I prefer h-games with:


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Ragnafia

Member
Apr 4, 2022
396
130
Hey everyone,

As mentioned, the next update is getting closer! Most of the changes are complete, and I am now focusing on implementing the h-scenes and performing some final quality assurance and bug fixes. I wanted to share a few scenes I've been working on to give you a preview of what's coming.

Hope you enjoy the pics!
Please make it balance for male x male content as well
 
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UDentalFloss

Newbie
Jan 13, 2022
23
29
Please make it balance for male x male content as well
I don't quite know if you mean to add more malexmale or femalexmale, in either case, it would appear the dev plans on adding both, and quite a bit of it from the looks of things. Judging from the poll at the top of the page (if it is still there) and checking the road map, it would appear the poll wasn't "what goes in and what stays out" but rather, "What order the things will be worked on".

Whichever it is you're seeking, relax and stay a while, seems it'll be coming down the line eventually.
 
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Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
Yo,
So I found an ai image that uses the same base model as I do that I really like and I copied the LoRAs and embeddings to try out the art style.
I obviously cant change the art style mid game but I would like to hear which one you all prefer.
*Note that these are basically the first usable outputs for examples and any stuff that would atcually get used would require a dozen or so tries to get it really good.
**Also I dont know how do deal with eyes with the new LoRAs yet, but its definitely possible too...


First is the original and second one is with the new LoRAs.
 
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CaptionMaker

Newbie
Mar 23, 2024
60
67
Yo,
So I found an ai image that uses the same base model as I do that I really like and I copied the LoRAs and embeddings to try out the art style.
I obviously cant change the art style mid game but I would like to hear which one you all prefer.
*Note that these are basically the first usable outputs for examples and any stuff that would atcually get uses would require a dozen or so tries to get it really good.
**Also I dont know how do deal with eyes with the new LoRAs yet, but its definitely possible too...


First is the original and second one is with the new LoRAs.
I loved the new art!
 
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SurprisedMoth

Member
Sep 29, 2017
341
469
Yo,
So I found an ai image that uses the same base model as I do that I really like and I copied the LoRAs and embeddings to try out the art style.
I obviously cant change the art style mid game but I would like to hear which one you all prefer.
*Note that these are basically the first usable outputs for examples and any stuff that would atcually get used would require a dozen or so tries to get it really good.
**Also I dont know how do deal with eyes with the new LoRAs yet, but its definitely possible too...


First is the original and second one is with the new LoRAs.
Both styles are good. Can't say which one is better. And they are not that different, I would be absolutely fine with having both in game at the same time. Please do not redo old pictures instead of making new content.
 
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Drago Whooves

Newbie
Apr 10, 2021
17
21
Both styles are good. Can't say which one is better. And they are not that different, I would be absolutely fine with having both in game at the same time. Please do not redo old pictures instead of making new content.
there are a few games that have swappable art styles, it would increse the download size though
 
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Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
Both styles are good. Can't say which one is better. And they are not that different, I would be absolutely fine with having both in game at the same time. Please do not redo old pictures instead of making new content.
Do you really think its ok to have both art styles in the same game? I'll try out to add the new art style to a few scenes and see how I vibe with it. If its nice I might replace a few of the early scenes art or make the wolves and a few other characters use the new LoRAs.
 

SurprisedMoth

Member
Sep 29, 2017
341
469
Do you really think its ok to have both art styles in the same game? I'll try out to add the new art style to a few scenes and see how I vibe with it. If its nice I might replace a few of the early scenes art or make the wolves and a few other characters use the new LoRAs.
To me, AI art is kind of prone to inconsistency. It's hard to force AI to keep character's appearence in different pictures. I think people are used to seeing a character having different look in different pictures with different seed. And writing a same prompt "blue eyes" doesn't force 2 seeds to have similar blue eyes. Hand drawn art can keep these features, AI can not, at least without corrections using manual drawing. Same goes with style, even those pictures you attached which are of same style look different. And I think people are ok with that. So, IMO, if the differences in style are like in your post, the don't really look that different.
 
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Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
The next update is almost here!

I'm planning to have a work-in-progress version of update 0.2, lets call it v0.15, ready next week for Patreon supporters.

Oh, and by the way, I have a Patreon now!

I don't want to make this about asking for money since this is still just a hobby project for me. Think of it as early access and playtesting for the dedicated fans, plus a chance to be more involved in development decisions (once I figure out how to set that up).

