had a white screen with a tiny grey spot in the middle during the game, instead of the renders, apart from one short moment when they switched, that does seem like a problem with the compressed version, at least the strong compressed one.
Change your DNS server to google server
 

burningdesire

Newbie
Oct 10, 2017
75
67
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I wanted to like this game. Love it even. But, while some might consider this a nitpick, I absolutely cannot tolerate the complete lack of understanding of how military ranks work. Drill Sargents are not officers, they work for a goddamned living. And they sure as fuck don't outrank Ensigns, who are officers and aren't even in the same chain of command. Also, cadets are officers in training, not enlisted.
 

RanliLabz

Creating SpaceCorps XXX
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I wanted to like this game. Love it even. But, while some might consider this a nitpick, I absolutely cannot tolerate the complete lack of understanding of how military ranks work. Drill Sargents are not officers, they work for a goddamned living. And they sure as fuck don't outrank Ensigns, who are officers and aren't even in the same chain of command. Also, cadets are officers in training, not enlisted.
I can appreciate the nitpicking - sometimes a pretty small detail can be irritating (as an example, I always found the confusion of terms in Tolkien's orc/hob-goblin/goblin distracting). I also won't pretend to be an expert in military terminology... my only real experience was in the Combined Cadet Force as a kid, where I was overly amused to spend some time as first a (Cadet) Able Seaman and then a Leading Seaman (you may have noticed that my sense of humour can be a little immature sometimes!:LOL:) I'm glad you brought it up, though, cos I spent a lot of time thinking about it!

The SpaceCorps military hierarchy is based on - but very different to - ours, reflecting a 1000 years of development and the imposition of effective military rule. It is not supposed to reflect the same chain of command as our current structures - it's a fictionalised idea of what might be. As a reference point, the time gap is the same as that between us and 1019, when roles were extremely fluid, but an 'Captain' often served in the role of a general, a 'Major' could be anything from a butler to a field marshal, and a 'General' was normally a sovereign/semi-sovereign ruler like a Duke (Dux), Earl (Jarl), or Amir.

As a side note, the creation of a multi-species Union has fundamentally overturned the sort of class structures that led to our current two-track approach of enlisted-officer, and there is no longer the sort of patronising approach that holds that the 'lower orders' are only capable of tactical rather than strategic thinking.

SPACECORPS:
All traditional branches of the armed forces (e.g. Army, Navy, Airforce, Marines, Intelligence) have been merged into a single organisational structure - although residues persist in the 7 branches (e.g. Forward Infantry is the descendant of the Army, FliteCorps of the Navy & Airforce). The organisational difficulty and power struggles which were involved in merging every armed force in the world into a single hierarchy have led to a general reordering.

One effect of the stratocracy has been to eliminate the currently understood distinction between enlisted and officers. Everyone (even Lesser Species and conscripted) begins as an enlisted Cadet, sending the message that every recruit has the potential to become an officer - and thus part of the ruling caste within the Interstellar Union. ("Service guarantees Citizenship" ;))

Once a Cadet graduates into one of the Branches, they enter a weighted hierarchy (the same way NATO currently balances ranks, but with more emphasis on relative competence and authority). Thus, a Forward Infantry Corporal is equivalent to a SecuriCorps Constable and a FliteCorps Ensign - with only the seniority of the Branches making a difference.

Where it comes to Sergeants - yes! That's what I'm trying to reflect! :p We all know that most Sergeants are worth a dozen Ensigns and Second Lieutenants - because they actually know what they're doing - whereas Ensigns are still finding their feet as leaders and necessarily rely on their Sergeants to get anything done. In a Nietzschean structure, that has been necessarily reflected in the power wielded by those individuals, and Sergeants now outrank Ensigns. Another example is over in MediCorps - in which a Cadet progresses to Medic, Resident, Nurse, Doctor, etc, and in which a Nurse outranks a Resident.

Essentially, SpaceCorps demands that people start at the bottom and work their way up through the ranks by demonstrating their competency at each stage - with no fast-tracks, graduate schemes, class-structures, qualification-gatekeeping or nepotism built in. That's partly a riff on the themes of Starship Troopers, partly because it fits nicely into a game structure of progression, and mainly as a fun experiment in world-building for me. ;)

:eek:
lol - that was crazy TL;DR, but I'd be really interested in anyone's thought on the points raised (if they managed to wade through the entire thing!) Now's a good time to raise any points, since we're soon about to start heading into the stat-building part and the ranks/branches will be much more relevant to gameplay!
 

