- Sep 23, 2017
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From what I understand it's a collab with Future Fragments, so they were likely smoking friendship.You know what this rhythm game needed? A shitty fucking platforming segment that goes on way too long complete with gravity control mechanics and slippery 2003 flash game controls.
What the actual fuck was the dev smoking? Did he already run out of ideas and/or get bored? For Christ's sake the game is literally just clicking quarter notes unless you pick up a skill that does otherwise.
Why did i waste my time playing 0.4 when 0.5 was right there, i did every single thing too...Found a link for version 0.5.3
At the moment, there's no Endurance for Pica or Samga, but there are plans to add it.Game seems great so far, love the art and the notes seem pretty responsive. Though you can forget getting SS on the endurance run haha. Is there only one endurance run for now, also? I couldn't seem to get one for the first 2 girls anyway.
You know what this rhythm game needed? A shitty fucking platforming segment that goes on way too long complete with gravity control mechanics and slippery 2003 flash game controls.
What the actual fuck was the dev smoking? Did he already run out of ideas and/or get bored? For Christ's sake the game is literally just clicking quarter notes unless you pick up a skill that does otherwise.
Biiiigggg ol' doinks. Lol. No.. iono i just thought it might be fun to do. I'm just trying to have fun making a game. It seems some people have issue with the platform section though. Upon the actual public release, I'll see what people say... if there is a big backlash against it, I would probably make some adjustments to it. (also, data should transfer from v0.4 to v0.5... but if it didn't you should still be able to use your save code across versions).Why did i waste my time playing 0.4 when 0.5 was right there, i did every single thing too...
Don't forget to report new versions using "Report" -> "Game update" when someone posts it.
Just finished the new version as far as i can tell, i really like the game but i NEVER wanna do that platforming section again, that very last part was a fucking nightmare, and this is coming from someone that likes platform games, hell i love Mighty Switch Force, did everything in those games on my 3ds, but i hated this, i think it's down to bad level design honestly, taking it a bit too far in a game that is not that does not have very tight controls and not offering a quick reset, being that frustrating does not make the game better.
Ah don't worry about it, i might have come off as too harsh, it's just that very last part that made me wanna chuck my keyboard out the window and since that was the final thing i did in the game it just was fresh in my memory, i personally would like the platforming mechanics to stay, just, you know, maybe do shorter levels for different scenarios, i get that you needed to introduce the flip gimmick somehow but i feel it's a bit too much.At the moment, there's no Endurance for Pica or Samga, but there are plans to add it.
Biiiigggg ol' doinks. Lol. No.. iono i just thought it might be fun to do. I'm just trying to have fun making a game. It seems some people have issue with the platform section though. Upon the actual public release, I'll see what people say... if there is a big backlash against it, I would probably make some adjustments to it. (also, data should transfer from v0.4 to v0.5... but if it didn't you should still be able to use your save code across versions).
I'll likely be doing some polish regardless of the response from it, as it is definitely rough around the edges.. especially in the animation department haha.Ah don't worry about it, i might have come off as too harsh, it's just that very last part that made me wanna chuck my keyboard out the window and since that was the final thing i did in the game it just was fresh in my memory, i personally would like the platforming mechanics to stay, just, you know, maybe do shorter levels for different scenarios, i get that you needed to introduce the flip gimmick somehow but i feel it's a bit too much.
But what do i know, i've never made a platformer, maybe it just needs a bit of polish at the end of the day, i've seen much worse things turn into something truly awesome during the polishing phase, it's almost like magic sometimes.
And i just wanna say the art and animation is right up my alley, i have some Spine animation experience and i really appreciate well animated 2dcg (it's why i gave the game a chance in the first place), it's hard to pull off and you have done an awesome job.
That's... actually a pretty cool idea. Using rep to help you get through. I definitely want the shop to have a bit more presence than just the pin ups, so something like that would work nicely.I like the platforming part but, the one part i didn't like was the laser and electric floor parts. How about adding upgrades for that part, like extra health, slow time or shields? You could have Yoni have extra dialogue if some players have a hard time and say that upgrades are now available in the shop.
I can't wait and see how the girls look when they are pregnant. Also, a bit more conformation on them being impregnated(like the girls confirming it a little later) would be great to see.
Btw, Cali's music sounds amazing! It reminds me of "putting on the ritz".
Also, the pin-ups of Samga. Oof, mama!
Right now it is just teasers because I don't want to gate H-content behind that kind of barrier. It would likely be fun and quirky things in the final build... I've had some ideas, but haven't put them into practice yet. I definitely don't want the rewards to feel "not worth it" though.I'm glad to hear that you plan on improving the platforming (the electric one made me want to rip my hair out), but I do have some concern over the S and SS achievements. I don't think using teasers is a sufficient reward for getting the S and SS. Not only do you not keep it when moving from build to build, but the massive requirements for a SS ranking make a simple sketch not enough for the work. Plus, what about the long-term, when the game's done? What would you have?
Thanks! aaha, ya.. Cali's theme is probably my favorite in the game so far. Wishful Simping did really good with her song.Finally, a game that caters to my love of catgirls, porn and electro swing!
Seriously though, it's one of the best games out there. The art is great, the animations and music are fantastic and I like the idea of having frequent smaller updates. A lot of games go for more larger updates that are so infrequent I forget they exist.
You know... that is actually something that has bothered me. I am definitely interested in putting in some form of "Auto" mode in Sandbox mode, though I can't say exactly when I'd get around to it.Finally a game that scratches a itch I got from Friday Night Funkin and Minus8's work. is there plans for the characters expressions to change automatically during sandbox mode? it would make it perfect!
Please don't attempt to improve your platforming segment. Instead, I would just gut it entirely. It's bad and out of place. That would be like getting through half the song list on DDR and then having to beat a Superman 64 segment before you could continue.Biiiigggg ol' doinks. Lol. No.. iono i just thought it might be fun to do. I'm just trying to have fun making a game. It seems some people have issue with the platform section though. Upon the actual public release, I'll see what people say... if there is a big backlash against it, I would probably make some adjustments to it. (also, data should transfer from v0.4 to v0.5... but if it didn't you should still be able to use your save code across versions).