- Apr 18, 2018
- 194
- 80
Oh fuck my life got Covid all month long last month, just got released today finally! Just in time for an update, dang dude lets hope it is a good update i really need to get my spirits up
Did you maybe have Defensive Stance turned on? Though that's still too steep of a drop to explain that.Encountered a weird problem where after I had defeated the spider mini-boss, my strength went from 27~ to 3. I didn't notice for a few (in-game) days, but it persisted. Luckily I had an earlier save, and re-did everything, but it didn't occur again.
Thanks a lot! Really appreciated and I won't take this for granted <3Here, I've missed 3 of the scenes but you can still go and do the handjob one.
Thanks for all these reports! If fixed quite a few of them. Only one that bugs me is your performance report.Ok, I have played through version 8.0 and now present my thoughts.
To get the bugs out of the way:
Only definitive bug I found was that the first time you talk to Julian, if you speak to him from the side he doesn’t turn to face you. Subsequence conversations have him turn as normal.
The Ogre commander didn’t go into ‘enrage’ state. My final attack did 130 damage and given how tanky he was I’m fairly sure that wasn’t enough to bypass the enrage zone.
Possibly bug, possible oversight, when you remove the collar to destroy an obstacle Aura’s standing art pops up. However it is the art with the collar, rather that the version without.
Possibly a bug or possibly Not Yet Implemented, but I can’t get the ‘Investigate the tunnel at the bandit leader’s camp’ objective to complete. I has already cleared it out long before getting the quest and just going through it doesn’t trigger anything.
Possible optimisation issue, very infrequently when moving about a map the screen will judder for half a second. No clue if this is just my PC disagreeing with RPGM or something to do with the game.
I was able to do the ‘change shoes’ appearance mental change before giving Aura the ‘shoes interest’ mental change. Not certain this is intentional.
Now for non-bugs that seem off.
During the prologue battles some of the demons are big enough that the buff icons are partially off the screen. Doesn’t matter much for those fights but if Aura fights other large enemies in the future it could be an issue.
During the prologue Alicia’s demon form has neither a standing image nor a face-image embedded in the text window. Not sure if this is intentional or just too insignificant to change.
Same sound effect is being used for people exclaiming as for people hitting things. This is particularly confusing when both happen during the same conversation.
Alicia appears to have only two expressions. Are more being worked on?
In the alchemist shop there is a ladder that appears to go nowhere. Given its position it can briefly impede movement when going to the alchemist. Does it have a purpose?
Big one here: Does Willpower actually do anything? I know you need low willpower to unlock pink scenes, however this doesn’t really justify the amount of focus it gets. Corruption is minus-ed off Willpower, curses reduce max Willpower and items cost it. However it is always Perversion that locks options.
In the mines if you kill the Spider Queen but choose not to leave immediately the other adventurers leave your party but will still talk to you when you interact with the environment.
Haven't fully tested it as it is fairly far into the game, but is there any different between putting the shoes or magazine in the ‘Study’ slot rather than a ‘Hobby’ slot?
Where are the sensitivity stats? Several scenes end with “+1 Ass/Breasts Sensitivity” but I cannot for the life of me find where these stats are displayed.
Alchemist will only buy ingredients one at a time. This is rather clunky if you have a bunch to unload.
In the mental zone there are Aura projections(?) in each of the rooms but they don’t seem to do anything after the initial explanation and cannot be interacted with.
Corrupted guards often use Protect even when alone. Are they supposed to be that dumb?
After the drunk mage is jailed we get the line “Using magic on people is a major offence in the city.” This sort of implies it would have been legal to set the merchant on-fire non-magically. Or smash a beer bottle over his head.
And finally, the praise and compliments. With a side order of speculation.
The last version I played was 6.0 and oh boy have things improved. The character art got all the focus in the changelogs but the city and camp map overhauls are just as impressive. The northern forest is very well designed, dangerous but easy if you navigate carefully.
It is nice to see a story battle that you can lose, with no option to retry, without getting a game over. Failure states other than ‘the end’ add a lot of depth.