Dysphorika

Well-Known Member
May 5, 2019
1,284
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I can appreciate the nitpicking - sometimes a pretty small detail can be irritating (as an example, I always found the confusion of terms in Tolkien's orc/hob-goblin/goblin distracting). I also won't pretend to be an expert in military terminology... my only real experience was in the Combined Cadet Force as a kid, where I was overly amused to spend some time as first a (Cadet) Able Seaman and then a Leading Seaman (you may have noticed that my sense of humour can be a little immature sometimes!:LOL:) I'm glad you brought it up, though, cos I spent a lot of time thinking about it!

The SpaceCorps military hierarchy is based on - but very different to - ours, reflecting a 1000 years of development and the imposition of effective military rule. It is not supposed to reflect the same chain of command as our current structures - it's a fictionalised idea of what might be. As a reference point, the time gap is the same as that between us and 1019, when roles were extremely fluid, but an 'Captain' often served in the role of a general, a 'Major' could be anything from a butler to a field marshal, and a 'General' was normally a sovereign/semi-sovereign ruler like a Duke (Dux), Earl (Jarl), or Amir.

As a side note, the creation of a multi-species Union has fundamentally overturned the sort of class structures that led to our current two-track approach of enlisted-officer, and there is no longer the sort of patronising approach that holds that the 'lower orders' are only capable of tactical rather than strategic thinking.

SPACECORPS:
All traditional branches of the armed forces (e.g. Army, Navy, Airforce, Marines, Intelligence) have been merged into a single organisational structure - although residues persist in the 7 branches (e.g. Forward Infantry is the descendant of the Army, FliteCorps of the Navy & Airforce). The organisational difficulty and power struggles which were involved in merging every armed force in the world into a single hierarchy have led to a general reordering.

One effect of the stratocracy has been to eliminate the currently understood distinction between enlisted and officers. Everyone (even Lesser Species and conscripted) begins as an enlisted Cadet, sending the message that every recruit has the potential to become an officer - and thus part of the ruling caste within the Interstellar Union. ("Service guarantees Citizenship" ;))

Once a Cadet graduates into one of the Branches, they enter a weighted hierarchy (the same way NATO currently balances ranks, but with more emphasis on relative competence and authority). Thus, a Forward Infantry Corporal is equivalent to a SecuriCorps Constable and a FliteCorps Ensign - with only the seniority of the Branches making a difference.

Where it comes to Sergeants - yes! That's what I'm trying to reflect! :p We all know that most Sergeants are worth a dozen Ensigns and Second Lieutenants - because they actually know what they're doing - whereas Ensigns are still finding their feet as leaders and necessarily rely on their Sergeants to get anything done. In a Nietzschean structure, that has been necessarily reflected in the power wielded by those individuals, and Sergeants now outrank Ensigns. Another example is over in MediCorps - in which a Cadet progresses to Medic, Resident, Nurse, Doctor, etc, and in which a Nurse outranks a Resident.

Essentially, SpaceCorps demands that people start at the bottom and work their way up through the ranks by demonstrating their competency at each stage - with no fast-tracks, graduate schemes, class-structures, qualification-gatekeeping or nepotism built in. That's partly a riff on the themes of Starship Troopers, partly because it fits nicely into a game structure of progression, and mainly as a fun experiment in world-building for me. ;)

:eek:
lol - that was crazy TL;DR, but I'd be really interested in anyone's thought on the points raised (if they managed to wade through the entire thing!) Now's a good time to raise any points, since we're soon about to start heading into the stat-building part and the ranks/branches will be much more relevant to gameplay!
Don't forget the Eighth Branch

There is no Eighth Branch

Wait, what...

Er Nevermind
 
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RanliLabz

Creating SpaceCorps XXX
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i think i got stuck in an infinate loop bug. made it the cleaning showers (Past the hair removal) and the alien lady says hello and i get sent back to the other shower area without any progress
Hey *inhales*Boi - sorry for the late reply... I missed seeing your post the other day! Could you just clarify where you mean? If it's in the latest update where you see a close up of Kex's face you're right - there's a loop if you don't click the telepathy icon (my bad! and that'll be fixed for the next update :D ).

