Hello and happy Easter Holy Days to everyone already cellebrating
or looking forward to doing so!
This is becoming a wonderful discussion about where and when feedback is actually heeded and
the emotional response gamers have after playing through some parts or the full game.
To the wonderful devs - writing buffs who have agreed to disclose some of their ideas:
Thank you so much for bringing into games the cringe and rather neauseating self parody that we see in big names like game of thrones/blade runner/westworld - where people who have little to no actual philosophy/psichology/writing/reading skills or hobbies that are ever refferenced on screen but tend to have all sorts a monologues and skewed mental gymnastics going on in their heads where they pretend they know anything about how arguments are constructed or become actual believable deterents or alibi for their actions.
The characters in blade runner and the games we are talking about here are not famous actors who
have extensive behind the scenes preparation for the roles they play, they are not anthony hopkins,
they are neither colin farel or any other actor with actual philosophy/psichology/medical or
law degrees to base their internal monologues on and have actual facts, deep actual research behind their thoughts. They are all trying to make sense in their minds of the motivation they tell themselves is there for whatever actions they undertake, they tell themselves whatever to make their hand steady and their mind committed to all the atrocities or the actions of selflessness they commit.
Speaking of game of thrones or westworld, most if not all characters are killers, actual cold blooded
killers, either by job, by design or by stature - rob beheads the soldier for bringing crucial info
to save the kingdoms, jaime sends young ned to his death for seeing something he does not understand, cersi starts wars she has no idea of winning/loosing/avoiding just to spite her peers,
board members go on killing sprees in westworld even tho it is murder, the guy in black wants to and kills humans and androids alike, the hosts are killing themselves and humans all throughout the series and that never phases them, it never even factors into why they are trapped in this never ending
cicle of violence and liking it, because it is what they do with impunity, exactly what the board members do and did in westworld and they never wondered how that made them trapped into
senseless killing morale or lack of it ...
The games we are talking about work for the minute scope they have - the lives of soldiers, or law enforcement, or firefighters, or corporate investigators/killers - there is little to no depth in their
minds about what they do - make people confess, kill, rape, have end of life thoughts, deprecating
ideas, have weird to no chops when it comes to women or courtship or human interactions as a whole array of complex emotions and arguments and conversations and activities.
They are not avid readers of any fiction, psichological, philosofical or romance novels and are not acting out the scenes in those novels or the conversations or dialogues in there or the ideas in there
to base their interactions or thoughts or actions on, a factual reason and a valid motive to go and act out similarly seeking similar results.
In that matter, your craft is well inside the parrameters of the scope of the games we are talking about, the characters are relatable, they are unreliable narrators, their argumentative thoughts are
most of the time skewed by their intent and tries to build themselves up into the monster
or the hero they think of themselves in any particular scene, most of the time not pitting their representation against that of the characters they interact with, to make a somewhat convincing conclusion outta the scenes.
Story first means MC has a motivation, a story, beyond the story of the other characters,
something that drives the plot from inside the MC, not meer reaction/mirror of others.
In that sense, games in general fall short, because we are thrust head first into the events,
the big action cutscenes and the reveals take us by surprise and they should, engrossing us in
the story of the game, rather than the story of this or that character and going and building the
world around the story of the game.
That being said, characters are rather close to those we see in acclaimed series around the world
nowadays, every character living in their repective bubble and making up stories and argumens to make sense and convince themselves, pandering to their own flaws and pampering their shortcomings in order to build themselves up, be it into a remorseless monster or a clueless hero hell bent on
saving whom ever, where ever, when ever.
Games are interesting, the games you work on are rather inticing by showing the shortcoming
of the flaws in the characters, the adventure they carry on by having the attitude they have,
the consequences of their actions and action scenes to reward us players for putting up with MC and
all the other characters throughout the gaming experience.
Thank you so much for being this invested in your games, for giving us gamers a piece of your mind and making the gaming even more intense and gripping with your efforts and your comments.