The second maid scene was amazing. Text only scenes don’t usually interest me much but that was a masterwork.
On a related note, given the heavy mind-control theme of the scene, are there any plans to have something maid related turn up in the mind area? The bottom shelf of the interest room seems the perfect place for such implanted thoughts to manifest.
Similarly I’m curious if the ooze magic will have any mental effects down the line.
I hope at least some of this was helpful.
Please keep that. The guards don't seem to have a braincell to begin with if they be switching to the wrong side LULRegarding the corrupted guard, I didn't to make the behaviors too complicated at the beginning of the game, so for now, he is just that dumb.![]()
Ulgh, I am an idiot. Yes, I must have turned it on. Sorry, it's a skill I hadn't used yet, so I didn't realise it had that function.Did you maybe have Defensive Stance turned on? Though that's still too steep of a drop to explain that.
Do you maybe have that save with the reduced atk?
Though this point does make me remember my initial idea to apply a stat debuff based on Aura's current effective willpower (willpower - corruption).Big one here: Does Willpower actually do anything? I know you need low willpower to unlock pink scenes, however this doesn’t really justify the amount of focus it gets. Corruption is minus-ed off Willpower, curses reduce max Willpower and items cost it. However it is always Perversion that locks options.
An invitation to brainstorm. Excellent.Though this point does make me remember my initial idea to apply a stat debuff based on Aura's current effective willpower (willpower - corruption).
I discarded it back then because it gave rise to lots of complex new interactions like Vitality Potions weakening you for the day so I'm not sure if the world is ready for such a mechanic
But maybe it's time to think about it one more time...
Those sound interesting, though a bit complicated.An invitation to brainstorm. Excellent.
Thematically it does work, as it changes corruption from a straight up ‘easy’ path to trading short term success for long term problems. Lower total Willpower meaning you have less of a safety margin for using powerful items and abilities.
Mechanically it would make balancing more complex. With how critical even a single stat point can be a debuff of any significance would make battles exceedingly difficult.
Also to be meaningful there would need to be more ways of expending willpower. Abilities or spam-able items. Otherwise it will be something only encountered when chugging Vitality Potions to kill a boss.
Off the wall idea: Rather than a straight stat debuff, tie it into the Curses. When below a certain threshold there is a chance each combat turn that Aura will be briefly overtaken by one of the curses she is afflicted with and forced to take a special action. For example the Wrath Curse would force her to attack a random enemy with a Rampage. Gluttony would force her to eat multiple Apples. Envy would force her to use a ‘Steal’ ability, getting money or food off the enemy. And so on.
More complex, but potentially more fun!
Haha, yeah didn't know RPGM mapped Alt to "control". In the upcoming 0.8.2 on friday, Alt is unmapped.Wanted to alt+print screen to post and laugh at the video game inception classic but, welp, alt skips too? Oops.
Looks pretty funny so far. The prologue seems deep, I'm barely starting.
While it's possible to in theory create a game over, Aura has Self-Heal (useable out of combat), massive stats, and Mana drain that fuels her self heal. So practially you have to actively game over yourself (or not read the skills and spam auto attack I guess).While also not technically critical, I still wanted to point out the lack of a healer (only skill is self-healing if I wasn't doing it wrong) in the prologue, which can lead to an actual game over even with the protagonists' massive stats.
Yes, I'm still doing the prologue. I am fucking slow.
And being slow is a fatal flaw.
Neither did I to be honest!Haha, yeah didn't know RPGM mapped Alt to "control". In the upcoming 0.8.2 on friday, Alt is unmapped.
Well, I did lose vs Richard due to running out of MP. I guess I was just doing it wrong though. (I forgot to mention that one too, yeah, running out of MP is a common issue when you rely too much on skills.)While it's possible to in theory create a game over, Aura has Self-Heal (useable out of combat), massive stats, and Mana drain that fuels her self heal. So practially you have to actively game over yourself (or not read the skills and spam auto attack I guess).
Oh fuck. I missed that one. Yes, this was me being dumb. Time to play again!Mana drain