- Mar 8, 2018
- 13
- 29
I've opened the game in Twine and it looks intimidating at first but a remake is 100% doable after you go through each chapter and make sense of how the author's structured it. It's kinda messy tbh so I imagine for the first few weeks it would just be rewriting old chapters and variables so they're coherent to me. I'm busy for the next couple months with IRL work so I won't be able to take this on for a while yet but if anyone manages to track down the Jamaica version that'd give me a good place to start.There was a small group that did try to continue it after the dev disappeared. (still no confirmation if they're Ok). It was a group of people from the discord server. It didnt really work out though. Even though someone had gotten ahold of all the necessary stuff (which I don't know what happened to it) for the back end and site building....nobody really had the necessary skills do to it any justice and keep it going. There were some, like myself, that had ideas and were interested in helping come up with scenes and whatnot, but nobody really knew how to develop and build the webpage.
Mind you I'm also making my own game as a side project so if I DO do a SQCS remake it won't come out for a long, long while. I'm talking 6 months minimum for the very first release that has close to zero new content. And that's me being optimistic. I 100% understand why no one decided to continue this game after the author vanished. It's a lot of effort. I think it's worth it though. I'll chip away at it slowly when I can.