4.10 star(s) 11 Votes

Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
61
153
153
Hey! Sorry, but i have a problem, game crashing without even opening.
Hi, could you check if you fulfill the requirements for the game, notably for Unity 6 Standalone Player.
You can find them here:

1765816750431.png

If you still crash at launch, I'd appreciate if you can take the time to send me the logs you can find under %appdata%/LocalLow/StickyKeys/StarSpawn/Player.log

dazed the 1st boss and couldnt do nothing with it.
Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.

if only this wasnt gay, i love these type games but this ruins it for me. good luck dev.
There is some Male/Female-Futa content as well, although it is more oriented right now towards Male/Male. We plan on adding more Female oriented animations later. We caught some flak when we added the Female cyclops, imagine that x)
 
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kineasrm

Member
Jan 18, 2021
351
126
166
Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.


1765821164266.png

Cant, i click nothing happens.

Edit: i think i got it,for some reason the 1st game slot is a save, i deleted it
 

mtzpyyrakid

Newbie
Apr 25, 2020
56
29
182
Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.


View attachment 5531128

Cant, i click nothing happens.

Edit: i think i got it,for some reason the 1st game slot is a save, i deleted it
you have to go into appdata and stickykeys and star spawn and open your save file in a text editor and replace the hcontentpreferences null with "hContentPreferences\":{\"disabledContent\":[]}}"}
 
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DominicCZECH

New Member
Dec 22, 2021
2
2
94
hey quick question what do i do when im at Flooded Brazza rigth here 1765827165267.png

And i cant make this jump 1765827165284.png

can anyone tell me how can i make it? cause right now it feels like im softlocked.
 

SAXsadaswf32134

New Member
Jul 29, 2022
11
8
55
Hi, could you check if you fulfill the requirements for the game, notably for Unity 6 Standalone Player.
You can find them here:

View attachment 5530881

If you still crash at launch, I'd appreciate if you can take the time to send me the logs you can find under %appdata%/LocalLow/StickyKeys/StarSpawn/Player.log



Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.



There is some Male/Female-Futa content as well, although it is more oriented right now towards Male/Male. We plan on adding more Female oriented animations later. We caught some flak when we added the Female cyclops, imagine that x)
yes, i fulfill the requirements, here logs
 

Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
61
153
153
yes, i fulfill the requirements, here logs
Hmm, the last Player.log seems to be fine, without crash. For the previous one though, it looks like something internal to Unity crashed. Seems like a fault involving ntdll.dll, which is, as far as I know, Nvidia related.

Ensure that you have up to date drivers. If that fails, you may try to launch the game in Vulkan rather than DX11 using the launch argument '-force-vulkan'. We tested Vulkan on Linux and it works perfectly. Should also work on Windows.

Other than that, I'm at a loss, sorry :<
 

SanityVoid

Newbie
Sep 26, 2023
35
34
151
couple bugs (possibly tied to loading after having closed the game)
1. Brazza upper arena right side door is no longer functional locking out that part of the map after I had to backtrack to find backdash.

2. Wave Arena near backdash room with gated jump pad to leave on the right and door on the bottom of room has relocked and fight to unlock doesn't retrigger locking the player in the arena with no way to leave.

Mild suggestion/pseudo bug fix: allow fast travel between used save points. It would bypass these issues.
 

Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
61
153
153
couple bugs (possibly tied to loading after having closed the game)
1. Brazza upper arena right side door is no longer functional locking out that part of the map after I had to backtrack to find backdash.

2. Wave Arena near backdash room with gated jump pad to leave on the right and door on the bottom of room has relocked and fight to unlock doesn't retrigger locking the player in the arena with no way to leave.

Mild suggestion/pseudo bug fix: allow fast travel between used save points. It would bypass these issues.
Thanks for the bug report ! We're aware for Brazza's arena, that's something I broke last minute before release trying to fix another thing. You'd think I learnt my lesson. (I didn't.)
We'll fix that on coming hotfix :)

I'll check the arena for the backdash room. It might be related.
 
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E358700

Member
Aug 28, 2024
232
466
132
Man, I love this type of game, and the art is great, but that jump is really causing me some grief. Needing a full jump to traverse 90% of the platforms in the game would be fine, but the jump is fairly slow, and slows down even more towards the zenith of your jump, making nearly every single time you need to jump take longer than it needs to, and you don't even get that much height out of even a full jump (at least not early on), making it overall feel pretty unsatisfying to move around, which is a shame since the on ground movement feels great.

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Anyway, the game is good, and I shall be watching your career with great interest. Best of luck in all your current and future endeavors, dev(s).
 

Reapergod36

Well-Known Member
Jun 23, 2017
1,231
1,225
365
If you can, I'd recommend trying with a controller. Control schemes were designed with very Metroid-like controls in mind (Along with a smidge of Megaman). The jungle zone, is indeed the last zone that we made, included in the demo a bit late.
For the wall to wall attack of the worm, the dust particles will actually tell you where he will attack from, in which order :)



It was a conscious decision to try to stay away from that concept of 'dying' to an enemy to have a scene trigger. Instead, we have the power punch system along with medium enemies. Rest assured that there will be more medium enemies as the game continues development.

If you feel like doing so, I'd really appreciate if you edit your review to represent your feeling of the game as a whole, be it good or bad :)

Overall with my last playthrough and having to deal with the shit level again and it's annoying ass tanky enemies. I really can't say I would change much. Maybe a 2 star if I was being generous. But I've played a couple different versions of this game as stuff gets added. I tend to dislike a lot of the platforming puzzles and enemy types. It feels like every time I have to deal with the shit colored level I want to grind my teeth it gets so irritating. The centipede boss was fine for the most part, no erotic stuff involved and it was unclear where it was going to come-out. We did discuss the particles being too dense or lasting too long.

The sex animations, it's literally pick which one you like and if you don't like the one you chose you have to wait until you can fight the bosses again. In a game designed to be erotic. So you go long stints in this game with no erotic stuff happening and it seems more like an afterthought. Rather than a game mechanic or something that enhances the game or gameplay.

I'll be keeping it at a 1 star for now. I play on keyboard, I have a controller, but I tend to like playing platformers most on keyboard lol! So I don't imagine I'll have a more enjoyable experience if I did try it with controller.

Something I just thought-of while writing this, if you wanted to stay away from dying to achieve erotic content. Why not have more enemies be interactable in such a way?

EDIT: Also I find it irritating to have to constantly open doors by shooting them when I'm just travelling from point A to B. I'm not being excited by having to shoot the door, it's not making the gameplay more engaging, it's making a mundane task really tedious.
 
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4.10 star(s) 11 Votes