Sep 18, 2021
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View attachment 5349330

New UX Updates, and Status on Sapphire

Just posting a status update regarding development. I've recently, admiteddly been wasting a lot of dev time reworking most of the UI/UX of the game, but now that all aspects of the game menu have been updated, including a snazzy new Main Title Screen, I feel like we are getting closer and closer to the polish I am envisioning for the game.

I'm confident enough to say there's no part of the game that looks aestethically like it's still in "Alpha" now.
And now that that's done, I'm back to rewriting some Sapphire parts and then we are good to go for that way behind scheduled release lol.
I've recorded a few seconds of gameplay to showcase some of that new UI if you guys want to take a look.

What to expect in the Sapphire update:
Not too long ago we've had a discussion regarding Aquamarine's CONFESS ending scene and I've been considering doing a retcon of the scene to reflect more with Aquamarine's expected personality.
I understand that part is also widely well received, so I'm trying to see what compromises can be done.
I'm making TWO sets of scenes for Aquamarine/Sapphire each that players can switch between, to compare which ones they prefer.
We can then discuss post about which scene suits the personality the most. Or probably do a vote for it, idk. We'll see when we get there.

The first update for Sapphire will only be available to higher tiers of supporters, but only for a few days until I consider it true polish, then we trickle down to lower tier subs, then eventually a public release. Sorry I had to do it this way, but supporters deserve some bit of supporter benefits even if I haven't gone 1.0 yet like I always promised.


Anyway, that's all the news for now. Cheers!
Check out the short gameplay below:

Oh wow that looks like a really huge improvement! I also like how each one of them have separate slots much easier to keep track of saves thats for sure
 

kusobaba

Member
May 23, 2018
160
126
246
View attachment 5349330

New UX Updates, and Status on Sapphire

Just posting a status update regarding development. I've recently, admiteddly been wasting a lot of dev time reworking most of the UI/UX of the game, but now that all aspects of the game menu have been updated, including a snazzy new Main Title Screen, I feel like we are getting closer and closer to the polish I am envisioning for the game.

I'm confident enough to say there's no part of the game that looks aestethically like it's still in "Alpha" now.
And now that that's done, I'm back to rewriting some Sapphire parts and then we are good to go for that way behind scheduled release lol.
I've recorded a few seconds of gameplay to showcase some of that new UI if you guys want to take a look.

What to expect in the Sapphire update:
Not too long ago we've had a discussion regarding Aquamarine's CONFESS ending scene and I've been considering doing a retcon of the scene to reflect more with Aquamarine's expected personality.
I understand that part is also widely well received, so I'm trying to see what compromises can be done.
I'm making TWO sets of scenes for Aquamarine/Sapphire each that players can switch between, to compare which ones they prefer.
We can then discuss post about which scene suits the personality the most. Or probably do a vote for it, idk. We'll see when we get there.

The first update for Sapphire will only be available to higher tiers of supporters, but only for a few days until I consider it true polish, then we trickle down to lower tier subs, then eventually a public release. Sorry I had to do it this way, but supporters deserve some bit of supporter benefits even if I haven't gone 1.0 yet like I always promised.


Anyway, that's all the news for now. Cheers!
Check out the short gameplay below:
Save categorized by the shade is a nifty QoL
 
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DiscordPF

Newbie
May 11, 2020
36
22
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Just played through the demo and it was great! Now you have me wanting for the actual game itself. Evil dev, giving you a taste of things just to end it off.

For constructive feedback though, I'd suggest adding a scenes feature where you can replay h-scenes once there's more than the little bit in the demo. Some games have this as a gallery and others have it as a branching path where you can replay from that point forward. Up to you how you would like to do that if you go that route.
 
May 2, 2025
72
80
28
So
You reached the end of the content. What's there right now is just the Prologue for the current shades in the game (Aquamarine & Cobalt). Next updates will focus on adding the Prologue for the missing shades (Sapphire, Azure and Cerulean).
Ok so if i tried a different shade, does that have more content? I got only like one sex scene with the MC and FMC.
 

zetsupetsu

Well-Known Member
Game Developer
Dec 22, 2019
1,011
2,738
323
1kdiscord.jpg


We just hit a thousand members on Discord!

It feels like just yesterday we were celebrating our first hundred and now, reaching this milestone is absolutely incredible.

I’m truly grateful to every single one of you who’s joined the community. Whether you’re an active supporter or a quiet lurker, your presence means a lot.

The positive feedback and enthusiasm have been amazing, and it’s incredibly motivating to see so many people passionate about making this game the best it can be.

Thank you for the hype, the patience, and the continued support.

The next update for Sapphire is just around the corner, and it’s shaping up to be a big one. There’s a ton of backend work that’s made the game feel much more polished and closer to a full release.

You’ve already seen some of the new UI in the last video, but I’ve also been working on a new animated sprite emote system for all characters that I can’t wait to show off. It really makes the characters come to life!

And of course, Sapphire’s story content is on the way and it's content is quite the challenge. The assets for her route alone outnumber those of both Aquamarine and Cobalt combined. Just to give you an idea:

Her character sprite has 4 outfits (Aquamarine has 1 and Cobalt 2).
Each CG scene has at least 9 variations.
3 unique scene variations in the story.

Please look forward to it!

As for those who are here purely for the fap, hang tight just a little longer while I finish setting up the game’s foundation. I know the porn is the main event — but all this polishing ensures we won’t have to worry about technical stuff later. After this, updates will focus purely on what we all came here for: sexual content and more sexual content.

Lastly, the post game survey has reached over 400 participants! I am super stoked to see so many people chiming in and sharing their feedback. Please keep them coming! The results have been really intriguing and I plan to share the data soon! If you haven't done the post-game survey yet, you can check it out in this

Once again, thank you all for the incredible support. And stay tuned!
For those of you who haven't joined the discord community yet, we invite you to come join us with this

And of course, if you want to support the game financially, you're always welcome to check out the main game's website at
 

Turret

Forum Fanatic
Jun 23, 2017
5,075
8,770
786
Hi!
I played the demo/teaser whatever you want ot call it. Absolutely great work! Attention to detail, quite artistic GUI and feel, rarely seen in AVNs, definite differences for the paths. Aquamarine and Saphire will probably my prefered paths, but it is too early to say for sure. But Aquamarine is a definite. Quite wholesome introduction to the path. "Stains of Blue" is absolutely on my watch list. NTS done right is so rare in the AVN market, SoB made a trememndous start into the right direction, in my humble opinion. Looking forward to what will come next.
 
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Razrback16

Well-Known Member
Jul 20, 2020
1,885
4,105
428
^ Definitely looking to play the Demo once Sapphire is released. I'll try to remember to do the feedback survey after that point.
 
4.30 star(s) 23 Votes