- Jan 19, 2020
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That belongs more into the dev threadNickNo, deleted _animationCache as you suggested and restarted from my save to do a little experiment. ...
Your observation is "nearly" right.
I have linear animations where you can move the object only on one axis. (like left to right, the ponytail / or in/out like a dildo)
And then there are 2D animations where you can move the object in X and Y axis. Like the breasts. They move up and down and left and right.
What you observed are the single frames of this 2D animation being extracted as there is no sane way (known to me) to play a video like it is required to simulate this movement.
30 frames left to right and 20 rows (10 up, 10 down)
*edit* 21: 10 up, 10 down, 1 center
So I could ofc. reduce the overhead but then we would loose 2D movements.
Maybe it is an option to do exactly that for the base game. And if you like an actor, and want more fun and featues, you download an actor expansion pack of like 5+GB?
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