thank youGo to Skill -> Slime -> Special -> Feed.
thank youGo to Skill -> Slime -> Special -> Feed.
Every feeding increases the slimes summon cost by 1 mana, and there's stuff you might need for other purposes, so maybe don't feed him too much.thank you
I hope so. No offence to George but I like the design of Richard slightly more. Besides If Aura retains her intelligence as she falls from grace Richard and her would be an unstoppable power couple. Mind you that would mean Richard would throw Alicia out like a used sock and that Alicia was just a means to an end to get Aura. Ouch now that would sting. All Alicia's work of manipulating Aura, which could backfire drastically on her given the fact that if Aura has no more moral shackles then Aura could go scorch earth on beating Alicia no matter who it may affect and even dethrone her. So it would be all for nothing.See attached.
Also, before you come back with "it doesn't work!!!", save something to the slot and then overwrite it with this.
That is the eventual plan.
As for how it's going to happen, my money is on Alicia brainwashing Aura into trying to reform Richard... with sex!
@aura-dev
Here is my feedback so far:
1) The forest bandits' bombs are way too strong. They are not balanced, and they can spam them; all you can do is block and take damages. Also, the bombs are still launched even if the bandit is in the "numb" state, and their bombs can never miss. And the damage they do is huge. Bandits also have a very strong tendency to use them; hell, in my fight against the bandit chief (king of the bandits), he spammed them against me multiple times in a row. So, in short, it is an attack that never missed, that can be used as many times as they want, and that the player either blocks to take some damages or does not block and loses half of their health.
2) Nowhere does the game state where the "emerald leaf" can be found.
3) Most bosses are extremely difficult without using the Star Knightess mode. It is not me who is bad at the game, since even my partners (John, Charlotte) sometimes get killed in the first turn of the boss.
4) How is the player supposed to know that the three other adventurers are with them inside the Northern Mines, for the mission Spider Infestation I? They do not state anything once the player enters the mine with them, and their position and dialogues outside the mine never changes.
4) Since it is very dark in the spider queen's lair of the first mine mission, it is very difficult to see the four pillars which should be lit
5) In Forst south of Jacob's Farm, how are we supposed to steal all the gold of the Young Avian, if said Young Avian is patrolling at random and with so many piles of gold to collect??
6) Speaking of which: the game rewards the player for seaching for information and looking around. However, in most cases, it is useless and will not change the outcome of the battle, such as: against the goblin chamans, against the Ogre Commander, against the Bandit Chief (four bombs [in the barnyard, north] and one healing potion [on the drunkard on the left] will not make any difference; if instead the developper had put four electric bombs or AoE bombs, this could have been a nice reward for the player), the white wolf of the Central Forest of Rune.
7) After Charlotte taught me Fire I, Charlotte's dialogue (the one where she tells you she does not feel confident about teaching you more advanced techniques; she was level 2 back then) popped when I was already in Aura's mind.
8) the weak and critical hit system seems to be bugged. currently, it works as follow: attack an ennemy with their weakness -> you gain tactical advantage -> your next hit against any ennemy which has this weakness (even ones you never attacked or whose weakness you do not know) will be a crit.
9) Why does the alchemist's shop never replenishes its stocks?
10) You should tell the player whether they can resell the books once they are done reading them
11) Why does the 1000 gold, 8-parts book 'Luck Is Also A Skill' not provide the player with any reward? I am sorry, but troll items are not my cup of tea?
11) What does the luck stat do?
12) I am not sure if it is ever mentioned that the tablet in the church can be activated to provide a teleporter.
13) I have completely forgotten how Willpower raises and lowers. Having a notice somewhere with all the game mechanics would be useful.
14) it is very difficult in 'Barracks: Jail' to climb up or down the ladder on the left by using only the mouse: the character stop climbing the stairs halfway.
1) I typically learn Slash and kill all the bandits before they have a chance to throw bombs. Back attacking helps.@aura-dev
Here is my feedback so far:
1) The forest bandits' bombs are way too strong. They are not balanced, and they can spam them; all you can do is block and take damages. Also, the bombs are still launched even if the bandit is in the "numb" state, and their bombs can never miss. And the damage they do is huge. Bandits also have a very strong tendency to use them; hell, in my fight against the bandit chief (king of the bandits), he spammed them against me multiple times in a row. So, in short, it is an attack that never missed, that can be used as many times as they want, and that the player either blocks to take some damages or does not block and loses half of their health.
2) Nowhere does the game state where the "emerald leaf" can be found.
3) Most bosses are extremely difficult without using the Star Knightess mode. It is not me who is bad at the game, since even my partners (John, Charlotte) sometimes get killed in the first turn of the boss.
4) How is the player supposed to know that the three other adventurers are with them inside the Northern Mines, for the mission Spider Infestation I? They do not state anything once the player enters the mine with them, and their position and dialogues outside the mine never changes.
4) Since it is very dark in the spider queen's lair of the first mine mission, it is very difficult to see the four pillars which should be lit
5) In Forest south of Jacob's Farm, how are we supposed to steal all the gold of the Young Avian, if said Young Avian is patrolling at random and with so many piles of gold to collect??
6) Speaking of which: the game rewards the player for seaching for information and looking around. However, in most cases, it is useless and will not change the outcome of the battle, such as against : the goblin chamans, the Ogre Commander, against the Bandit Chief (four bombs [in the barnyard, north] and one healing potion [on the drunkard on the left] will not make any difference; if instead the developper had put four electric bombs or AoE bombs, this could have been a nice reward for the player), and the white wolf of the Central Forest of Rune.
7) After Charlotte taught me Fire I, Charlotte's dialogue (the one where she tells you she does not feel confident about teaching you more advanced techniques; she was level 2 back then) popped when I was already in Aura's mind.
