Recommending Story-first games

5.00 star(s) 8 Votes

camube

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Jun 4, 2022
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none of the regulars here play BaDIK? just me?

the latest episode of BaDIK has far too many minigames i don't feel like replaying other routes. It manages to actually dampen my excitement of playing multiple routes due to the sheer amount of time needed to replay the minigames.
 

yossa999

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Dec 5, 2020
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none of the regulars here play BaDIK? just me?

the latest episode of BaDIK has far too many minigames i don't feel like replaying other routes. It manages to actually dampen my excitement of playing multiple routes due to the sheer amount of time needed to replay the minigames.
I'm not that much of a regular here, but I feel the same way. And I think after one or two playthroughs I've seen 70% of the entire update, so the other branches become less interesting since I've already played most of them.
 
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jamdan

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Sep 28, 2018
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none of the regulars here play BaDIK? just me?

the latest episode of BaDIK has far too many minigames i don't feel like replaying other routes. It manages to actually dampen my excitement of playing multiple routes due to the sheer amount of time needed to replay the minigames.
I quit playing BaDIK 1-2 years ago for similar reasons.

It's the only game I've ever dropped because it got too big. The minigames (even though I had disabled them) and the free roaming segments made me not want to replay either. It's just too much of a hassle.
 
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camube

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I'm not that much of a regular here, but I feel the same way. And I think after one or two playthroughs I've seen 70% of the entire update, so the other branches become less interesting since I've already played most of them.
DPC went too far on the minigame of ep 10.

I understand making something solely on your own vision but given how long episode 9 and 10 took and how slow the plot is moving on episode 9 and 10, it makes me not want to replay the rest, at least not immediately.

If he doesn't pivot and release episode 11 quicker or have episode 11 storyline progress quicker, I'd probably not going to prioritize BaDIK's multiple routes anymore.

Maybe just 1 or 2 routes.

It's far too long a wait for far too little progress and the price for us players is having to go through those minigames. It took far too long to play the minigames.
 
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jufot

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May 15, 2021
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Thoughts on the latest No Such Luck?

Alice remains my favourite by far. Her "I don't let other people's opinion matter much. I do what want, say what I want, if someone don't like it? Fuck 'em." speech is very agreeable and part of her allure. I also like how she speaks fondly of past sexual experiences, which is rare for AVN LIs.

But my usual college game gripes were irritated once again. The scavenger hunt was excessively porny and felt out of place after chapter 1. I know noping warned about this, but the narrative established there came screeching to a halt here and I found it disorienting. Plot progression is one thing, but character development - in the "slowly getting to know each other" by hanging out sense - also slowed way down. Suddenly, casual nudity is everywhere and even the teachers are a-OK with it. It felt pornier than BaDIK! Or maybe this is the True American College Experience™ and I just lack the necessary background :)

Still, I'm enjoying this. I want to see the mob stuff developed a bit more, and Marie should be revisited, but overall it's a fun game.
 
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Slick Bean

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Sep 9, 2023
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We better make it quick to make our minds up about this game, because MC can easily cheat his way outta having the sex of his life with his established awesome GF before this same game kills her so fast we will have literal brain freeze trying to form other connections going forward into the gameplay.
Her "I don't let other people's opinion matter much. I do what want, say what I want, if someone don't like it? Fuck 'em." speech is very agreeable and part of her allure. I also like how she speaks fondly of past sexual experiences, which is rare for AVN LIs.
The girl talking fondly about sex this early in life, about sex with past partners, no less, would have cued you into the fact this game and these girls are looking to bang like it is their mission in life, otherwise there would be no casual talk about casual sex like the bycicle if they were not this quick to bang.

The scavenger hunt was excessively porny and felt out of place after chapter 1.
This is precisely how girls get to talk so freely and fondly about past sexual acts this early in life:
they are running through all the hoops to secure their next bang like they are running a marraton
and having routinely scheduled snack breaks designd for eating this or that MC - is their way of life.

