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Taker Fan

Well-Known Member
Aug 1, 2018
1,101
1,711
358
>the game gives you too many choices, too many possible paths - bad
>the game is linear, kinetic novel, your choices do not matter - bad

I'm lost.
It is always the same. In the AWAM Forum there are so many who bad mouth the game but still they will play it. Or also in the Her Desire Forum when someone did not like the Update etc.
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,342
18,724
630
when i try to open the game, after loading i got this message and game closes

While running game code: Exception: Possible infinite loop. -- Full Traceback ------------------------------------------------------------ Full traceback: File "C:\Users\Customer\Desktop\StepsOfDebaucheryEpisode4.0-patreon-pc\renpy\bootstrap.py", line 359, in bootstrap renpy.main.main() File "C:\Users\Customer\Desktop\StepsOfDebaucheryEpisode4.0-patreon-pc\renpy\main.py", line 541, in main renpy.game.context().run(node) File "screens.rpyc", line 36, in script File "lib/python3.9/future/utils/__init__.py", line 444, in raise_ File "screens.rpyc", line 36, in script File "C:\Users\Customer\Desktop\StepsOfDebaucheryEpisode4.0-patreon-pc\renpy\execution.py", line 61, in check_infinite_loop raise Exception("Possible infinite loop.") Exception: Possible infinite loop. Windows-10-10.0.19045 AMD64 Ren'Py 8.3.3.24111502 Steps of Debauchery 4.0 Tue Dec 17 02:52:47 2024

anyone?
Strange error. I would try reinstalling your game, or checking where you downloaded it from as screens.rpy has NO code like that in it at all, no loops ("Possible infinite loop") at all. That area of screens.rpy is a simple style statement...

Python:
style label_text is gui_text:
    properties gui.text_properties("label", accent=True)
...no loops there what so ever, just a simple statement, so your download sounds corrupted (it will all be in compressed RPA files when you run it). If you grabbed someone else's compressed version, than maybe you should take the time and download the full version.
 

LonerPrime

Well-Known Member
Apr 9, 2018
1,133
4,399
448
>the game gives you too many choices, too many possible paths - bad
>the game is linear, kinetic novel, your choices do not matter - bad

I'm lost.
My dude, you are the dev. You are the tale weaver. It's what you have made thus far that has created the fan following for this game.
Stick to what your original vision is. Personally, I'm a fan of how much variation and agency you have given to the player. Even if a lot of kinks aren't my thing, I respect your effort all the same for there are others who love that kink.

All in all, don't let people who want what floats their boat, poke holes in yours. Keep doing your thing. The true fans will stay with you through it all. Just don't overwhelm yourself. In the end, Quality > Quantity.
 
Last edited:
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,342
18,724
630
>the game gives you too many choices, too many possible paths - bad
>the game is linear, kinetic novel, your choices do not matter - bad

I'm lost.
You want to strike a balance. Too many paths will come back to bite you in the ass later as far as coding and how long updates take. And of course, most are not huge fans of kinetic novels (which are just stories with no choices).

Personally, I always like just a couple choices, enough to have a second playthrough viable. I start getting annoyed when i discover a pile of content I missed because I forgot to play with her nipples or whatever foolishness.

Keep it simple, have a few paths, not a dozen, and not only will people be happier, your work will be easier and updates will be faster. And yeah, choices that matter, which effect the flow of the story are important.

In my own VN (which I have never released, but I have programmed games in the past). I have the whole "good wife" versus "bad wife" scenario, both with plusses and minuses. Basically, two paths which make it interesting and replayable at least once. Games like Our Red String have so many paths and choices, it honestly gets annoying and the updates are taking a VERY long time as you have to take into account ALL those choices and paths and write a story and renders for each one.

I just started playing this and so far I like it.
 
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IHATESlowburnBluBallgames

Devoted Member
Jun 11, 2020
10,987
37,671
978
You want to strike a balance. Too many paths will come back to bite you in the ass later as far as coding and how long updates take. And of course, most are not huge fans of kinetic novels (which are just stories with no choices).

Personally, I always like just a couple choices, enough to have a second playthrough viable. I start getting annoyed when i discover a pile of content I missed because I forgot to play with her nipples or whatever foolishness.

Keep it simple, have a few paths, not a dozen, and not only will people be happier, your work will be easier and updates will be faster. And yeah, choices that matter, which effect the flow of the story are important.

In my own VN (which I have never released, but I have programmed games in the past). I have the whole "good wife" versus "bad wife" scenario, both with plusses and minuses. Basically, two paths which make it interesting and replayable at least once. Games like Our Red String have so many paths and choices, it honestly gets annoying and the updates are taking a VERY long time as you have to take into account ALL those choices and paths and write a story and renders for each one.

I just started playing this and so far I like it.
Totally agree, less is more when it comes to choices and paths, don’t need to see 20 different paths between hubby & wife like “a couples duet of love and lust” has where you can’t even remember which path your on half the time. Keep doing what your doing, you guys make a great game
 

Grev7

Newbie
Mar 30, 2018
74
115
217
8 GB Download... It's a great game, but you can't tell me that it has to be this size
 

Ceebler

Newbie
Aug 8, 2024
17
24
81
>the game gives you too many choices, too many possible paths - bad
>the game is linear, kinetic novel, your choices do not matter - bad

I'm lost.
I enjoy this game very much. Thank you for your work.

One small issue I found that doesn't affect the game but just bugs my OCD-ish brain is that the glory hole you hid under the TP in the bar is on the right side of the stall when you enter, but in every other instance of going into the stalls, the TP is on the left. Small detail, I know, and probably too much work/time to re-render the other way, but I wanted to point it out if you were interested.
 
4.30 star(s) 166 Votes