- Dec 26, 2018
- 150
- 383
Don’t let the door hit you on the way out.unavoidable dick....oh well, guess I'm out
Don’t let the door hit you on the way out.unavoidable dick....oh well, guess I'm out
Thanks but I am unable to download it from there. Can you paste the download link here. Thanks again.You must be registered to see the links
Yes obviously , number can vary depending on your render quality and your cpu rig as i mentioned.People also seem to forget that there's more than just renders. Don't get me wrong, there are threads out there where I'm very much critical of the little content that's provided, but this project and their devs are doing a fine job thus far.
Also might want to add that these numbers can be higher or lower as the differences are immense in regards to the quality of renders presented by the many developers out there. Higher quality obviously results in more time required, be it editing or fiddling around with DAZ settings (clipping of clothing, lighting...and so on. That list is long.)
You should've probably quoted the other guy instead as he's seemingly the one not understanding it as can be seen in my post, using the numbers he's provided. Which these numbers are obviously incorrect. But even if they were correct, his statements would still make no sense. That was basically my point.
Cheers
If LIsa isn't an acronym and you're talking about Lisa from PaleGrass, she unfortunately received 2 abrupt setbacks, through no fault of her own, among them her expulsion from Patreon without warning, so production went to hell. Then I want to add that PG only does static, a beautiful quality static, with refined lights and shadows I would call him the 'Caravaggio' of porn games .Yes obviously , number can vary depending on your render quality and your cpu rig as i mentioned.
Clipping is not so much of an issue if you're a good daz user , anyway numbers can vary but they're close to it for the most part.
What really takes time is writing , posing , scene setup.
It's kinda why fashion business takes so long to update , decent monkey has kinda set that standard for him.
SoD and LIsa are great examples of consistent updates on the set quality above expectation.
It's not even their fault sadly , some shithead named rancor that hates fem protag is who reported them and hence they went through that.If LIsa isn't an acronym and you're talking about Lisa from PaleGrass, she unfortunately received 2 abrupt setbacks, through no fault of her own, among them her expulsion from Patreon without warning, so production went to hell. Then I want to add that PG only does static, a beautiful quality static, with refined lights and shadows I would call him the 'Caravaggio' of porn games .
Yes, PG was expelled for Lisa's alleged incest with her mother's now dead friend, so all it takes is one moron making nonsensical complaints to kick you out. Unfortunately Subscribe doesn't have the visibility of Patreon, but the people who could change things a bit are you devs.It's not even their fault sadly , some shithead named rancor that hates fem protag is who reported them and hence they went through that.
Hopefully they get back up on subscribestar ,honestly im considering shifting too because i've got a mail already to not cross the incest boundries even in cousins or aunt -_-
Thanks but I am unable to download it from there. Can you paste the download link here. Thanks again.
Cleaning cart at school corridor.anyone know how to progess this quest? i found blaze at the classroom but it didn't progress the quest and where can i found miguel? i'm stuck here right now thanks
It should gets unlocked, after you pay weekly debt to Wyatt.Anyone know how to achieve this quest 'Debt Repayment '
I'm so very glad to hear that coming from a developer who, from what I've seen, creates quality renders himself. Yes, higher quality translates to more time, but not to a degree we can see in certain projects and their developers. Especially not those who claim to be working full-time on their games.Clipping is not so much of an issue if you're a good daz user , anyway numbers can vary but they're close to it for the most part.
What really takes time is writing , posing , scene setup.
Input from my perspective: I make around 4-5 renders/hour, when I have whole scene prepared already and that is still half of the time required for the whole update. A lot of time is needed for simple scene creation, then post-prod of the renders, additional UI and buttons, scripts, coding, bug fixing (especially with sandbox game).I'm so very glad to hear that coming from a developer who, from what I've seen, creates quality renders himself. Yes, higher quality translates to more time, but not to a degree we can see in certain projects and their developers. Especially not those who claim to be working full-time on their games.
Not gonna call anyone out in particular, but this thread has atleast a handful of people that know exactly who I'm referring to, especially when the topic is about clothing issues. 300-400 renders per year, no matter the quality, is absolute bullshittery. Thank you very much!
Anyway, this is going offtopic. Just refreshing seeing a developer telling it how it is.
Grandfa balconeAnyone know where this collectible is? Only one I'm missing.
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