That explains it. If the save is from after the last daemon scene, it doesn't include the triggers that show Daemaniac as activated (I reorganised the whole system when I added the Daemon sheets). It's not a bug, so it should be easy to change activation - without needing a replay - in the next updateI haven't played the most recent build but had a similar thing one or two versions ago when continuing an old save. Had to go back and skip through with a new game to fix it.