I like this, I like this alot. Wonder if they need another programmer.
As of now, it'd mostly just be little nick-nack type things I'd imagine. Could probably shave off half the training logic code through usage of a python function to handle all of the magic, training, pudding, and unlock state at once, so then all you'd have to add as the game grows are 2 lines per section instead of 4 and all the arguments would be passed to said function for them.
Something similar to:
It'd just be a bunch of small stuff kind of like that throughout the files, nothing too crazy. I'm sure the Dev will just do that once the game is near finished. Although, if they plan on galleries and other QoL stuff then I could maybe see it being worth bringing another programmer on. Depends on if you're doing it pro-bono or not.
It is a pretty neat game though
I look forward to seeing where it goes.