3.50 star(s) 2 Votes

SangKapler

New Member
Dec 21, 2024
1
1
Hey, I don't know this already reported or not, there is a bug with vegetable fish soup and fried fish where it only increasing thirst and not hunger while the description saying it increasing both
 
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VulKhan

Newbie
Game Developer
Jan 14, 2024
64
229
Hey, I don't know this already reported or not, there is a bug with vegetable fish soup and fried fish where it only increasing thirst and not hunger while the description saying it increasing both
Thanks for the information. I'll fix it.
 
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VulKhan

Newbie
Game Developer
Jan 14, 2024
64
229
cant for the life of me find the key. wasted 20 minutes looking ""near the car outside"". oh well, must be a glitch for me
Hey! Sorry about that — sometimes the key (and other items) might not spawn correctly if an older save is used after an update.Unreal Engine Bug
Could you try starting a new game? That usually fixes it!


Thanks for playing — and let us know if the issue keeps happening
 
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VulKhan

Newbie
Game Developer
Jan 14, 2024
64
229
New Update 1.0.9 is out now!
Download:




  • Added new scene with the Tank.
  • Added new zombie type: “Tank” (temporary name).
  • Added lootable zombies (except after QTE death scenes).
  • Added river to the map.
  • Expanded the map with new areas.
  • Added Winchester shotgun.
  • Added long-armed zombie type.
  • Added randomized loot system for zombie zones.
  • Added pig companion (press E to follow).
  • Added pig pen behind the house.
  • Reworked terminal system with cinematic drone stream.
  • Reworked NPC dialogues with expressive facial photos.
  • Doctor is back, hidden behind locked door.
  • Added lockpick mechanic (stay still while picking).
  • Rebalanced hunger and thirst system.
  • Planned poisoned semen effect (not yet implemented).
  • Minor bug fixes and polish.
  • General performance and gameplay improvements.
 
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Oct 17, 2018
74
138
Hey! Sorry about that — sometimes the key (and other items) might not spawn correctly if an older save is used after an update.Unreal Engine Bug
Could you try starting a new game? That usually fixes it!


Thanks for playing — and let us know if the issue keeps happening
i'll give it another try, thank you for the heads up. gonna wait a while due to bg3 taking up more space from a update. Your game looks very promising though!
 
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Aazkaal

Active Member
Dec 3, 2017
537
391
  • Seems that zombies no longer respawn in the forest (they were on previous version, very fast at that), which quickly leaves you with nothing to do.
  • Is there a reason why vending machine suddenly disappears at some point? It's possible that it happened after loading a save (I had to do that when I got stuck after being beaten by big zombie, due the scene not triggering at first, but me being unable to leave, either).
  • Is it possible to lockpick the door near the vending machine's location? I broke several lockpicks in a row, to no avail, while every other door opened on first try, which makes me assume that it's not supposed to be openable for now.
 

VulKhan

Newbie
Game Developer
Jan 14, 2024
64
229
  • Seems that zombies no longer respawn in the forest (they were on previous version, very fast at that), which quickly leaves you with nothing to do.
  • Is there a reason why vending machine suddenly disappears at some point? It's possible that it happened after loading a save (I had to do that when I got stuck after being beaten by big zombie, due the scene not triggering at first, but me being unable to leave, either).
  • Is it possible to lockpick the door near the vending machine's location? I broke several lockpicks in a row, to no avail, while every other door opened on first try, which makes me assume that it's not supposed to be openable for now.
Thanks for the detailed feedback!


Zombies do respawn, but now more slowly — and usually after you leave and return to the forest zone. It’s part of the new balancing system to give players a break between encounters (and help with performance).
The vending machine disappearing is a bug that can sometimes happen after loading a save — especially if it was made during a scene that failed to trigger. We’re looking into this and hope to fix it soon!
The locked door near the vending machine leads to a future area that isn’t implemented yet. That’s why it can’t be opened, even with a lockpick — you're not missing anything (yet ).
Really appreciate the bug report — we’re working hard to polish things up. Let us know if you run into anything else!
 

Aazkaal

Active Member
Dec 3, 2017
537
391
Zombies do respawn, but now more slowly — and usually after you leave and return to the forest zone. It’s part of the new balancing system to give players a break between encounters (and help with performance).
I feel that weaker zombies can have their spawn rate increased. To still give the player some breathing room, consider making it so they have certain spawn points in various parts of the map, but have their spawn rate drastically reduced (roughly like it's now) while you're within that zone yourself (as drag-and-drop inventory is rather awkward). That way, zombies will spawn in zones you already cleared, but didn't visit for some time. In previous version, it was very common for zombies to drop right on top of you.

The vending machine disappearing is a bug that can sometimes happen after loading a save — especially if it was made during a scene that failed to trigger. We’re looking into this and hope to fix it soon!
On related note: is it intentional that the vending machine was completely empty when I interacted with it? In previous version, it was where I could buy the gun, letting me to practice this game's shooting mechanic, and see if it actually works or not.

