1.90 star(s) 7 Votes

Jdjckdksjc

New Member
Jul 9, 2024
3
4
79
Just played the 0.5 version. Almost everything seems fine, but I have 2 complaints. During Aayla and Barriss sex scenes (I don't know if there is the same issue with other girls) dialouge gaps are empty. Was it supposed to be this way or is it a mistake ? And 2nd, why only a few characters have animations during sex scenes ? It would be great to give a greater "range of motion" during them
 

Typiconart

Newbie
Game Developer
Aug 14, 2024
94
207
43
Just played the 0.5 version. Almost everything seems fine, but I have 2 complaints. During Aayla and Barriss sex scenes (I don't know if there is the same issue with other girls) dialouge gaps are empty. Was it supposed to be this way or is it a mistake ? And 2nd, why only a few characters have animations during sex scenes ? It would be great to give a greater "range of motion" during them
Empty dialogues on sex scenes is intentional, but on 0.6 by request of some of people I decided to add them for more effect XD
 

Typiconart

Newbie
Game Developer
Aug 14, 2024
94
207
43
WallpaperPoster5.png
WallpaperPoster6.png

After many months of waiting Star Warrior and Space Girls 0.6 is out now for PC, MAC and Android.
Here is a list of what release version contain:

- Aayla, Ahsoka, Barriss, Bo-Katan and Padme stories with redone dialogues.

- Revisited scenes.

- New Companion system.

- New Battle System with characters, own abilities, animations.

-New character: Riyo Chuchi with her story. New scenes with girls.

-Folder with new images.

Future Free updates:

- New Animations.

- New pictures.

Known issues: (Will fix them once the flu will be gone)

- Some of images and sets are not completed. It will be done on the next patch.
- Some missing sounds, music and vfx. Will be fixed on next update.

Thank you for your support and have a great day.


Available here:
For those who were before in tier level 4,5 the game available on the same link as was beta.
Previous versions available here and on this page:
 
Last edited:

FurFan

Member
May 4, 2017
176
157
199
View attachment 5435644
View attachment 5435646

After many months of waiting Star Warrior and Space Girls 0.6 is out now for PC, MAC and Android.
Here is a list of what release version contain:

- Aayla, Ahsoka, Barriss, Bo-Katan and Padme stories with redone dialogues.

- Revisited scenes.

- New Companion system.

- New Battle System with characters, own abilities, animations.

-New character: Riyo Chuchi with her story. New scenes with girls.

-Folder with new images.

Future Free updates:

- New Animations.

- New pictures.

Known issues: (Will fix them once the flu will be gone)

- Some of images and sets are not completed. It will be done on the next patch.
- Some missing sounds, music and vfx. Will be fixed on next update.

Thank you for your support and have a great day.


Available here:
For those who were before in tier level 4,5 the game available on the same link as was beta.
Previous versions available here and on this page:
I've been getting the following error quite a bit in this game after downloading from the new link and starting fresh. Does it matter in which order we obtain the girls? I got this error when I was with Padme and the assassin attacked us. I clicked Ignore and we won the fight.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Stories/Aayla/AaylaEnd.rpy", line 594, in script call
    call TestMap from _call_TestMap_16
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/BoKatan/BoKatanAfterSecondBattle.rpy", line 178, in script call
    call TestMap from _call_TestMap_6
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Ahsoka/AhsokaAfterSecondBattle.rpy", line 331, in script call
    call TestMap from _call_TestMap_2
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Barriss/BarrissEnd.rpy", line 108, in script call
    call TestMap from _call_TestMap_8
  File "game/StarMapUpd/MapCircles.rpy", line 12, in script call
    call TestMap from _call_TestMap_13
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Padme/PadmeNaboo.rpy", line 32, in script
    call screen Combat_Minigame()
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 97, in execute
    for idx, next_ally_data in enumerate(cb_allies_list):
  File "game/combat_minigame_screens.rpy", line 98, in execute
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
  File "game/combat_minigame_screens.rpy", line 98, in <module>
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Stories/Aayla/AaylaEnd.rpy", line 594, in script call
    call TestMap from _call_TestMap_16
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/BoKatan/BoKatanAfterSecondBattle.rpy", line 178, in script call
    call TestMap from _call_TestMap_6
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Ahsoka/AhsokaAfterSecondBattle.rpy", line 331, in script call
    call TestMap from _call_TestMap_2
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Barriss/BarrissEnd.rpy", line 108, in script call
    call TestMap from _call_TestMap_8
  File "game/StarMapUpd/MapCircles.rpy", line 12, in script call
    call TestMap from _call_TestMap_13
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Padme/PadmeNaboo.rpy", line 32, in script
    call screen Combat_Minigame()
  File "renpy/ast.py", line 2259, in execute
    self.call("execute")
  File "renpy/ast.py", line 2241, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 342, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3347, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3587, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4060, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 476, in visit_all
    callback(self)
  File "renpy/display/core.py", line 4060, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 487, in per_interact
    self.update()
  File "renpy/display/screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 97, in execute
    for idx, next_ally_data in enumerate(cb_allies_list):
  File "game/combat_minigame_screens.rpy", line 98, in execute
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
  File "game/combat_minigame_screens.rpy", line 98, in <module>
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
  File "renpy/revertable.py", line 217, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.26100 AMD64
Ren'Py 7.6.2.23090503
Star Warrior and Space Girls 0.6 0.6.0
Fri Nov 14 09:42:39 2025
0x52 URM 2.6.1
 

