Not true at all. Kinetic is just watching. With a walkthrough, you get to know the outcome of each choice you make, and if there are multiple routes, you get to choose which path to take. You are still controlling what happens, only you get to see the future, somewhat....depending on the walkthrough. Good walkthroughs only tell vague ideas of the results of the choices, so in essence you can choose "good" or "bad" or "neutral" paths, but still don't know what is going to happen within those paths.
I hate game over dead ends in games. And with some games that have multiple game over deadends, I would like to just skip through those game over dead ends, so I don't have to do that part over again. Sometimes the game doesn't just give you the option to "try again" or "redo" when you hit a game over dead end. And it sends you back to the title screen, which I hate, cause I have to wait on all the cut scene (not sex scenes, but just "GAME OVER" on a black screen for 10 seconds, then slowly fading out to the main screen, then clicking through everything to reload the game.) For some people, that can all get annoying, cause it slows down progress.
In many cases, a walkthrough is a good idea. And, a lot of times, having to roam around for a long period just to find the next scene can get annoying, as well. With this game, it's "which corrodor do I take?" and "how do I keep from pissing them off?" Some answers aren't as obvious as the writer would like to think, cause when translating from language to language, it doesn't always translate too well, and each answer sounds like the exact same thing, except just worded differently, so it's impossible in that case to know which path it will send me on. A walkthrough doesn't make it kinetic. It helps.