Unity StationMaster 2 [v0.9.8] [StationmasterDev]

2.70 star(s) 6 Votes

Pilotix

New Member
Jul 19, 2020
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So, what is hidden behind the paywall ? As far as i experienced is it conquering the other systems too... more ?
 

Cyberius

Newbie
Feb 28, 2019
72
42
StationmasterDev
What are all the differences between the Public version and the one on Patreon?
Would you need to start a fresh play if you change from one version ( Public / Patreon ) to another ?

Do you unlock with once paying constant access to the game or what are the stipulations ?


I noticed that in my game that in System in conquered the pubulation amount is switching around alot.
I am talking about a planet could be one second 1000 people and the next could be 900,000,000 or the other way around.
That behavior is alot more noticeable when using higher game speeds and the ingame time interval swiches faster.
That "random" number makes the population upgrades and other ones a bit useless.
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
415
1,005
So, what is hidden behind the paywall ? As far as i experienced is it conquering the other systems too... more ?
The paywall stops you from conquering more than 5 systems, which stops you from interacting much with the factions. In the full game, each faction has diplomatic events, an capturable leader, and multiple paths for the leader's development after their capture. There's also an overarching story involving your station, the being that gave it to you, and the evolving power dynamics of your empire.

StationmasterDev
What are all the differences between the Public version and the one on Patreon?
Would you need to start a fresh play if you change from one version ( Public / Patreon ) to another ?

Do you unlock with once paying constant access to the game or what are the stipulations ?


I noticed that in my game that in System in conquered the pubulation amount is switching around alot.
I am talking about a planet could be one second 1000 people and the next could be 900,000,000 or the other way around.
That behavior is alot more noticeable when using higher game speeds and the ingame time interval swiches faster.
That "random" number makes the population upgrades and other ones a bit useless.
The save is compatible between the versions. If you download the full game, your old save will be load-able and you will be able to continue conquering as if you had started with the patron build.

The planet stats are currently not working quite right. I'm going to rework a lot of that stuff when I finish building out the 4X mechanics (like enemy fleets). That's likely going to be the patch after the face fixes.


Please tell me this still on plans.
It is.

tried to run the workflow but couldnt find the node that causes this
View attachment 4432471
That looks like Comfy dependency hell to me. Maybe make sure your nodes are up to date? If so, there might be a more useful log in the terminal.
 

Cyberius

Newbie
Feb 28, 2019
72
42
The paywall stops you from conquering more than 5 systems
Its not that i am complaining but by the look of it the public version seems to be 10 systems.
Is it a bug then that on start you have 10 control points or what are you defining as systems?

For me the moving fleets tutorial bugged out 4 times, is there a way to split up fleets ?
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
415
1,005
Its not that i am complaining but by the look of it the public version seems to be 10 systems.
Is it a bug then that on start you have 10 control points or what are you defining as systems?

For me the moving fleets tutorial bugged out 4 times, is there a way to split up fleets ?
You're right, it's 10. I'm just brain-dead from the crunch.

There's no fleet splitting yet, because combat is extremely placeholder. I plan to add it with the rest of the proper combat system.

There is a known issue where the combat can crash. I thought I had fixed it, but apparently not. The fix is to save and reload the game.
 

Cyberius

Newbie
Feb 28, 2019
72
42
There is a known issue where the combat can crash. I thought I had fixed it, but apparently not. The fix is to save and reload the game.

The tutorial hung up on the part when you need to move a fleet to a new system.
I dunno what caused it but the tutorial started way to late and i already had a fleet worth roughly 10k in supplies.

Another one that just started after reloading was that female showing up that gives you access to the new building.

It does feel like reloading here and here just as a check if something just didnt start is the way to go.

How much story is there currently, you mentioned station masters.
Is that all just very basic or somewhat more deeper already?
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
415
1,005
The tutorial hung up on the part when you need to move a fleet to a new system.
I dunno what caused it but the tutorial started way to late and i already had a fleet worth roughly 10k in supplies.

Another one that just started after reloading was that female showing up that gives you access to the new building.

It does feel like reloading here and here just as a check if something just didnt start is the way to go.

