- Jul 20, 2021
- 89
- 117
No, not every choice will lead to a bad endA small wish would be that not every "choice" leads to a bad ending.
Your sentence makes it clear that you can escape from some paths.
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No, not every choice will lead to a bad endA small wish would be that not every "choice" leads to a bad ending.
Your sentence makes it clear that you can escape from some paths.
Except that she's armed and she's got on gear that implies that she's kick-ass. Why would the guards risk their lives to attempt to enslave the MC at the gates, rather than letting her in and hoping for a better opportunity later?I currently see a problem with letting her into the city unmolested.
If she says she's shipwrecked, that could be a good reason to take her prisoner, since no support or search party is expected any time soon. And by the time they arrive, all traces could have been erased.
If MC introduces herself as an officer with deserters, that would lead to the same result in my opinion, since she would belong to an enemy faction.
Don't worry, those two months will pass pretty quickly!Very interesting demo so far. It's a shame that the 0.2 Free release date is so far out and I'm not quite prepared to pay yet after such a short demo but I'm looking forward to the release
I decided to release it in this state because I can only pay a $100 from my own salary (roughly 10% as I live in Eastern Europe), and the Daz store is bombarding me with prices anywhere between $25-$50 for a single prop.That's where you release a game in v0.00001 alpha cluttered with patreon links everywhere with maybe 20 minutes of gameplay,"
There are many other games that have different fetishes for their bad ends. Tales of the Drunken Cowboy, Fucksome Road, Slavers Game, etc. The idea is that all the sex remains in the realm of bdsm and you keep going through the bad ends until you find your favorite (by which time you are through the whole game so it will be the best research gathering everYou're the game designer, what you should be adding next are things you're interested in. Make a game that caters to yourself first and people who share similar tastes to you will find the game in due time. Otherwise, you're going to be chasing an elusive playerbase with specific fetishistic tastes who may never materialize and it will end up being pulled in every direction until it breaks.