Unity StationMaster 2 [v0.9.8] [StationmasterDev]

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StationmasterDev

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Game Developer
Jan 14, 2018
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Are there ways to fix mindbroken or insane slaves?
You could assume if you can mess with the brain like memory wipe and such that you could fix those.

I have a few questions regarding the rules assistant:
Are there plans for in the future having automatic rules for system that you annex?
Could there be some sort of rules sorting , as example whats higher in the list overrides what is lower in the list?

it doesnt seem to work right in some cases or i am doing something wrong.
I got 3 different rules for the spa, one general one obedience is atleast 75, fear is between 50 and 99 , any assignment they are on , no mindbroken
second is to release a slave from the spa and set them to asignment unassigned.
assignnment should be spa, not mindbroken, fear is at most 5 if thats the case then set assignment unassigned.
for that rule an option would be good to have them go back to the previous assignment.

the last rule regarding the spa and which seem not to work at all is for prisoners.
assignment prison, is not mindbroken, obedience is at least 30, fear at least 50 if that should be the case then they should go to the spa.
that one never seems to work for any reason and i cant figure out why its the case.
if i would have the option to somehow give that a higher priority over other rules then i assume the issue could be solved.

one other thing for the rules that could help automate things is to fill open slots up to a specified value as example.
if slave has sex skill of minimum 80 then set assignment brothel if those have less then lets say 50 for that assignment.
the reading could be a fixed number you type in or percentage which would make it more universal usable in case you build more facilities.

walls would be nice to have that you can add but i assume that makes the pathfinding more of an issue especially if someone by accident blocked a path.
an internal teleport system could be usefull , as example you wanna build a secure jail or dungeon then those would be a good thing to have. it could maybe also lower pathfinding depending if someone has a good placement for those.
that could also be a thing to use then fixed spots to go from one section to another.

how many artifacts are in the game? i have found so far just 2 and i am very much in the endgame.
On the RA: There are bugs with the mindbroken/devoted/insane radio buttons at the moment. A beta version resolves that, and should be released at the end of the week.

"Only if there is room to assign" on the RA would be interesting.

Walls are on the roadmap, and shouldn't mess with pathing any more than anything else.

Public transit is on the list for the "research" update, which is in the queue.

There are about 10 artifacts. I wrote the descriptions for a bunch more, and plan to bump up the probability of finding them when I add those in. Right now, they're pretty rare.
 
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Bahred

Newbie
Jun 2, 2019
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Kinda miss the old building system somewhat, mostly the part about sectioning off designated zones for each purpose.
Could we get buildable floors/walls back in a future update?
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
415
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StationmasterDev out of curiosity, your roadmap is public or is something that you keep personal?
It's mostly captured in the voting options, but the major planned patches are:

Better characters (next up)
Research
Faction AI
Clothing
Genders
Breeding
Nonhumans

There are also a couple hundred minor items, ranging in scope from "Make slave deck walls 20% cooler" to "Fighting pits."

That said I engage in "scope-creep-driven development," so nothing about this is concrete.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
415
1,005
New public build. It addresses a lot of feedback that came from here and the Discord.



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Also, a new main menu screenshot, because the one in the OP is from an old version.

1737074635363.png
 
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youraccount69

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Dec 30, 2020
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StationMaster2-0.9.8
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2.70 star(s) 6 Votes