sorry, everyone. life and my day job just makes developing very difficult, especially the last few months. i thought i would get a few months of downtime from my day job to work on dev, but i realistically only got like two weeks, and i spent that on writing my script. and now, i'm currently on-site for a big project until august 13. and even after that, i have to spend like 50 hour work weeks to get all the stuff we gathered from on-site set up for the customer.
i keep saying i am not abandoning the project because i genuinely DO love developing. the feedback from my first release was amazing, and it makes me happy knowing i have so many people who want to see more. at the same time, it's soul-crushing because i know i'm making people wait for so long. it's been almost a year since i released my first update, and i'm not even 30% done with the 0.2 update.
it's so disappointing for me to log on here or discord to tell people that i've been too busy to work on STELLA, but that's just the reality of my situation and my real job, which has to come first. unfortunately i've been bottling up this anxiety and worry so long that i have been avoiding the AVN scene entirely, even in discord, because i'm so disappointed with myself too.
from here, i need to finish the shitting month of august for my day job, and then i need to seriously rebalance how i spend my freetime outside of work, gym, and adult chores like cooking. part of me is considering stopping gym or cooking to get more "freetime", but that is gonna plummet my mental and physical health, so not really sure if that's the right move in the long-term. i think in the end i need to dedicate an hour or two as focus time to work on the game. my current life for the past year or so has not been very productive for avn development, and it's definitely been showing.
in the end, i want to thank everyone for supporting my first release, and thank you for being so excited to see more from me. i want to deliver, but it's been an uphill journey for sure.