Please no, that guy ranks as one of my least favorite encounters in the entire game. Just headspace it as "I'm using my collar('s abilities) as an item" or something.i mean even if i transform i should be only allowed to use items and not star knightess spells.
Most of these work with keyboard but not with only mouse or only touch on mobile, need additional UI hints to be visible to the user or cause other problems.that can be changed, either be able to choose the level of skill after you select it, or have a toggle on options to show lower level skills, or have a button (like shift) in which if you press it on the spell then it switches to different level or if you press the spell while holding shift then the level selection comes up. etc.
so there are many ways to implement it. UI and quality of life is already very good in this game so dev clearly pays attention to little things so i dont see how this cannot be done.
well whatever, balance is surprisingly very good in the game due to limited amount of money (no respawning enemies) and no heal spells... but it still feels bad to use higher level spells for example: item interactions (like light2 for destroying red orbs in demonic domains, or fire2 for lighting up torches), it makes little to no sense. i can understand not holding back against enemies, but does the hero really not hold back against item interactions?! imagine you wanting to light a torch but you summon a fire nuclear bomb on it just to light it... (EXPLOOOOSION!) it makes no sense imo.Most of these work with keyboard but not with only mouse or only touch on mobile, need additional UI hints to be visible to the user or cause other problems.
There are also other factors. Such as that it would entice the player to optimize his play by trying to use the least powerful spell to kill an enemy, but HP is hidden so it would a lot of reloads trying to minimize mana spending.
Players trying to optimize fun out of their game is a major issue.
The other thing is that it's part of the core balancing to scale your HP/MP spending as your HP/MP pool increases.
Otherwise days would be too long. The concept has proven itself in many other dungeon crawling games such as SMT games.
Eh, IMO Eyes of Greed is the most manageable curse out of the lot. All you gotta do is spend money at end of the day instead of the beginning. Worst case might be that you have to buy something expensive one day and another expensive thing from another vendor on another day.playing on hard, and getting hit by the full greed curse already puts enough pressure on your gameplay. too much even, that curse is very annoying. (you have to micromanage min/max your spending a LOT) plus if you wanna roleplay then Alicia can really fk your shit up with the tokens at the 2nd mental chamber.
not really because if you overspend, then you cannot use a lot of services, like learning skills or enchanting weapons. and you constantly have to buy stuff in different places, new alchemy books, apples, mana stones, emerald tea, coating, etc.Eh, IMO Eyes of Greed is the most manageable curse out of the lot. All you gotta do is spend money at end of the day instead of the beginning. Worst case might be that you have to buy something expensive one day and another expensive thing from another vendor on another day.
But the curse doesn't matter a damn because it resets to your default corruption at the end of the day, so if you just do your shopping at end of the day, you don't have to fight at low willpower or suffer any real consequences from the curse...not really because if you overspend, then you cannot use a lot of services, like learning skills or enchanting weapons. and you constantly have to buy stuff in different places, new alchemy books, apples, mana stones, emerald tea, coating, etc.
sure if you play on story mode then being cursed3 doesn't matter, but on hard+ you just get obliterated if you have low willpower. and if you collar every day then corruption will accumulate and overflow. it's by far the worse curse no contest. because storywise you will get hit by the full, unlike the other curses where it makes a lot of sense to only get the incomplete version.
so you either play on easier mode or you just got triggered from my comment and said something you yourself dont even think is true, because completed greed curse is very annoying.
as i said, the incomplete greed curse is no issue because as you said you can do the purchases at the end of the day, but the complete version (which makes sense storywise to have that) is the annoying because you cannot buy anything with 0 willpower. so as i said again, you will have to micromanage your purchases because with 0 gold you cant train skills and etc. plus a lot of time you spend gold in some random areas and it would require a lot of constant backtracking to go back and forth in those zones because you planned to buy them later, and then if you buy then you cant train what you wanted and etc.But the curse doesn't matter a damn because it resets to your default corruption at the end of the day, so if you just do your shopping at end of the day, you don't have to fight at low willpower or suffer any real consequences from the curse...
Like I said, the only annoying side effect is that sometimes you can't make all necessary purchases in one day.
well whatever, balance is surprisingly very good in the game due to limited amount of money (no respawning enemies) and no heal spells... but it still feels bad to use higher level spells for example: item interactions (like light2 for destroying red orbs in demonic domains, or fire2 for lighting up torches), it makes little to no sense. i can understand not holding back against enemies, but does the hero really not hold back against item interactions?! imagine you wanting to light a torch but you summon a fire nuclear bomb on it just to light it... (EXPLOOOOSION!) it makes no sense imo.
playing on hard, and getting hit by the full greed curse already puts enough pressure on your gameplay. too much even, that curse is very annoying. (you have to micromanage min/max your spending a LOT) plus if you wanna roleplay then Alicia can really fk your shit up with the tokens at the 2nd mental chamber.
so imo the game offers enough roleplay possibilities (for example not using blessed waters to decrease lust corruption and so on), so having no control over lower skill usage to "optimize" mana spending just feels like a "beta version bug" and not a deliberate roleplaying decision. it would feel better as a quality of life thing, even as a roleplaying element it would make more sense to be able to use them.
plus there are skills you can learn("mana capacity") based on how many spells you know... and in that it counts the lower version spells too (light1+light2 counts as 2) yet you cannot use that lower level spell so it makes no sense again.
What about just adding a "weaker martials" or "weaker spells" option at the end of martials or magic, which obvisouly shows a new list with a weaker version of skills? It should be easy to code, everyone can use it (mouse or androids) and it would not hurt the UI.Most of these work with keyboard but not with only mouse or only touch on mobile, need additional UI hints to be visible to the user or cause other problems.
There are also other factors. Such as that it would entice the player to optimize his play by trying to use the least powerful spell to kill an enemy, but HP is hidden so it would a lot of reloads trying to minimize mana spending.
Players trying to optimize fun out of their game is a major issue.
The other thing is that it's part of the core balancing to scale your HP/MP spending as your HP/MP pool increases.
Otherwise days would be too long. The concept has proven itself in many other dungeon crawling games such as SMT games.
The game isn't at all designed to support changing character names.aura-dev
Is it possible that we can rename the Heroine and Antagonist please? Mainly the Antagonist.
The corruption end is finished and the good end is coming end of this month IIRC. Or soon anyways.Haven't played this masterpiece since 2022, because I wanted to play it when more stuff was added. Are there any routes finished yet?
Doubtful.I think i may have rushed corruption too much i killed arwin on like day 100 and since then have had no events in the normal world and cant do anymore corruption i did get two george relationship events before arwin but it just did -0