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Unityxxx

New Member
Aug 11, 2025
1
0
1
I really dont know how to play this game... im at day 90 and this is very unplayable, cant kill mob enemies without removing collar and cant progress the stories because corruption is over the limit but nothing to upgrades, any cheat or gallery save ?
 

smkey21

Active Member
Nov 15, 2017
708
554
318
I really dont know how to play this game... im at day 90 and this is very unplayable, cant kill mob enemies without removing collar and cant progress the stories because corruption is over the limit but nothing to upgrades, any cheat or gallery save ?
You're probably expecting the game to work exactly like a standard RPGmaker game. It doesn't. You'll want to play through the intro as it teaches you some of the main differences between this game and standard RPGmaker games. Probably the biggest difference not covered in the intro is that your primary way of gaining power isn't from gaining experience. You also never get to the point where you just steamroll through encounters. That said, there are also plenty of encounters that you just want to avoid if possible. The vast majority of encounters are nothing but resource drains. Also, if you're playing on a difficulty above normal you should probably reconsider. If you're on normal or easier then I don't know what to tell you without knowing what specific goals, playstyles, or issues you're having. Do bear in mind that the average playtime to reach the end of the game for the first time is well over twenty hours, so this isn't exactly a "quick fap" sort of game.
 

Yellowie The Goldie

Active Member
May 8, 2022
879
1,109
267
You're probably expecting the game to work exactly like a standard RPGmaker game. It doesn't. You'll want to play through the intro as it teaches you some of the main differences between this game and standard RPGmaker games. Probably the biggest difference not covered in the intro is that your primary way of gaining power isn't from gaining experience. You also never get to the point where you just steamroll through encounters. That said, there are also plenty of encounters that you just want to avoid if possible. The vast majority of encounters are nothing but resource drains. Also, if you're playing on a difficulty above normal you should probably reconsider. If you're on normal or easier then I don't know what to tell you without knowing what specific goals, playstyles, or issues you're having. Do bear in mind that the average playtime to reach the end of the game for the first time is well over twenty hours, so this isn't exactly a "quick fap" sort of game.
"The vast majority of encounters are nothing but resource drains."

Um...What? Vast majority of encounters give you money bro, wdym? q__q
 

Ven95

Member
Jul 13, 2021
250
285
187
"The vast majority of encounters are nothing but resource drains."

Um...What? Vast majority of encounters give you money bro, wdym? q__q
Well, you have to invest more than you get most of the times.

I'm still stuck with this disguise thing in the underground. First it told me at every door I need to find the big bad guy, than I found him, than I killed him, and now the game asks for a disguise every door.

Which would be fine if I didn't have a followup quest where the shadow people who like shadows want to meet me in the underground bar which I can't get into because I don't have a disguise.
 

Zarkhy

Engaged Member
Nov 4, 2018
2,125
1,522
338
Which would be fine if I didn't have a followup quest where the shadow people who like shadows want to meet me in the underground bar which I can't get into because I don't have a disguise.
Try entering the Underground Pub first by talking to Liliana at her house in Nephlune and then going downstairs inside her house...
 

Senya_boy

Newbie
Feb 19, 2020
90
118
85
You're probably expecting the game to work exactly like a standard RPGmaker game. It doesn't.

[SNIP]
Yeah, I feel like this echoes the sentiment I gave earlier: this game is really more of a giant logic puzzle masquerading as a JRPG.

Like, if I can make a perhaps somewhat out there comparison: playing through Aura, the game I was most reminded of (game-play wise, that is; totally different porn) was one called The Dungeon of Lulu Farea. It presents itself as an old 2D top-down Zelda type dungeon crawler, but all enemies are fixed in place, and all battles are automated and deterministic, based entirely on your and the enemy's health, attack, and defense. There are upgrades you can pick up that increase these stats for you, and so the game is actually just a big optimization puzzle; at every point trying to figure out which upgrade you should go for next that would be most efficient in terms of benefit compared to the health cost of beating the enemies to get to it.

I feel like that description should definitely sound familiar to folk in here that have played through this game, because to me, that's also exactly what Aura is. The only difference is, the 'puzzle' in Aura is working in way more 'dimensions'; more stats to focus on, more methods of getting upgrades, needing to think about potential skills and buffs and the really interesting ways they can interact with enemies, some obvious and some more hidden. And of course that's not even getting into all the shorter-term trade-off options in the form of Lewd / Vice / Corruptive actions you can take. It's super cool and super fascinating, and honestly shows a ridiculous amount of care and thought in its construction.

Though, back to the original point, if someone comes at this game as a more 'traditional' JRPG and doesn't recognize that that's not how it plays, then I can definitely see bouncing off it pretty hard.
 

Farofero

Newbie
Dec 1, 2018
55
50
213
I spent a few hours playing a day trying to get a basic and clean ending, playing on the easiest setting (it still is haha) and I wanted to say that the game is very good, huge and has a lot of stuff, but I got the difficult mission system, the difficult help tab of the missions does not indicate any NPC or location, if you forgot an objective you are screwed to do it, many times clicking on the mission NPC does not help, you will need to find a way by clicking on all the NPCs in the world or exploring anywhere to complete the mission, and given the difficulty of the game, whoever does not use load after dying will certainly have corruption rising to infinity haha
 
Oct 4, 2020
85
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Yeah, I feel like this echoes the sentiment I gave earlier: this game is really more of a giant logic puzzle masquerading as a JRPG.