How much story is there currently, you mentioned station masters.
Is that all just very basic or somewhat more deeper already?
That sounds like the known bug. I'm working on it.

The story is extensive, and functionally complete. It's something like 80 cutscenes with branching paths and stuff, all more or less on the scale of the ones for Nova/Khanna's introductions. If you want to see a sample of diplomacy, sharing a border with Christineland is doable in the demo.
 
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Cyberius

Newbie
Feb 28, 2019
72
42
There is something else i noticed when you inspect new slaves then there seems to be a bug that it shows you also slaves you dont own.
You notice it because it shows you no name for that slave and it seems to continue atleast for a while, i stopped roughly after 20 slaves with no end it sight.
I double checked and the amount of slaves didnt change which means they are some ghost slave you can somehow interact with when checking new slaves.

For fetishes i find it funny if some has no fetish but still it gets a grading how intense the none existing fetish is.
Can that be a bug related to the extreme mod if you dont have it installed?
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
415
1,005
There is something else i noticed when you inspect new slaves then there seems to be a bug that it shows you also slaves you dont own.
You notice it because it shows you no name for that slave and it seems to continue atleast for a while, i stopped roughly after 20 slaves with no end it sight.
I double checked and the amount of slaves didnt change which means they are some ghost slave you can somehow interact with when checking new slaves.

For fetishes i find it funny if some has no fetish but still it gets a grading how intense the none existing fetish is.
Can that be a bug related to the extreme mod if you dont have it installed?
Thanks for all the reports. That's just a detail I missed. The series has always had a background radiation of jank, and I always appreciate people pointing that stuff out so I can solve it.
 

crash.7ds

Active Member
Nov 18, 2018
920
784
Any plans to add alien girls like the original had? No rush for it, just wondering if it's on the table. Considering how every girl in SM2 looks like the clone of the same Asian chick, it might help give some needed variety to what I consider the most important thing in this game...the girls.
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
415
1,005
Any plans to add alien girls like the original had? No rush for it, just wondering if it's on the table. Considering how every girl in SM2 looks like the clone of the same Asian chick, it might help give some needed variety to what I consider the most important thing in this game...the girls.
Furries and other aliens are definitely on my roadmap, after I fix the human faces.

I recall being able to play as futa in the first game
Speaking of stuff on my roadmap...
 

Cyberius

Newbie
Feb 28, 2019
72
42
Are there ways to fix mindbroken or insane slaves?
You could assume if you can mess with the brain like memory wipe and such that you could fix those.

I have a few questions regarding the rules assistant:
Are there plans for in the future having automatic rules for system that you annex?
Could there be some sort of rules sorting , as example whats higher in the list overrides what is lower in the list?

it doesnt seem to work right in some cases or i am doing something wrong.
I got 3 different rules for the spa, one general one obedience is atleast 75, fear is between 50 and 99 , any assignment they are on , no mindbroken
second is to release a slave from the spa and set them to asignment unassigned.
assignnment should be spa, not mindbroken, fear is at most 5 if thats the case then set assignment unassigned.
for that rule an option would be good to have them go back to the previous assignment.

the last rule regarding the spa and which seem not to work at all is for prisoners.
assignment prison, is not mindbroken, obedience is at least 30, fear at least 50 if that should be the case then they should go to the spa.
that one never seems to work for any reason and i cant figure out why its the case.
if i would have the option to somehow give that a higher priority over other rules then i assume the issue could be solved.

one other thing for the rules that could help automate things is to fill open slots up to a specified value as example.
if slave has sex skill of minimum 80 then set assignment brothel if those have less then lets say 50 for that assignment.
the reading could be a fixed number you type in or percentage which would make it more universal usable in case you build more facilities.

walls would be nice to have that you can add but i assume that makes the pathfinding more of an issue especially if someone by accident blocked a path.
an internal teleport system could be usefull , as example you wanna build a secure jail or dungeon then those would be a good thing to have. it could maybe also lower pathfinding depending if someone has a good placement for those.
that could also be a thing to use then fixed spots to go from one section to another.

how many artifacts are in the game? i have found so far just 2 and i am very much in the endgame.
 
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2.70 star(s) 6 Votes