- Nov 24, 2018
- 1,068
- 5,251
I hope you don't take this harshly. My advice is just one person's opinion, worth whatever you take from it. And, don't get me wrong. Your story isn't bad. The writing and dialog is easily better than a significant percentage of the VNs on F95. But I think you could substantially tighten the story up.
The classic story outline is:
MC gets stuck in a bear trap
MC tries to get out of the bear trap.
MC fails.
...
<repeat the "try/fail" cycle multiple times>
...
MC finally succeeds.
You've got Malady in a good bear trap--she's believably in over her head.
But while bad things are happening to her (some very bad), she's not really doing the "try/fail" thing. In reality, everything seems really easy.
Take the first job in New York.
There was no try/fail. It was more like following directions on a map.
This continues.
Even when bad things happen, they're somewhat easily resolved.
I'm seeing some try/fail going on with the overarching story. But as you plot something like this out, I suggest thinking in terms of focusing on the bear trap and not spending as much time following the map. If you're brutally honest with yourself, how much story would be lost if you handled the entire New York job in a few sentences?
Keep Malady's instincts/foreshadowing that this is going to end badly. Malady's internal dialog is really strong. But for the story you're telling, most of what you would have cut there was just a distraction from it.
I'm not suggesting you go back and throw out what you've already done. I do suggest that you think about this as you move forward on this story and especially as you're plotting out future ones.
Tlaero
The classic story outline is:
MC gets stuck in a bear trap
MC tries to get out of the bear trap.
MC fails.
...
<repeat the "try/fail" cycle multiple times>
...
MC finally succeeds.
You've got Malady in a good bear trap--she's believably in over her head.
But while bad things are happening to her (some very bad), she's not really doing the "try/fail" thing. In reality, everything seems really easy.
Take the first job in New York.
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There was no try/fail. It was more like following directions on a map.
This continues.
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Log in or register now.
Even when bad things happen, they're somewhat easily resolved.
You don't have permission to view the spoiler content.
Log in or register now.
I'm seeing some try/fail going on with the overarching story. But as you plot something like this out, I suggest thinking in terms of focusing on the bear trap and not spending as much time following the map. If you're brutally honest with yourself, how much story would be lost if you handled the entire New York job in a few sentences?
You don't have permission to view the spoiler content.
Log in or register now.
Keep Malady's instincts/foreshadowing that this is going to end badly. Malady's internal dialog is really strong. But for the story you're telling, most of what you would have cut there was just a distraction from it.
I'm not suggesting you go back and throw out what you've already done. I do suggest that you think about this as you move forward on this story and especially as you're plotting out future ones.
Tlaero