Like, if I can make a perhaps somewhat out there comparison: playing through Aura, the game I was most reminded of (game-play wise, that is; totally different porn) was one called The Dungeon of Lulu Farea. It presents itself as an old 2D top-down Zelda type dungeon crawler, but all enemies are fixed in place, and all battles are automated and deterministic, based entirely on your and the enemy's health, attack, and defense. There are upgrades you can pick up that increase these stats for you, and so the game is actually just a big optimization puzzle; at every point trying to figure out which upgrade you should go for next that would be most efficient in terms of benefit compared to the health cost of beating the enemies to get to it.

I feel like that description should definitely sound familiar to folk in here that have played through this game, because to me, that's also exactly what Aura is. The only difference is, the 'puzzle' in Aura is working in way more 'dimensions'; more stats to focus on, more methods of getting upgrades, needing to think about potential skills and buffs and the really interesting ways they can interact with enemies, some obvious and some more hidden. And of course that's not even getting into all the shorter-term trade-off options in the form of Lewd / Vice / Corruptive actions you can take. It's super cool and super fascinating, and honestly shows a ridiculous amount of care and thought in its construction.

Though, back to the original point, if someone comes at this game as a more 'traditional' JRPG and doesn't recognize that that's not how it plays, then I can definitely see bouncing off it pretty hard.
One important difference from what it sounds like you're describing is that SKA doesn't have the single/correct solutions that puzzle games do. There are different effective builds and different ways to take down the various enemies in the game, even if sometimes when you beat an enemy it will feel like you found the only way to do it.
 

ben akeba

Well-Known Member
May 9, 2018
1,000
991
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One important difference from what it sounds like you're describing is that SKA doesn't have the single/correct solutions that puzzle games do. There are different effective builds and different ways to take down the various enemies in the game, even if sometimes when you beat an enemy it will feel like you found the only way to do it.
that's so wrong Oo there's a finite amount of item, gold and xp in the game, if you don't follow the optimised solution for the ending you want to reach you just get fucked and miss a ton of things IF you reach the ending ^^
i mean you could choose to aim for a bad ending but i wouldn't consider dying of mental stress an ultimate goal -_-
 

Zarkhy

Engaged Member
Nov 4, 2018
2,125
1,522
338
there's a finite amount of item, gold and xp in the game,
That's not correct. You can always work as a prostitute or at the blacksmith to earn gold and a good number of items are re-stocked at regular intervals.

At best you could say that you're limited by the corruption gain, being unable to work at the blacksmith for 1000 days straight for example,

But that's not the same as "finite gold".
 
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Oct 4, 2020
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Even to the extent that it is true, there are plenty of resources to allow different types of approaches. For example, in my first playthrough I never touched elixirs, but in my current playthrough I've bought a lot of them b/c I have a lot of extra money (though the materials have been harder to come by). And this is despite paying the 20k for Pasciel and the Humilitas Rune. When you're first playing all the resources can seem very constrained, but it's not actually that bad.
 
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Yellowie The Goldie

Active Member
May 8, 2022
879
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Even to the extent that it is true, there are plenty of resources to allow different types of approaches. For example, in my first playthrough I never touched elixirs, but in my current playthrough I've bought a lot of them b/c I have a lot of extra money (though the materials have been harder to come by). And this is despite paying the 20k for Pasciel and the Humilitas Rune. When you're first playing all the resources can seem very constrained, but it's not actually that bad.
Depends on the difficulty. Easy mode? Ez. Medium? Can make do if you know what you're doing. Nightmare? Name speaks for itself, it's insanely difficult, just as intended.
 
Oct 4, 2020
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Depends on the difficulty. Easy mode? Ez. Medium? Can make do if you know what you're doing. Nightmare? Name speaks for itself, it's insanely difficult, just as intended.
But who's playing on Nightmare and thinking "gee there's only one way to play this game"? Unless they're playing for the first time and foolishly picked Nightmare.
 

Yellowie The Goldie

Active Member
May 8, 2022
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But who's playing on Nightmare and thinking "gee there's only one way to play this game"? Unless they're playing for the first time and foolishly picked Nightmare.
Exactly lol, I played on Nightmare at long last, prior to beating a game. That was on the official steam release before 1.1 update.

I had to reload too many times just to beat all the Demon Generals all over again (most of whom I beat in their non-true form) as well as Richard as the final Demon King boss. It was god awful and I don't want to play on Nightmare ever again.

Nightmare mode is so bad that it makes you want to go through all of the realms (sloth, wrath, etc.) to gather EVERY RESOURCE and then nope the fuck out after. Why? Because they were placed there for a reason. For the final boss fight.

Trust me, never do Nightmare mode unless you are prepared to scream at minimum 10 times the entire game.
 

ddjn

Newbie
Jul 23, 2017
87
33
221
hum.. I think there should be an option to not do the richard's dungeons all over again if done before on the same difficulty.
 
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