Create and Fuck your AI Cum Slut –70% OFF
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Oct 26, 2022
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where do you put the save in order to have them in the game,someone posted full save here before a day or two,but i don't know wher you store it,for the game to open with the save
 

Brobat

Newbie
Aug 31, 2019
55
95
173
Finally went through the trouble of finishing this game. I personally do not enjoy the gameplay but I had an old save that was close to the end so decided to push through to the finish to see the epilogues. Biggest annoyance for me? After getting my ending I find that there is no way to unlock the rest of the gallery. So any lewd scenes I missed I'd have to play again to get them, and even worse any epilogue scenes I want to see? You have to do an entire playthrough dedicated to getting that ending. I wanted to see Hermann cheating partner epilogue scene but because I became Lord Trademon's maid for the rune I got him as the partner instead. I'm sorry but expecting people to play through this many hours long RPG multiple times to see everything is too much for me. Many JP porn games like this include a gallery unlock option after you beat the game but it is completely absent from this game. Does anyone have a save with the full gallery unlocked? I'd be shocked if someone was dedicated enough to have one without cheating.
 
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Senya_boy

Newbie
Feb 19, 2020
90
118
85
I had played this a while back (forget the version number, but I beat the final boss, though the epilogue hadn't been added yet); just now completed a 'full' run after having come back to the game. Probably going to dive right back in before too long to do the bits I missed and then focus on more corruption, since I always like my first attempts at games that allow for it to try my sincere best for a 'good' run.

I could say a million things and gush forever, and probably will over time, but for now, on the note of a 'serious' play-through, something I'm curious about: how many Days do folk manage to beat the game in (assuming on normal / not NG+ here)? I remember my first time through, the 100 Days recovery period for the Demon Generals felt wild to me, since it implied that you could conceivably get to and beat all of them within that time frame, and I just didn't see that happening. This time around, though, armed with what I'd remembered about my previous time playing (and, admittedly, copious amounts of save-scumming), I beat the whole thing on Day 85!

That felt pretty darn good to me, but like I said, I'm curious if there's folk that have mapped out how to do 'speed-runs' that get that down even lower. Or, putting it in other terms, it feels like the next big 'milestone' for me would have been beating the game before Alicia was even able to get past the first mental world. On the one hand, that seems super iffy to me on being possible (unless maybe by intentionally having her sandbag and skip days corrupting, though that feels kind of cheap to me). On the other, it seems just possible enough that I wonder if there's variations built into the ending for it.
 
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Trihan

Member
Game Developer
Mar 7, 2023
254
159
79
I had played this a while back (forget the version number, but I beat the final boss, though the epilogue hadn't been added yet); just now completed a 'full' run after having come back to the game. Probably going to dive right back in before too long to do the bits I missed and then focus on more corruption, since I always like my first attempts at games that allow for it to try my sincere best for a 'good' run.

I could say a million things and gush forever, and probably will over time, but for now, on the note of a 'serious' play-through, something I'm curious about: how many Days do folk manage to beat the game in (assuming on normal / not NG+ here)? I remember my first time through, the 100 Days recovery period for the Demon Generals felt wild to me, since it implied that you could conceivably get to and beat all of them within that time frame, and I just didn't see that happening. This time around, though, armed with what I'd remembered about my previous time playing (and, admittedly, copious amounts of save-scumming), I beat the whole thing on Day 85!

That felt pretty darn good to me, but like I said, I'm curious if there's folk that have mapped out how to do 'speed-runs' that get that down even lower. Or, putting it in other terms, it feels like the next big 'milestone' for me would have been beating the game before Alicia was even able to get past the first mental world. On the one hand, that seems super iffy to me on being possible (unless maybe by intentionally having her sandbag and skip days corrupting, though that feels kind of cheap to me). On the other, it seems just possible enough that I wonder if there's variations built into the ending for it.
Richard has a line near the end if you got there without Alicia ever making it into the mental world.
 
