If you look at the pictures of the alien ladies, you can see there is a WIP watermark. And that is exactly what they are! For example, the Xapho (see the chart below) will be getting two more arms, the succubi-looking ones will be getting hooves, and Zhas will be getting some light interdigital webbing on their feet and hands to show their amphibian nature. The snek ladies are also a subject of change, and mostly a proof of concept at this point. Making aliens that are not "human chicks, but with RGB skin" is challenging, and it is one of the reasons why I am keeping the bulk of them for Part 2; I think my sculpting will be a lot better then, and I will be able to create some interesting designs!
That said, I read everything here, but I still have to differentiate between constructive criticism and someone's subjective personal tastes. This is especially important when talking about how to approach alien girls in general; should they be more alien, or more human-like? And if we decide to go with an alien, how much alien is still sexy? Everyone sees it differently; on one side, you have people who just want basically a different-colored human. On the other, there are those true pioneers who want them to be completely inhuman. I personally think there is a good, sweet spot that oscillates somewhere in between! This is, for example, visible in the hair debate. Most of the human, or human-like hair, absolutely does not work with non-human skull/cranium shapes. I want these strange shapes, so the solution is to make hair-like assets, be it tentacles, reptile-like crests, soft cartilage, etc. These are all in the works, but it brings us back to the start: that takes time and learning to do!
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I would personally really like to have some customization in the game as well! I will be implementing outfits for certain occasions - these are already in the works, along with the UI rework. But anything further, like custom haircuts, hair colors, and such, is simply not feasible for a single dev and game of this scale, I'm afraid! A single change in his looks means multiplying the number of renders. Say the scene has 100 renders. To add a single different haircut, it is suddenly 200 renders. A hair color, 300 renders. This could be done, but I would probably have to hire someone for such work!
You know, you could have just read what I posted about the R5.5 (and its expansion) on the previous page.
There will be a lot of chatting with characters, both old and new, a fair amount of lore interactions, some exploration done at your own pace (similar to Lise's workshop during her Day 3), etc.!