Game keeps getting better and better.
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Thanks for the bug-catch, somebodynobody! :D Cis is massively wrong, of course - there are man-eaters everywhere! (and more than a few unexplained disappearances). I'm sure Dave has nothing to do with it though... :LOL: Oh, and thanks for the compliment about wet-Sarge! I was pretty pleased with how that turned out! :p
 

*inhales*Boi

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i just looked all over the screen when it zooms into her face and there doesnt appear to be a telepathy icon. after mc goes "did she say that or did i just hear it?" it then jumps to roxanne "EXTREMLY HAIRY PUBIS" for some reason which is an odd thing to say considering she is clean shaved and mc start talking to her until im eventually sent back to the locker screen. i do not see any way to escape the loop of this happening everytime i try to approach kex
 
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RanliLabz

Creating SpaceCorps XXX
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@RanliLabz

i just looked all over the screen when it zooms into her face and there doesnt appear to be a telepathy icon. after mc goes "did she say that or did i just hear it?" it then jumps to roxanne "EXTREMLY HAIRY PUBIS" for some reason which is an odd thing to say considering she is clean shaved and mc start talking to her until im eventually sent back to the locker screen. i do not see any way to escape the loop of this happening everytime i try to approach kex
Yeah - that's the loop I thought you were in... sorry about that, it's taking you back to the scene with the purple haired cadet :oops:

If you're not seeing the telepathy icon, it means you must have the Fantasies switched off (are you seeing any of the memory clouds or telepathy icons elsewhere? If you're not, you're missing out on quite a lot of content... you can switch fantasies back off in settings from the menu).
 
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Alleykatt

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May 19, 2017
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I am not sure I like the fantasies. I think they are fine for the odd one screen out-take, but I think they are getting too involved. I think the reason I don't like them is that I get off on people being forced to do really taboo things - things that I would never do in a million years. But no matter how kinky, disgusting, taboo or outrageous the fantasy is, it is never as bad as what routinely goes through my head during a boring business meeting. I realise this is just a game, so none of it is actually real anyway, but still, the distinction is there in my head.
 
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burningdesire

Newbie
Oct 10, 2017
75
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lol - that was crazy TL;DR, but I'd be really interested in anyone's thought on the points raised (if they managed to wade through the entire thing!) Now's a good time to raise any points, since we're soon about to start heading into the stat-building part and the ranks/branches will be much more relevant to gameplay!
That's a really good defense of it and I'm glad to see there actually was a lot of thought behind it. With that in mind, if this quirk had been more clearly established, then I wouldn't have been wondering a) who the superior officer was that was apparently helping to hide Anna and b) when the Sargent was going to get busted for being in the officers' head. While the hierarchy was explained in earlier conversation, I assumed that the Sargent outranking Cis was a mistake. Maybe seeing an organization chart would have made it clearer.
 
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burningdesire

Newbie
Oct 10, 2017
75
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Hey *inhales*Boi - sorry for the late reply... I missed seeing your post the other day! Could you just clarify where you mean? If it's in the latest update where you see a close up of Kex's face you're right - there's a loop if you don't click the telepathy icon (my bad! and that'll be fixed for the next update :D ).


Thanks for the bug-catch, somebodynobody! :D Cis is massively wrong, of course - there are man-eaters everywhere! (and more than a few unexplained disappearances). I'm sure Dave has nothing to do with it though... :LOL: Oh, and thanks for the compliment about wet-Sarge! I was pretty pleased with how that turned out! :p
Speaking of Sarge, I really liked the titfucking scene. Femdom isn't really my kink, but her unwittingly making the MC cum in her mouth was really hot. Are we going to get more like that?
 
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RanliLabz

Creating SpaceCorps XXX
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That's a really good defense of it and I'm glad to see there actually was a lot of thought behind it. With that in mind, if this quirk had been more clearly established, then I wouldn't have been wondering a) who the superior officer was that was apparently helping to hide Anna and b) when the Sargent was going to get busted for being in the officers' head. While the hierarchy was explained in earlier conversation, I assumed that the Sargent outranking Cis was a mistake. Maybe seeing an organization chart would have made it clearer.
Speaking of Sarge, I really liked the titfucking scene. Femdom isn't really my kink, but her unwittingly making the MC cum in her mouth was really hot. Are we going to get more like that?
Thanks burningdesire :D Actually, an organisational chart is a really good idea! When I've got MC training to go into one of the Branches, I think I should have that as part of his progress screen (y)

Lol - and yes on the unwitting cum! 'Accidental Sex' is a massive kink of mine :LOL: (not sure why - maybe because it's got the benefits of forced but without the malice.) There are already planned scenarios for three other characters ;)
I am not sure I like the fantasies. I think they are fine for the odd one screen out-take, but I think they are getting too involved. I think the reason I don't like them is that I get off on people being forced to do really taboo things - things that I would never do in a million years. But no matter how kinky, disgusting, taboo or outrageous the fantasy is, it is never as bad as what routinely goes through my head during a boring business meeting. I realise this is just a game, so none of it is actually real anyway, but still, the distinction is there in my head.
Lol - there's a bit less of a distinction between the fantasies and the storyline than you think...
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But basically, the Fantasies are an important part of the plot! :p
 
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