8) The weakness and critical hit system seems to be bugged. currently, it works as follow: attack an ennemy with their weakness -> you gain tactical advantage -> your next hit against any ennemy which has this weakness (even ones you never attacked or whose weakness you do not know) will be a crit.
9) Why does the alchemist's shop never replenishes its stocks?
10) You should tell the player whether they can resell the books once they are done reading them
11) Why does the 1000 gold, 8-parts book 'Luck Is Also A Skill' not provide the player with any reward? I am sorry, but troll items are not my cup of tea, especially those which are not obvious like this one.
11) What does the luck stat do?
12) I am not sure if it is ever mentioned that the tablet in the church can be activated to provide a teleporter.
13) I have completely forgotten how Willpower raises and lowers. Having a notice somewhere with all the game mechanics would be useful.
14) it is very difficult in 'Barracks: Jail' to climb up or down the ladder on the left by using only the mouse: the character stop climbing the stairs halfway.
15) the fact the Alchemist worshiper can use as many healing potions ad he wants is both unrealistic and an annoying game mechanic@aura-dev
Here is my feedback so far:
1) The forest bandits' bombs are way too strong. They are not balanced, and they can spam them; all you can do is block and take damages. Also, the bombs are still launched even if the bandit is in the "numb" state, and their bombs can never miss. And the damage they do is huge. Bandits also have a very strong tendency to use them; hell, in my fight against the bandit chief (king of the bandits), he spammed them against me multiple times in a row. So, in short, it is an attack that never missed, that can be used as many times as they want, and that the player either blocks to take some damages or does not block and loses half of their health.
2) Nowhere does the game state where the "emerald leaf" can be found.
3) Most bosses are extremely difficult without using the Star Knightess mode. It is not me who is bad at the game, since even my partners (John, Charlotte) sometimes get killed in the first turn of the boss.
4) How is the player supposed to know that the three other adventurers are with them inside the Northern Mines, for the mission Spider Infestation I? They do not state anything once the player enters the mine with them, and their position and dialogues outside the mine never changes.
4) Since it is very dark in the spider queen's lair of the first mine mission, it is very difficult to see the four pillars which should be lit
5) In Forest south of Jacob's Farm, how are we supposed to steal all the gold of the Young Avian, if said Young Avian is patrolling at random and with so many piles of gold to collect??
6) Speaking of which: the game rewards the player for seaching for information and looking around. However, in most cases, it is useless and will not change the outcome of the battle, such as against : the goblin chamans, the Ogre Commander, against the Bandit Chief (four bombs [in the barnyard, north] and one healing potion [on the drunkard on the left] will not make any difference; if instead the developper had put four electric bombs or AoE bombs, this could have been a nice reward for the player), and the white wolf of the Central Forest of Rune.
7) After Charlotte taught me Fire I, Charlotte's dialogue (the one where she tells you she does not feel confident about teaching you more advanced techniques; she was level 2 back then) popped when I was already in Aura's mind.
8) The weakness and critical hit system seems to be bugged. currently, it works as follow: attack an ennemy with their weakness -> you gain tactical advantage -> your next hit against any ennemy which has this weakness (even ones you never attacked or whose weakness you do not know) will be a crit.
9) Why does the alchemist's shop never replenishes its stocks?
10) You should tell the player whether they can resell the books once they are done reading them
11) Why does the 1000 gold, 8-parts book 'Luck Is Also A Skill' not provide the player with any reward? I am sorry, but troll items are not my cup of tea, especially those which are not obvious like this one.
11) What does the luck stat do?
12) I am not sure if it is ever mentioned that the tablet in the church can be activated to provide a teleporter.
13) I have completely forgotten how Willpower raises and lowers. Having a notice somewhere with all the game mechanics would be useful.
14) it is very difficult in 'Barracks: Jail' to climb up or down the ladder on the left by using only the mouse: the character stop climbing the stairs halfway.
They could at least say "you can find it in that area", or best way possible, they have a library in the game, they could at least give the option to read some book and find where is located. Honestly the first time I went to that place hoping I could really read a book about it. Nope, had to look online.2) It's a material that becomes increasingly common the further you get.
You can easily encounter the first Emerald Leafs before that quest, either in the underground vault or the underground lake in the northern forest. But clearly counting on that happening has been a mistake. Maybe new players don't even realize those green mounds can be harvested.The "don't worry you'll find it later in the game" is wrong. Or you point me where to go in your quest, or give me the ability to discover in some way where to find it. Like it is now is bad game-design
Well ye, many would think they are just part of the "background", not something you can actually interact. I see many rpg maker games that solve this problem using the shiny/star animation on stuff you can actually interact.You can easily encounter the first Emerald Leafs before that quest, either in the underground vault or the underground lake in the northern forest. But clearly counting on that happening has been a mistake. Maybe new players don't even realize those green mounds can be harvested.
Ye, if you actually remember WHERE you find that. Many, like me, grab stuff and doesn't register what you actually found. Again, the "go find me this" without telling me where is bad game-design. Give an area where to look, give me a possibility to ask around where I can find stuff (eg. a book or the ability to ask to the erborist where to find stuff)You can easily encounter the first Emerald Leafs before that quest
Honestly, I tend to just rush in, grab some, rush out as I can until the last 'pile.'I get the gold from the avian basically every time. You have to use the fact that you can't be spotted while a dialogue is open and then move quickly to the next pile when the Avian is far away
Charlotte seems all kinds of bugged in the current version, you're not the first to mention it.Anyone else find that Charlotte doesn't have Fire 1 for some reason?
Upper right building in Trademond.Where is Rosemond Mansion? pls and thx