Typiconart

Newbie
Game Developer
Aug 14, 2024
94
207
43
I've been getting the following error quite a bit in this game after downloading from the new link and starting fresh. Does it matter in which order we obtain the girls? I got this error when I was with Padme and the assassin attacked us. I clicked Ignore and we won the fight.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Stories/Aayla/AaylaEnd.rpy", line 594, in script call
    call TestMap from _call_TestMap_16
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/BoKatan/BoKatanAfterSecondBattle.rpy", line 178, in script call
    call TestMap from _call_TestMap_6
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Ahsoka/AhsokaAfterSecondBattle.rpy", line 331, in script call
    call TestMap from _call_TestMap_2
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Barriss/BarrissEnd.rpy", line 108, in script call
    call TestMap from _call_TestMap_8
  File "game/StarMapUpd/MapCircles.rpy", line 12, in script call
    call TestMap from _call_TestMap_13
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Padme/PadmeNaboo.rpy", line 32, in script
    call screen Combat_Minigame()
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 97, in execute
    for idx, next_ally_data in enumerate(cb_allies_list):
  File "game/combat_minigame_screens.rpy", line 98, in execute
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
  File "game/combat_minigame_screens.rpy", line 98, in <module>
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Stories/Aayla/AaylaEnd.rpy", line 594, in script call
    call TestMap from _call_TestMap_16
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/BoKatan/BoKatanAfterSecondBattle.rpy", line 178, in script call
    call TestMap from _call_TestMap_6
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Ahsoka/AhsokaAfterSecondBattle.rpy", line 331, in script call
    call TestMap from _call_TestMap_2
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Barriss/BarrissEnd.rpy", line 108, in script call
    call TestMap from _call_TestMap_8
  File "game/StarMapUpd/MapCircles.rpy", line 12, in script call
    call TestMap from _call_TestMap_13
  File "game/StarMapUpd/MapCircles.rpy", line 10, in script call
    call screen mapcircle1
  File "game/Stories/Padme/PadmeNaboo.rpy", line 32, in script
    call screen Combat_Minigame()
  File "renpy/ast.py", line 2259, in execute
    self.call("execute")
  File "renpy/ast.py", line 2241, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 342, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 670, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3347, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3587, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4060, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 476, in visit_all
    callback(self)
  File "renpy/display/core.py", line 4060, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 487, in per_interact
    self.update()
  File "renpy/display/screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 14, in execute
    screen Combat_Minigame():
  File "game/combat_minigame_screens.rpy", line 97, in execute
    for idx, next_ally_data in enumerate(cb_allies_list):
  File "game/combat_minigame_screens.rpy", line 98, in execute
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
  File "game/combat_minigame_screens.rpy", line 98, in <module>
    $ stand_pos = ALLY_STAND_POSITIONS[idx]
  File "renpy/revertable.py", line 217, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.26100 AMD64
Ren'Py 7.6.2.23090503
Star Warrior and Space Girls 0.6 0.6.0
Fri Nov 14 09:42:39 2025
0x52 URM 2.6.1
I fixed that as other bugs. Please redownload game and start again.
 
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1.90 star(s) 7 Votes