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Oct 4, 2020
85
45
36
I had played this a while back (forget the version number, but I beat the final boss, though the epilogue hadn't been added yet); just now completed a 'full' run after having come back to the game. Probably going to dive right back in before too long to do the bits I missed and then focus on more corruption, since I always like my first attempts at games that allow for it to try my sincere best for a 'good' run.

I could say a million things and gush forever, and probably will over time, but for now, on the note of a 'serious' play-through, something I'm curious about: how many Days do folk manage to beat the game in (assuming on normal / not NG+ here)? I remember my first time through, the 100 Days recovery period for the Demon Generals felt wild to me, since it implied that you could conceivably get to and beat all of them within that time frame, and I just didn't see that happening. This time around, though, armed with what I'd remembered about my previous time playing (and, admittedly, copious amounts of save-scumming), I beat the whole thing on Day 85!

That felt pretty darn good to me, but like I said, I'm curious if there's folk that have mapped out how to do 'speed-runs' that get that down even lower. Or, putting it in other terms, it feels like the next big 'milestone' for me would have been beating the game before Alicia was even able to get past the first mental world. On the one hand, that seems super iffy to me on being possible (unless maybe by intentionally having her sandbag and skip days corrupting, though that feels kind of cheap to me). On the other, it seems just possible enough that I wonder if there's variations built into the ending for it.
I think 85 is really good. I'm working on finishing a Hard/NG run in 77 days (I've gotten a good chunk of the way through Richard's Domain on Day 77 but had to backtrack and redo some stuff and now I'm working my way back there). I haven't really found anyone else discussing day count as a serious metric/benchmark on the Discord, so I don't really have anything to compare it to. I'm curious how much you used the collar, and on what. Also, did you beat all the bosses? That's one of the requirements for my run. I haven't really thought about how many days that adds, but surely some.
 
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Dec 2, 2022
261
171
168
View attachment 5216696
According to analytics, the current average across all difficulties is 222 days, measured over the past 90 days.
Each bar in this picture corresponds to a difficulty: Explorer, Hard, Story, Normal, Nightmare.
Wait that means the peeps on nightmare are beating it the fastest on average? Thats got to be some survivorship bias right? Like anyone that takes much longer "cant" beat the game? Because holy shit thats a fairly significant difference in days. Or is it mostly NG+ folks with much higher starting stats? That could save weeks of time slots...
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
983
2,747
367
Wait that means the peeps on nightmare are beating it the fastest on average? Thats got to be some survivorship bias right? Like anyone that takes much longer "cant" beat the game? Because holy shit thats a fairly significant difference in days. Or is it mostly NG+ folks with much higher starting stats? That could save weeks of time slots...
Generally speaking, players on story/explorer mode take their time, leading to high day counts.
Players on nightmare often play the mode trying to beat the game with as little corruption as possible, leading to overall low day counts. Those who play on a higher difficulty for corruption reasons probably stick to Hard.
 
Dec 2, 2022
261
171
168
Generally speaking, players on story/explorer mode take their time, leading to high day counts.
Players on nightmare often play the mode trying to beat the game with as little corruption as possible, leading to overall low day counts. Those who play on a higher difficulty for corruption reasons probably stick to Hard.
Do you have data for how many nightmare modes get abandoned? I'm curious if my theory holds even a thimble of water, and if there are a bunch that get soft locked by their choices and stats.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
983
2,747
367
Do you have data for how many nightmare modes get abandoned? I'm curious if my theory holds even a thimble of water, and if there are a bunch that get soft locked by their choices and stats.
I don't think that's measurable with the simple analytics tool that I use (the price of it being free).

This here is the completion of the game through the corruption ending btw.

Screenshot 2025-09-04 120446.png

I usually estimate the average playthrough duration in terms of in-game days with these stats to be around 200 - 300 days.
More 200 for Victory, more 300 for Defeat/Corruption.
 