Also, feedback on inventory.
  • Currently it's all but impossible to see stack numbers on most items in inventory. White numbers can't be seen on bottle of bleach, for example.
  • For some reason, soup doesn't fill up your hunger meter, despite game saying that it does (at least, it was stating that in previous version, I forgot to check in this one). This makes it only usable as water source.
  • I think, it's better to increase stack limit for water bottles, to at least 5.
 
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VulKhan

Newbie
Game Developer
Jan 14, 2024
64
229
I feel that weaker zombies can have their spawn rate increased. To still give the player some breathing room, consider making it so they have certain spawn points in various parts of the map, but have their spawn rate drastically reduced (roughly like it's now) while you're within that zone yourself (as drag-and-drop inventory is rather awkward). That way, zombies will spawn in zones you already cleared, but didn't visit for some time. In previous version, it was very common for zombies to drop right on top of you.


On related note: is it intentional that the vending machine was completely empty when I interacted with it? In previous version, it was where I could buy the gun, letting me to practice this game's shooting mechanic, and see if it actually works or not.

Also, feedback on inventory.
  • Currently it's all but impossible to see stack numbers on most items in inventory. White numbers can't be seen on bottle of bleach, for example.
  • For some reason, soup doesn't fill up your hunger meter, despite game saying that it does (at least, it was stating that in previous version, I forgot to check in this one). This makes it only usable as water source.
  • I think, it's better to increase stack limit for water bottles, to at least 5.
You're absolutely right on multiple points — and we're already planning to address most of this in v1.1.0.


So far, we’ve focused on expanding content: more zombies, more weapons, bigger maps, etc. But now that the base is broader, we’re shifting our attention toward balancing the gameplay experience — especially things like:


  • Smarter zombie spawn logic (with better pacing and breathing room)
  • Inventory readability (yes, those white numbers are basically invisible on some items — we know )
  • Fixing food behavior (soup will feed you again!)
  • Increasing water stack sizes
  • And yes — the vending machine will return, with a proper role and working items.

We really appreciate thoughtful comments like this — they help us improve in the right directions. v1.1.0 will be a more polished and balanced experience.


Thanks again!
 

VulKhan

Newbie
Game Developer
Jan 14, 2024
64
229
I feel that weaker zombies can have their spawn rate increased. To still give the player some breathing room, consider making it so they have certain spawn points in various parts of the map, but have their spawn rate drastically reduced (roughly like it's now) while you're within that zone yourself (as drag-and-drop inventory is rather awkward). That way, zombies will spawn in zones you already cleared, but didn't visit for some time. In previous version, it was very common for zombies to drop right on top of you.


On related note: is it intentional that the vending machine was completely empty when I interacted with it? In previous version, it was where I could buy the gun, letting me to practice this game's shooting mechanic, and see if it actually works or not.

Also, feedback on inventory.
  • Currently it's all but impossible to see stack numbers on most items in inventory. White numbers can't be seen on bottle of bleach, for example.
  • For some reason, soup doesn't fill up your hunger meter, despite game saying that it does (at least, it was stating that in previous version, I forgot to check in this one). This makes it only usable as water source.
  • I think, it's better to increase stack limit for water bottles, to at least 5.
We’re doing our best — sometimes we just don’t have time to finish everything the way we want right away. But we really want to bring joy to people who are curious, excited, and eager to explore and "feel" the game.


Thank you again for your support and patience — feedback like this truly helps us move forward
 
Oct 17, 2018
74
138
You're absolutely right on multiple points — and we're already planning to address most of this in v1.1.0.


So far, we’ve focused on expanding content: more zombies, more weapons, bigger maps, etc. But now that the base is broader, we’re shifting our attention toward balancing the gameplay experience — especially things like:


  • Smarter zombie spawn logic (with better pacing and breathing room)
  • Inventory readability (yes, those white numbers are basically invisible on some items — we know )
  • Fixing food behavior (soup will feed you again!)
  • Increasing water stack sizes
  • And yes — the vending machine will return, with a proper role and working items.

We really appreciate thoughtful comments like this — they help us improve in the right directions. v1.1.0 will be a more polished and balanced experience.


Thanks again!
I feel like having them not respawn till a reentering is a good idea. but a "alerting the horde" could also add a nice twist to it. breathing room is a must in these types of games but so is having something to keep the player on their toes. and by horde i mean maybe spawning a few extra zombies, not a literal army for the sake of the engine not exploding:KEK:
 

Wefuckboulders.com

New Member
Dec 29, 2022
4
3
+ I really like how rifle shoots
+ I think character moves slightly faster??
+ Clothing
+ extended map is nice, needs some fishing with that river
- I don't like how terminal visuals look in this update, too much noise, it was way better before
- I know you spend time on that drone, but character filming herself being manhandled is way hotter
- Smut scenes need some plap sounds, there is a OpenNSFW, it's a free sound library with everything you need
 
3.50 star(s) 2 Votes