Hi, could you check if you fulfill the requirements for the game, notably for Unity 6 Standalone Player.Hey! Sorry, but i have a problem, game crashing without even opening.
Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.dazed the 1st boss and couldnt do nothing with it.
There is some Male/Female-Futa content as well, although it is more oriented right now towards Male/Male. We plan on adding more Female oriented animations later. We caught some flak when we added the Female cyclops, imagine that x)if only this wasnt gay, i love these type games but this ruins it for me. good luck dev.
you have to go into appdata and stickykeys and star spawn and open your save file in a text editor and replace the hcontentpreferences null with "hContentPreferences\":{\"disabledContent\":[]}}"}Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.
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Cant, i click nothing happens.
Edit: i think i got it,for some reason the 1st game slot is a save, i deleted it
There is another way to get through this room ^^- snip -
Unlocked gallery. Not a bad game, animations are really somethingnew full save?
Ty mateUnlocked gallery. Not a bad game, animations are really something
When you create a new game, you have a menu allowing you to enable/disable content. It does say there's currently twelve animations.Is there really just two sex scenes and both of them are in the preview images?
yes, i fulfill the requirements, here logsHi, could you check if you fulfill the requirements for the game, notably for Unity 6 Standalone Player.
You can find them here:You must be registered to see the links
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If you still crash at launch, I'd appreciate if you can take the time to send me the logs you can find under %appdata%/LocalLow/StickyKeys/StarSpawn/Player.log
Did you happen to load an old save from a previous version ? In the options menu in-game, check that (Referring to the first mini-boss) Male/Male animations are enabled. It should glow purple when it is dazed and interactable. Then you can either walk towards it or power punch it.
There is some Male/Female-Futa content as well, although it is more oriented right now towards Male/Male. We plan on adding more Female oriented animations later. We caught some flak when we added the Female cyclops, imagine that x)
Hmm, the last Player.log seems to be fine, without crash. For the previous one though, it looks like something internal to Unity crashed. Seems like a fault involving ntdll.dll, which is, as far as I know, Nvidia related.yes, i fulfill the requirements, here logs
Thanks for the bug report ! We're aware for Brazza's arena, that's something I broke last minute before release trying to fix another thing. You'd think I learnt my lesson. (I didn't.)couple bugs (possibly tied to loading after having closed the game)
1. Brazza upper arena right side door is no longer functional locking out that part of the map after I had to backtrack to find backdash.
2. Wave Arena near backdash room with gated jump pad to leave on the right and door on the bottom of room has relocked and fight to unlock doesn't retrigger locking the player in the arena with no way to leave.
Mild suggestion/pseudo bug fix: allow fast travel between used save points. It would bypass these issues.
If you can, I'd recommend trying with a controller. Control schemes were designed with very Metroid-like controls in mind (Along with a smidge of Megaman). The jungle zone, is indeed the last zone that we made, included in the demo a bit late.
For the wall to wall attack of the worm, the dust particles will actually tell you where he will attack from, in which order
It was a conscious decision to try to stay away from that concept of 'dying' to an enemy to have a scene trigger. Instead, we have the power punch system along with medium enemies. Rest assured that there will be more medium enemies as the game continues development.
If you feel like doing so, I'd really appreciate if you edit your review to represent your feeling of the game as a whole, be it good or bad![]()