Last edited:

HeLLfire777

New Member
Feb 18, 2018
3
0
169
View attachment 5216696
According to analytics, the current average across all difficulties is 222 days, measured over the past 90 days.
Each bar in this picture corresponds to a difficulty: Explorer, Hard, Story, Normal, Nightmare.
*Phew* I have issues with fear of hidden timers, so i always feel like i gotta rush and push even when i don't think the character is strong enough.
It's really nice seeing those numbers, so i can (try to) relax a bit more when playing.
 

Senya_boy

Newbie
Feb 19, 2020
90
118
85
Thanks for the responses all, really interesting!

View attachment 5216696
According to analytics, the current average across all difficulties is 222 days, measured over the past 90 days.
Each bar in this picture corresponds to a difficulty: Explorer, Hard, Story, Normal, Nightmare.
Gotta say I was not expecting to get actual analytics as a result to my question, thanks so much for this! Super fascinating.

Also, just to reiterate since I see you're here to be able to see it directly, the game is absolutely incredible. Great slow-burn corruption, and honestly the game-play itself was legitimately unique and engaging enough that I consider it a fun play entirely on its own merits, porn aside. I have no idea if this was the intent / if you think of it this way yourself, but while it wears all the trappings of a 'standard' JRPG, I actually felt like it played more akin to a giant logic puzzle.

I think 85 is really good. I'm working on finishing a Hard/NG run in 77 days (I've gotten a good chunk of the way through Richard's Domain on Day 77 but had to backtrack and redo some stuff and now I'm working my way back there). I haven't really found anyone else discussing day count as a serious metric/benchmark on the Discord, so I don't really have anything to compare it to. I'm curious how much you used the collar, and on what. Also, did you beat all the bosses? That's one of the requirements for my run. I haven't really thought about how many days that adds, but surely some.
Wow, 77 Days on a higher difficulty definitely feels impressive to me.

I didn't beat all the bosses, no (assuming you mean by the Score counter); I want to say my final count was at something like 107, so most of them, but a decent chunk missing. I feel like the biggest part was just not knowing where all of the remaining ones were, off-hand. I don't feel like wrapping them up would have added much more than a couple days, though. My trusty slime (excuse me, slimie!) was at a point where he could power through most things pretty trivially, so I think there were probably only a couple (e.g. Artificer, Hydra) left that were tough enough that they would have required Collar or otherwise tapped me out for the day.

Speaking of Collar, since you asked about that, yeah I definitely made heavy use of it. All of the Demon General fights, a couple Lesser Demon Cores that didn't seem to play nice with the build I had, and then pretty much every end-of-zone fight for the layers of Richard's Core. Past a certain point, a lot of my run was definitely playing the 'stealth' aspect of the game, and then sinking the Corruption cost for the 'I Win' button once I got to the boss of an area.
 
Oct 4, 2020
85
45
36
Thanks for the responses all, really interesting!



Gotta say I was not expecting to get actual analytics as a result to my question, thanks so much for this! Super fascinating.

Also, just to reiterate since I see you're here to be able to see it directly, the game is absolutely incredible. Great slow-burn corruption, and honestly the game-play itself was legitimately unique and engaging enough that I consider it a fun play entirely on its own merits, porn aside. I have no idea if this was the intent / if you think of it this way yourself, but while it wears all the trappings of a 'standard' JRPG, I actually felt like it played more akin to a giant logic puzzle.



Wow, 77 Days on a higher difficulty definitely feels impressive to me.

I didn't beat all the bosses, no (assuming you mean by the Score counter); I want to say my final count was at something like 107, so most of them, but a decent chunk missing. I feel like the biggest part was just not knowing where all of the remaining ones were, off-hand. I don't feel like wrapping them up would have added much more than a couple days, though. My trusty slime (excuse me, slimie!) was at a point where he could power through most things pretty trivially, so I think there were probably only a couple (e.g. Artificer, Hydra) left that were tough enough that they would have required Collar or otherwise tapped me out for the day.

