illya keleido
Newbie
- Apr 21, 2019
- 67
- 3
- 76
You're probably expecting the game to work exactly like a standard RPGmaker game. It doesn't. You'll want to play through the intro as it teaches you some of the main differences between this game and standard RPGmaker games. Probably the biggest difference not covered in the intro is that your primary way of gaining power isn't from gaining experience. You also never get to the point where you just steamroll through encounters. That said, there are also plenty of encounters that you just want to avoid if possible. The vast majority of encounters are nothing but resource drains. Also, if you're playing on a difficulty above normal you should probably reconsider. If you're on normal or easier then I don't know what to tell you without knowing what specific goals, playstyles, or issues you're having. Do bear in mind that the average playtime to reach the end of the game for the first time is well over twenty hours, so this isn't exactly a "quick fap" sort of game.I really dont know how to play this game... im at day 90 and this is very unplayable, cant kill mob enemies without removing collar and cant progress the stories because corruption is over the limit but nothing to upgrades, any cheat or gallery save ?
"The vast majority of encounters are nothing but resource drains."You're probably expecting the game to work exactly like a standard RPGmaker game. It doesn't. You'll want to play through the intro as it teaches you some of the main differences between this game and standard RPGmaker games. Probably the biggest difference not covered in the intro is that your primary way of gaining power isn't from gaining experience. You also never get to the point where you just steamroll through encounters. That said, there are also plenty of encounters that you just want to avoid if possible. The vast majority of encounters are nothing but resource drains. Also, if you're playing on a difficulty above normal you should probably reconsider. If you're on normal or easier then I don't know what to tell you without knowing what specific goals, playstyles, or issues you're having. Do bear in mind that the average playtime to reach the end of the game for the first time is well over twenty hours, so this isn't exactly a "quick fap" sort of game.
Yes, but it tends to be better to put them off until you can take them on while expending minimal resources (items, HP, MP)."The vast majority of encounters are nothing but resource drains."
Um...What? Vast majority of encounters give you money bro, wdym? q__q
Well, you have to invest more than you get most of the times."The vast majority of encounters are nothing but resource drains."
Um...What? Vast majority of encounters give you money bro, wdym? q__q
Try entering the Underground Pub first by talking to Liliana at her house in Nephlune and then going downstairs inside her house...Which would be fine if I didn't have a followup quest where the shadow people who like shadows want to meet me in the underground bar which I can't get into because I don't have a disguise.
Yeah, I feel like this echoes the sentiment I gave earlier: this game is really more of a giant logic puzzle masquerading as a JRPG.You're probably expecting the game to work exactly like a standard RPGmaker game. It doesn't.
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One important difference from what it sounds like you're describing is that SKA doesn't have the single/correct solutions that puzzle games do. There are different effective builds and different ways to take down the various enemies in the game, even if sometimes when you beat an enemy it will feel like you found the only way to do it.Yeah, I feel like this echoes the sentiment I gave earlier: this game is really more of a giant logic puzzle masquerading as a JRPG.
Like, if I can make a perhaps somewhat out there comparison: playing through Aura, the game I was most reminded of (game-play wise, that is; totally different porn) was one called The Dungeon of Lulu Farea. It presents itself as an old 2D top-down Zelda type dungeon crawler, but all enemies are fixed in place, and all battles are automated and deterministic, based entirely on your and the enemy's health, attack, and defense. There are upgrades you can pick up that increase these stats for you, and so the game is actually just a big optimization puzzle; at every point trying to figure out which upgrade you should go for next that would be most efficient in terms of benefit compared to the health cost of beating the enemies to get to it.
I feel like that description should definitely sound familiar to folk in here that have played through this game, because to me, that's also exactly what Aura is. The only difference is, the 'puzzle' in Aura is working in way more 'dimensions'; more stats to focus on, more methods of getting upgrades, needing to think about potential skills and buffs and the really interesting ways they can interact with enemies, some obvious and some more hidden. And of course that's not even getting into all the shorter-term trade-off options in the form of Lewd / Vice / Corruptive actions you can take. It's super cool and super fascinating, and honestly shows a ridiculous amount of care and thought in its construction.
Though, back to the original point, if someone comes at this game as a more 'traditional' JRPG and doesn't recognize that that's not how it plays, then I can definitely see bouncing off it pretty hard.
that's so wrong Oo there's a finite amount of item, gold and xp in the game, if you don't follow the optimised solution for the ending you want to reach you just get fucked and miss a ton of things IF you reach the ending ^^One important difference from what it sounds like you're describing is that SKA doesn't have the single/correct solutions that puzzle games do. There are different effective builds and different ways to take down the various enemies in the game, even if sometimes when you beat an enemy it will feel like you found the only way to do it.
That's not correct. You can always work as a prostitute or at the blacksmith to earn gold and a good number of items are re-stocked at regular intervals.there's a finite amount of item, gold and xp in the game,
Depends on the difficulty. Easy mode? Ez. Medium? Can make do if you know what you're doing. Nightmare? Name speaks for itself, it's insanely difficult, just as intended.Even to the extent that it is true, there are plenty of resources to allow different types of approaches. For example, in my first playthrough I never touched elixirs, but in my current playthrough I've bought a lot of them b/c I have a lot of extra money (though the materials have been harder to come by). And this is despite paying the 20k for Pasciel and the Humilitas Rune. When you're first playing all the resources can seem very constrained, but it's not actually that bad.
But who's playing on Nightmare and thinking "gee there's only one way to play this game"? Unless they're playing for the first time and foolishly picked Nightmare.Depends on the difficulty. Easy mode? Ez. Medium? Can make do if you know what you're doing. Nightmare? Name speaks for itself, it's insanely difficult, just as intended.
Exactly lol, I played on Nightmare at long last, prior to beating a game. That was on the official steam release before 1.1 update.But who's playing on Nightmare and thinking "gee there's only one way to play this game"? Unless they're playing for the first time and foolishly picked Nightmare.