Mawang
Member
- Jul 14, 2019
- 183
- 323
- 248
Do not mention its cursed name, lest ye wish to suffer for eternityWhat game?
You don't have permission to view the spoiler content.
Log in or register now.
Do not mention its cursed name, lest ye wish to suffer for eternityWhat game?
Personally, I think the key factor is how well you can appeal to your audience's kinks and tastes.Absolutely agree on writing, i didnt mention it because it would be very hard (or impossible) to come up with a formula on what makes writing succesful. Aside from pointing out things that make it fail. At least i cant do it. So its hard to weigh how limiting it is for a project. Its neccesary , in theory anyone could come up with something good , in practice few can implement it well consistently. But in almost any game its possible to discover some core idea which came from inspiration and has potential. Somehow its always an afterthought for me because its not a glaring hurdle but something anyone can experiment with. On the other hand i cant start drawing stick figures in the hopes that some will turn out to be top smut.
I cant tell how big the interest is in getting competent coding, but I can tell if art and writing isnt competent then all those games dont really need advanced coding as a priority.
Looking into renpy sounds interesting though. I plan to do it at some point just in case. Maybe there is an opportunity to make something later even if for free.
didn't realize they did collabsDo not mention its cursed name, lest ye wish to suffer for eternity
You don't have permission to view the spoiler content. Log in or register now.
absolute legendA bit of both! For example, I have already worked with another person regarding the code (more specifically, the Gallery, which was beyond my basic coding skills). I would like to work with him again when more coding challenges appear (like the UI rework/inventory system). That said, these are limited, one-time exceptions limited to programming. Otherwise, Star Periphery is my passion project, and I simply can't imagine someone else working on the content!
when its ready! cant rush perfectionwhens the next update coming out??
when its ready! cant rush perfection
Im not saying anything, but if i did, it would be March based on how frequent the updates were in the first year, but also because expecting the earliest possible date is probably not a good idea in general, that would be late Feb. But I didnt say this, because VP didnt specify a deadline, it could go any way, life happens. Its also possible that doing all the planned main content prolongs a release by a month. He would probably add or postpone some work on side content to keep the releases regular if needed. Just my speculation, but my impression is that despite everything being planned ahead he'd leave a bit of the side content flexible like that to have room to maneuver, improvise and implement new creative ideas that dont neatly fit in whats on schedule. We've got a very professional creator. So to summarize, im not saying March.whens the next update coming out??
The best thing about VP (outside of making the best futa on femboy game, with the hottest femboy MC ever) is the constant update and previews he gives on his Patreon/Subscribestar.Im not saying anything, but if i did, it would be March based on how frequent the updates were in the first year, but also because expecting the earliest possible date is probably not a good idea in general, that would be late Feb. But I didnt say this, because VP didnt specify a deadline, it could go any way, life happens. Its also possible that doing all the planned main content prolongs a release by a month. He would probably add or postpone some work on side content to keep the releases regular if needed. Just my speculation, but my impression is that despite everything being planned ahead he'd leave a bit of the side content flexible like that to have room to maneuver, improvise and implement new creative ideas that dont neatly fit in whats on schedule. We've got a very professional creator. So to summarize, im not saying March.
I am not promising anything (yet!), but what Saky says makes a lot of sense! I'm aiming for March, but again, I need to finish more stuff before I will give you some estimates. That said, it is coming along nicely!Im not saying anything, but if i did, it would be March based on how frequent the updates were in the first year, but also because expecting the earliest possible date is probably not a good idea in general, that would be late Feb. But I didnt say this, because VP didnt specify a deadline, it could go any way, life happens. Its also possible that doing all the planned main content prolongs a release by a month. He would probably add or postpone some work on side content to keep the releases regular if needed. Just my speculation, but my impression is that despite everything being planned ahead he'd leave a bit of the side content flexible like that to have room to maneuver, improvise and implement new creative ideas that dont neatly fit in whats on schedule. We've got a very professional creator. So to summarize, im not saying March.
Regularly updating and keeping you all in the loop is the least I can do!The best thing about VP (outside of making the best futa on femboy game, with the hottest femboy MC ever) is the constant update and previews he gives on his Patreon/Subscribestar.
Every 4 days or so, there is something new, featuring details regarding the update, photos of the ladies and MC etc.
Like how many other creators actually do that shit? Not saying anything bad about them, but having a dev who doesn't disappear and only shows up when the update is ready, is really fucking amazing.
TLDR. VP, you are awesome.
Not going to happen.Love the style but unfortunately futa is not my thing. I hope there will be a vanilla version.
The way you word this makes it sound like developing a 'vanilla' version of Star Periphery would be easy, like making some minor edits to the text instead of having to create new renders for virtually all main NPCs, completely rewrite every sex scene, make some rewrites to every single bit of text that touches on a character being a futa, alter the lore and possibly some of the plot going forwards, and commit to developing two radically different versions of the game in parallel going forwards. Come on, fella.Love the style but unfortunately futa is not my thing. I hope there will be a vanilla version.
On one hand you are completely right it would be like making a second game. On the other hand someone who isnt into futa complimented the artstyle and everyone is losing their shit about it.The way you word this makes it sound like developing a 'vanilla' version of Star Periphery would be easy, like making some minor edits to the text instead of having to create new renders for virtually all main NPCs, completely rewrite every sex scene, make some rewrites to every single bit of text that touches on a character being a futa, alter the lore and possibly some of the plot going forwards, and commit to developing two radically different versions of the game in parallel going forwards. Come on, fella.
At some point you just gotta accept that when a piece of media isn't for you it isn't for you. It's kinda sad but that's just how it is.
On another note, because I don't think I've posted in this thread yet, great work VoidPilgrim. Really liking what you've put out so far!
Everyone? Losing their shit? Where?…and everyone is losing their shit about it.