Hey all, StationmasterDev here. Thanks for all of the kind words. I'm just going to rapid-fire through the questions/comments here.
First off, the limit on ships is just because you're all running the demo. The full version lets you build all of them and as many as you want (though dreadnoughts are expensive).
The name is a bow to FreeCitiesDev, who really opened my eyes to the potential of this kind of game. It also just kinda makes sense.
The Excel-in-space thing for slaves is actually on my to-do list, and a good idea once you hit a couple hundred (easier than going to (0,0) to find all of your unassigned slaves/bored citizens/etc). There's currently a list of planets in the "Demand Tribute" screen, it's just hidden in the demo version because I pulled out the features that let you amass large quantities of slaves. I'm sure a MEGA for the full version (or just one of my download links, which are not fingerprinted or protected in any way) will show up here at some point, and I'm not going to DMCA it, but I'm not posting it myself.
0.7a has a grid, which I've found helps with furn placement a lot. In case you hadn't worked it out, shift lets you place them in batches, and MMB rotates them. I had noticed the bug where sometimes rooms would run off into oblivion, but I thought I had fixed it a few versions before release. Will try to replicate again.
The multiple instances of "your station" is not something I've seen before, and might be a bug I introduced when I slapped the demo together (I'll be honest, didn't spend much time testing the demo beyond "it runs"). I'll keep an eye out for it though.
Casino is a not a bad idea. I might roll that into the club when I release that.
Will check into the memory leak. I have a couple ideas (just hoping it's not in the parts of the code I don't control), but for now, that's what autosave is for.
Mac version is possible, but I have no way of testing it because I don't own a Mac. Will run a test at some point.
Thanks all, Keep 'em coming.