Speaking of Collar, since you asked about that, yeah I definitely made heavy use of it. All of the Demon General fights, a couple Lesser Demon Cores that didn't seem to play nice with the build I had, and then pretty much every end-of-zone fight for the layers of Richard's Core. Past a certain point, a lot of my run was definitely playing the 'stealth' aspect of the game, and then sinking the Corruption cost for the 'I Win' button once I got to the boss of an area.
One of the things I worry about with my "low day count" approach is that I'm not rigorous enough to say "no collar" (I use it on the Hydra and Dragon Firestorm, for example), but I'm also probably missing opportunities to use the collar to speed things up. But I don't really *like* using the collar if I can beat a boss without it...

As an example, what if instead of beating Aamon, Kerberos, and Moloch individually, I just pulled the collar on Sathanas? But that seems less fun to me.

As for Richard's Domain, I did basically the same thing of collaring my way through it the first time. This time I've been figuring out how to beat the fights, and some of them aren't so bad, and some... are... but I'm still thinking I'll end up collaring through the last of the mandatory ones (Gluttony), as the one before that (Envy) is a real doozy and Gluttony is only going to be harder.
 
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Trihan

Member
Game Developer
Mar 7, 2023
254
159
79
Thanks for the responses all, really interesting!



Gotta say I was not expecting to get actual analytics as a result to my question, thanks so much for this! Super fascinating.

Also, just to reiterate since I see you're here to be able to see it directly, the game is absolutely incredible. Great slow-burn corruption, and honestly the game-play itself was legitimately unique and engaging enough that I consider it a fun play entirely on its own merits, porn aside. I have no idea if this was the intent / if you think of it this way yourself, but while it wears all the trappings of a 'standard' JRPG, I actually felt like it played more akin to a giant logic puzzle.



Wow, 77 Days on a higher difficulty definitely feels impressive to me.

I didn't beat all the bosses, no (assuming you mean by the Score counter); I want to say my final count was at something like 107, so most of them, but a decent chunk missing. I feel like the biggest part was just not knowing where all of the remaining ones were, off-hand. I don't feel like wrapping them up would have added much more than a couple days, though. My trusty slime (excuse me, slimie!) was at a point where he could power through most things pretty trivially, so I think there were probably only a couple (e.g. Artificer, Hydra) left that were tough enough that they would have required Collar or otherwise tapped me out for the day.

Speaking of Collar, since you asked about that, yeah I definitely made heavy use of it. All of the Demon General fights, a couple Lesser Demon Cores that didn't seem to play nice with the build I had, and then pretty much every end-of-zone fight for the layers of Richard's Core. Past a certain point, a lot of my run was definitely playing the 'stealth' aspect of the game, and then sinking the Corruption cost for the 'I Win' button once I got to the boss of an area.
The majority of the battles are actually designed as mini puzzles, where we try to give several possible tools to deal with them. Pretty much every enemy mechanic in the game has some form of counter somewhere that can be employed against it.
 

viridian2

New Member
Nov 7, 2018
2
2
47
Man, this game has wrecked me. Day 50 or so and I haven't accomplished anything of note. I've been playing nightmare mode without save scumming (basically iron man before it was added), and I can't puzzle out how to make any more progress without popping collar to kill the young spider queen guarding the button unless I just farm money for bombs, which feels cheesy.

Not sure if aura-dev is taking requests, but it would be nice if we could enable iron man mode and the alicia auto mode without needing a whole bunch of new game plus points. At this point I'm considering rerolling the game, but it would be nice to have the option to give us tools other than the difficulty selection to make things harder.
 
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zielonomi23

Newbie
Oct 7, 2024
29
14
81
Any hint on where to get a recipe for acid bombs? Acid bombs were mentioned in an article about duelists in Star Knightess wiki, but I don't know the source.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,125
1,522
338
Any hint on where to get a recipe for acid bombs? Acid bombs were mentioned in an article about duelists in Star Knightess wiki, but I don't know the source.
If you look up:


Day 52 through 63, it describes where to find the formula.
 
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