It felt pornier than BaDIK! Or maybe this is the True American College Experience™ and I just lack the necessary background
 

Cskin Games

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Jun 24, 2021
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But my usual college game gripes were irritated once again. The scavenger hunt was excessively porny and felt out of place after chapter 1.
I am going to just note one thing, that you may or may not find interesting. When I was actually designing the hunt (As in picking out the tasks, all of that) I did quite a bit of research. Aside from recalling my own college days, I reached out to frat members at a number of different schools - I also referenced leaked scavenger hunt lists from some schools in years past.

90% of the items in that hunt? Either came *directly* from real-life lists, or suggestions from current/former frat members who mentioned having done similar things in the past. (Or in some cases items they considered adding next years list. Come to think of it, I had those discussions well back in the summer... I wonder if any of them made it in this year!) Then the other 10% was mostly "I have this random asset, I wonder if I could do something with it." (The duck is a good example of that).

The only real "fiction" here - was the entire faculty being totally ok with it. Normally it's a sort of a mini-game in itself trying to hide stuff from staff, I just did not feel like adding that as part of the plot - it made life easier to just say "Meh, faculty is ok with anything that isn't illegal". Oh there was one other bit of fiction. Normally these hunts are reserved exclusively for frat/sorority pledges and members (Which makes hiding it from staff a lot easier) - opening it up to the entire school doesn't happen too often, but you know...artistic license.
 

jufot

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May 15, 2021
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90% of the items in that hunt? Either came *directly* from real-life lists, or suggestions from current/former frat members who mentioned having done similar things in the past.
Ah, thanks for the insight! It's definitely my ignorance then. A campus wide student event with sexual items on the list is not something I have ever seen at any university. But I get that American frat culture is its own thing.

The only real "fiction" here - was the entire faculty being totally ok with it.
Right. Nowadays, I imagine it'd be a public scandal the moment faculty got wind of it.
 

Cskin Games

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Right. Nowadays, I imagine it'd be a public scandal the moment faculty got wind of it.
Actually, it was! One of the leaked lists I referenced (And pulled a number of items from) was directly from a leaked list from a sorority a few years back, that actually DID cause quite a scandal at the time.

In fact, there were a few items on that particular list even I said "Uh... yea, I think I'll pass. This seems too much like porn, and I don't have anything written I could use around that, so....".
 
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Vasin

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Nov 20, 2018
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Played first 2 chapters of NSL. It's pretty great.

The main character is definitely a step up from nothingburger of the previous game, and a sad sack done right, unlike, say, Summer's Gone protagonist, but there's still something lacking about him. Maybe it's just my general disdain towards a turd in the wind type of characters with no definite direction. I do like the way he looks which is unusual for an AVN.

What little there is of actual plot looks interesting so far, but it hasn't gone further than hints, so it's too early to say anything about. I do have high hopes after Alive.

Love interests, well, so far it's hard to tell who is an actual properly fleshed out LI and who's just a character. On one hand, I kind of like that as it lends interactions this natural sort of verisimilitude, but also maybe some kind of differentiation in the bios section would have been helpful. (Speaking of bios, it would be really cool if it was possible to view all versions of the text description for the character, not just the most recent snippet. It's not really helpful if I forgot who the character is to restate what they just said to me in a dialogue 1 minute ago)

UI and minigames are also a huge improvements compared to last time, although still quite janky, I enjoyed wordle and some poker.
 
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Cskin Games

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Love interests, well, so far it's hard to tell who is an actual properly fleshed out LI and who's just a character. On one hand, I kind of like that as it lends interactions this natural sort of verisimilitude, but also maybe some kind of differentiation in the bios section would have been helpful. (Speaking of bios, it would be really cool if it was possible to view all versions of the text description for the character, not just the most recent snippet. It's not really helpful if I forgot who the character is to restate what they just said to me in a dialogue 1 minute ago)

Obviously I'm paying attention to this thread, as it's one I come back to even when it's NOT about my game! (A few I've played I never would have looked at before, so that's nice!)

All of that said - the bios is supposed to be mostly the MCs "Current thoughts" on people - which changes/updates as the story does - so as he learns more, they'd become more verbose. (Also it tends to be up to date so if you run into a character and go "who's that" you can check and be reminded of your most recent interaction with them).