*I can't just post new links directly on my own thread (the site has some rules about that). So, you can find the link in the parent post of this thread.
 

yehimiro

Newbie
Apr 6, 2024
36
16
atleast fade or darken the edges of png images..put some effort dude. btw liked that investment stuff
 

Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
atleast fade or darken the edges of png images..put some effort dude. btw liked that investment stuff
Like adding edges on pictures that have a background? I was thinking about doing that, but thought I would just do it once for all of them instead of doing it mid development for every picture individually.
 

Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
I've been working on some new ideas to enhance individual content paths, making them a more comprehensive option by offering players additional choices.

Firstly, in the brothel, I've added the option to massage girls, providing a night-job alternative for those who prefer to avoid engaging with gay content.

I've also experimented with alternative scenes—such as gloryhole, brothel, and potentially the magic school later on—that are influenced by the player's religious alignment, adding depth to that progression path.

The v0.15 Patreon update is still in development. While it won't include all the scenes planned for the larger v0.2 update, most of the art and new content will be present. The primary task remaining is the scene writing and generating a bunch more art.

More images on the public (free) Patreon post.
 
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Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
Huge news!

Starflint Descent [v0.2] is out now for Patreon supporters!



I've skipped straight from v0.15 to v0.2, and this update is packed with major improvements!

What's New in v0.2:
  • Double the Scenes: I've more than doubled the number of scenes.
  • New Gameplay and Balancing Mechanics: Enjoy refined gameplay with new balancing mechanics for a smoother, more engaging adventure.
  • Expanded Lore: Dive deeper into the story with enriched lore and expanded content from version 0.1.
I'm thrilled to announce that all scenes for this update are complete, and I've expanded on every piece of content from version 0.1.

Download and Preview:

  • Images and Teasers: Check out the images and teasers of the update below.
  • Download Link: The post on Patreon contains the download link for the Windows version.


I'm releasing this update exclusively to my Patreon supporters first. Please report any bugs you encounter so we can perfect the experience.

If you need a version for an OS other than Windows, let me know.

I plan to release this to the public in about two weeks, but I am open to any feedback on that.



Thank you for your continued support and happy gaming!

Screenshot 2024-07-07 225109.png Screenshot 2024-07-07 225121.png Screenshot 2024-07-07 225147.png Screenshot 2024-07-07 185854.png Screenshot 2024-07-07 211803.png Screenshot 2024-07-07 185918.png Screenshot 2024-07-07 190359.png Screenshot 2024-07-07 181301.png Screenshot 2024-07-07 192945.png Screenshot 2024-07-07 203230.png Screenshot 2024-07-07 203825.png Screenshot 2024-07-07 212954.png Screenshot 2024-07-07 213544.png Screenshot 2024-07-07 213615.png Screenshot 2024-07-07 192112.png Screenshot 2024-07-07 192127.png Screenshot 2024-07-07 200153.png Screenshot 2024-07-07 194411.png Screenshot 2024-07-07 175544.png Screenshot 2024-07-07 174806.png Screenshot 2024-07-07 200733.png Screenshot 2024-07-07 201227.png Screenshot 2024-07-07 201420.png Screenshot 2024-07-07 201944.png
 
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Threadweaver

Newbie
Game Developer
Feb 9, 2019
57
155
Hey everyone,

Thanks for the support and enthusiasm! With v0.2 now live for Patreon supporters, I want to talk about where this project might go in the future and what I've been up to.

Since the update I've been creating buzz around the project by uploading images to r34 and updating profiles on various forums. I'll keep working on promotional material and posts in the coming days.

The public release of v0.2 is scheduled for about two weeks from now. When it launches, I'll look into releasing it on itch.io and here on F95 zone for free.

After the public release, I'll have exam season coming up, so progress will slow. However, once they're over, I'll dive into developing v0.3 with new gameplay mechanics and more scenes. I have exciting ideas for where to take the story and gameplay and will try to include my supporters in the decision-making process as much as possible.

Thanks for your continued support!
 

Tytorip

Member
Oct 29, 2023
127
35
Hey everyone,

Thanks for the support and enthusiasm! With v0.2 now live for Patreon supporters, I want to talk about where this project might go in the future and what I've been up to.

Since the update I've been creating buzz around the project by uploading images to r34 and updating profiles on various forums. I'll keep working on promotional material and posts in the coming days.

The public release of v0.2 is scheduled for about two weeks from now. When it launches, I'll look into releasing it on itch.io and here on F95 zone for free.

After the public release, I'll have exam season coming up, so progress will slow. However, once they're over, I'll dive into developing v0.3 with new gameplay mechanics and more scenes. I have exciting ideas for where to take the story and gameplay and will try to include my supporters in the decision-making process as much as possible.

Thanks for your continued support!
Good luck with your exams
 
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3.20 star(s) 5 Votes