Suddenreal, what story? If this is a prolog, it totally fails because it is too damn big and long. You want a good example of a good prolog, go get and play Heavy Five or Callisto. A prolog's purpose of setting the scene should be completed in one chapter, not six. I'm not sticking around for the story because I lost interest in the game because it kept dragging on with the same repeated boring dumbness. Any good writer knows you must engage the audience right away and get them interested in the characters and problem. I lost interest in the MC when he never changed from the big dumb cluck he started as (which Originally I liked, but man...dumb as a nail all the time gets OLD)
Ok, yes there are asshole MCs. But they have character (I may not like them but I understand how they think..) As for Dumb and clueless, that gets old fast. Yes, there were dumb jokes that made me laugh. I grant that. BUT that does not carry the play. If you like the stupidity of the character(s) (not all were stupid--just the main one) that's fine. Go ahead. I'm just giving the DEVS some first hand professional feedback as someone who has written stories, played the game and came away vastly disappointed. Especially so, because I LIKE Sci-Fi games with sex and I felt cheated. For me, I couldn't wait until I got done...which took hours. (BTW, if you look at the reviews that did not give it 4-5 stars, you'll find the same type of complaints)
Anyway, if you like it, that's fine. If it was my project, I'd rewrite this 'prolog' and put some action, conflict, progress and especially character development in it.