Le jeu plante systématiquement lorsque j'essaie de sauvegarder ou d'accéder aux paramètres.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screens.rpy", line 563, in execute
screen save():
File "game/screens.rpy", line 563, in execute
screen save():
File "game/screens.rpy", line 567, in execute
use file_slots(_("Save"))
File "game/screens.rpy", line 567, in <module>
use file_slots(_("Save"))
~^^^^^^^^
TypeError: 'bool' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "game/screenplay/sara/scene0.rpy", line 180, in script
call screen lobby_screen
TypeError: 'bool' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "game/screenplay/sara/scene0.rpy", line 180, in script
call screen lobby_screen
File "game/screenplay/sara/scene0.rpy", line 180, in script
call screen lobby_screen
TypeError: 'bool' object is not callable
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1273, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
~~~~~~~~~~~^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2117, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 2655, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
[Previous line repeated 1 more time]
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2655, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/screens.rpy", line 563, in execute
screen save():
File "game/screens.rpy", line 563, in execute
screen save():
File "game/screens.rpy", line 567, in execute
use file_slots(_("Save"))
File "renpy/parameter.py", line 513, in evaluate
value = renpy.python.py_eval(v, locals=scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1305, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1298, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/screens.rpy", line 567, in <module>
use file_slots(_("Save"))
~^^^^^^^^
TypeError: 'bool' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "game/screenplay/sara/scene0.rpy", line 180, in script
call screen lobby_screen
File "renpy/ast.py", line 2241, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 381, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2117, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 3203, in interact_core
rv = root_widget.event(ev, x, y, 0)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 805, in event
rv = self.child.event(ev, x, y, st)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
[Previous line repeated 1 more time]
File "renpy/display/behavior.py", line 1185, in event
return handle_click(self.clicked)
~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/behavior.py", line 1107, in handle_click
rv = run(action)
~~~^^^^^^^^
File "renpy/display/behavior.py", line 411, in run
return action(*args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/game.py", line 372, in call_in_new_context
return renpy.execution.run_context(False)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^
File "renpy/execution.py", line 1027, in run_context
context.run()
~~~~~~~~~~~^^
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/display/error.py", line 135, in report_exception
renpy.game.invoke_in_new_context(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
call_exception_screen,
^^^^^^^^^^^^^^^^^^^^^^
...<4 lines>...
ignore_action=ignore_action,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "renpy/game.py", line 301, in invoke_in_new_context
return callable(*args, **kwargs)
~~~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/display/error.py", line 44, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2117, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 2655, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 457, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2655, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/common/_errorhandling.rpym", line 783, in execute
screen _exception:
File "renpy/common/_errorhandling.rpym", line 783, in execute
screen _exception:
File "renpy/common/_errorhandling.rpym", line 792, in execute
frame:
File "renpy/common/_errorhandling.rpym", line 795, in execute
has side "t c b":
File "renpy/common/_errorhandling.rpym", line 798, in execute
side "c r":
File "renpy/common/_errorhandling.rpym", line 800, in execute
label _("An exception has occurred.") text_size gui._scale(40)
File "renpy/python.py", line 1305, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1298, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/_errorhandling.rpym", line 800, in <module>
label _("An exception has occurred.") text_size gui._scale(40)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: 'bool' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "renpy/bootstrap.py", line 401, in bootstrap
renpy.main.main()
~~~~~~~~~~~~~~~^^
Fichier « renpy/main.py », ligne 591, dans main
exécuter (redémarrage)
~~~^^^^^^^^^
Fichier « renpy/main.py », ligne 137, dans run
renpy.execution.run_context(True)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^
Fichier « renpy/execution.py », ligne 1027, dans run_context
contexte.run()
~~~~~~~~~~~^^
Fichier « game/screenplay/sara/scene0.rpy », ligne 180, dans script
écran d'appel lobby_screen
Fichier « game/screenplay/sara/scene0.rpy », ligne 180, dans script
écran d'appel lobby_screen
Fichier « renpy/display/error.py », ligne 135, dans report_exception
renpy.game.invoke_in_new_context(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
écran_exception_appel,
^^^^^^^^^^^^^^^^^^^^^^
...<4 lignes>...
ignore_action=ignore_action,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
Fichier « renpy/game.py », ligne 301, dans invoke_in_new_context
renvoie une fonction appelable(*args, **kwargs)
~~~~~~~~^^^^^^^^^^^^^^^^^
Fichier « renpy/display/error.py », ligne 44, dans call_exception_screen
renvoie renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fichier « renpy/ui.py », ligne 304, dans interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fichier « renpy/display/core.py », ligne 2117, dans interact
répéter, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
préchargements=préchargements,
^^^^^^^^^^^^^^^^^^
...<4 lignes>...
**kwargs,
^^^^^^^^^
)
^
Fichier « renpy/display/core.py », ligne 2655, dans interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fichier « renpy/display/displayable.py », ligne 457, dans visit_all
d.visit_all(callback, vu)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
Fichier « renpy/display/displayable.py », ligne 457, dans visit_all
d.visit_all(callback, vu)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
Fichier « renpy/display/displayable.py », ligne 457, dans visit_all
d.visit_all(callback, vu)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
Fichier « renpy/display/screen.py », ligne 503, dans visit_all
rappel(soi-même)
~~~~~~~~^^^^^^
Fichier "renpy/display/core.py", ligne 2655, dans <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
Fichier « renpy/display/screen.py », ligne 514, dans per_interact
self.update()
~~~~~~~~~~~^^
Fichier « renpy/display/screen.py », ligne 715, dans la mise à jour
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
Fichier « renpy/common/_errorhandling.rpym », ligne 783, dans execute
exception d'écran :
Fichier « renpy/common/_errorhandling.rpym », ligne 783, dans execute
exception d'écran :
Fichier « renpy/common/_errorhandling.rpym », ligne 792, dans execute
cadre:
Fichier « renpy/common/_errorhandling.rpym », ligne 795, dans execute
a côté "tc b" :
Fichier « renpy/common/_errorhandling.rpym », ligne 798, dans execute
côté "c r" :
Fichier « renpy/common/_errorhandling.rpym », ligne 800, dans execute
label _("Une exception s'est produite.") text_size gui._scale(40)
Fichier « renpy/python.py », ligne 1305, dans py_eval
renvoie py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
Fichier « renpy/python.py », ligne 1298, dans py_eval_bytecode
renvoie eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fichier "renpy/common/_errorhandling.rpym", ligne 800, dans <module>
label _("Une exception s'est produite.") text_size gui._scale(40)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError : l’objet « bool » n’est pas appelable
Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.5.0.25111603
Hôtel Stormbound 0.2
Ven. 9 janv. 2026 22:06:56