maelontuchanka
Member
- Sep 18, 2021
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View attachment 5349330
New UX Updates, and Status on Sapphire
Just posting a status update regarding development. I've recently, admiteddly been wasting a lot of dev time reworking most of the UI/UX of the game, but now that all aspects of the game menu have been updated, including a snazzy new Main Title Screen, I feel like we are getting closer and closer to the polish I am envisioning for the game.
I'm confident enough to say there's no part of the game that looks aestethically like it's still in "Alpha" now.
And now that that's done, I'm back to rewriting some Sapphire parts and then we are good to go for that way behind scheduled release lol.
I've recorded a few seconds of gameplay to showcase some of that new UI if you guys want to take a look.
What to expect in the Sapphire update:
Not too long ago we've had a discussion regarding Aquamarine's CONFESS ending scene and I've been considering doing a retcon of the scene to reflect more with Aquamarine's expected personality.
I understand that part is also widely well received, so I'm trying to see what compromises can be done.
I'm making TWO sets of scenes for Aquamarine/Sapphire each that players can switch between, to compare which ones they prefer.
We can then discuss post about which scene suits the personality the most. Or probably do a vote for it, idk. We'll see when we get there.
The first update for Sapphire will only be available to higher tiers of supporters, but only for a few days until I consider it true polish, then we trickle down to lower tier subs, then eventually a public release. Sorry I had to do it this way, but supporters deserve some bit of supporter benefits even if I haven't gone 1.0 yet like I always promised.
Anyway, that's all the news for now. Cheers!
Check out the short gameplay below:You must be registered to see the links
Oh wow that looks like a really huge improvement! I also like how each one of them have separate slots much easier to keep track of saves thats for sure