THAT SAID - You just gave me an idea that I like, and I'll have to see if it's remotely possible to implement. I like the idea of maintaining a "History" of previous bios entries, so you can flip through them. Given how I've written the code for it so far it'd be difficult, and would definitely require re-working it (And some of the old ones are likely to be lost entirely for previous save games...) but going forward I'm going to look into the possibility of coding it so that a history is maintained, and you can flip through pages to see. This way you can see not just the MC's current thoughts on a character, but all of his previous/old ones as well. I don't however think it'll be possible to "recover" old history for CH1/2 save games. If it works the way I'm thinking, the saves themselves will be fine, but the bios from those 2 chapters won't be recoverable - having those as well, would require a new game. Not that there's a TON of info in those 2 chapters, since the MC is only just meeting/getting to know a lot of the characters, but still.

Coding-wise it's a task, but now that I'm actively thinking about it, it can probably be done in a few days. I'm definitely going to try to have that in for Ch3 and beyond.
 
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Ezykeyal

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Dec 29, 2021
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Frat houses generally exist both on and off campus. They're funded by various means which also usually determnies where they are. The college can own it for example. My story is not about that, at least, not in the sense you might expect.

And yes, I agree, there's 0 reason for a dev not to use morphs to create their unique characters at the very minimum.
 
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Ezykeyal

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Yes, it can vary greatly. Some are in prestigious neo-classical structures, others in ugly brown-brick from 1960. Some are just a building, while others encompass a large campus.I build mine specifically not for pride (though ofcourse I'm proud of my work to a certain extend), but as a homage to one of the most over the top college films in history, "Animal House". Not many people picked up on it and mostly those that did, were of the older kind (Probably because the movie is rather old now). This building also happens to be a real university in Oregon.
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Cskin Games

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Jun 24, 2021
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Thanks. Gonna check your game later.

I've just asked because I know 0 about frat houses except for what I've seen in movies, TV shows, and games. They're a total alien concept in where I live. Even dorms aren't that common except in big public universities. Students normally will still live with their parents or, when not possible, rent a room, or join forces to rent a flat together.

It's funny also how things vary from country to country. There were no lockers in my school but there were many in my university (for rent). Also, the building's exteriors and the classes' interiors vary so much that you can't tell the difference between a high school and a university except for other factors, like, people usually wear uniforms in school; schools will usually also have elementary students, so you'll see very young people; there will be the name of the institution; but nothing in the building or classrooms that can distinguish them in most of the cases. Of course, in the case of universities with big campi, it's something noticeable, but there are also colleges and even small universities that are indistinguishable. But, since I live in an urban environment, some colleges will look more like business buildings than schools. It varies a lot.

Classrooms are also not decorated, except for kindergarten and, maybe elementary, so a high school classroom could pass as a college classroom easily (except that in uni I had some classes in an auditorium, but most classrooms were regular square ones with chairs with a table to write on; I think they used the auditoria because they were already there and there weren't events all the time, so, why not use it for classes too?).

Everything you said is.... pretty much the case. Or rather I should say, sometimes the case.

As with all things, with colleges, there's levels to it. There are local state schools, there are large universities, there's state schools, and there are all sorts of things inbetween.

Some schools are relatively small, nondescript, frat life is non-existent, and dorm housing is non-existent or very limited. (Local state schools usually fall into this category.) Then there's hybrid schools - usually the "State schools". It's sort of a mix of what you're thinking of and what you might see on TV - most students commute there and live nearby, frat life can exist but it's often limited, there is some limited dorm housing for students who choose to come from out of state but not too many, these schools tend to be the first level that have sports teams and stuff like that. (The local ones generally do not).

Then there's the major universities - these are a lot closer to the "TV" style of things. Generally lots of sports teams, lots of dorm housing since many students are not local, and frat life tends to be a bigger deal. These schools often tend to be more difficult to get into, and are often MUCH more expensive. ($30-90k/year is not uncommon depending on the school - the lower tier schools often cap out around 30k/yr, often lower, although it is definitely getting more expensive as time goes on). Many of these schools are privately owned as well - there's also a lot less of them - they're by far the rarest of the 3 major types.

The majority of time you'll see things in movie, TVs, and games, similar to the major university style - with the caveat that often it's much easier to get into in those works of fiction than it is in reality. (Either because of requirements the school has regarding either academic or athletic admissions, or just the pure cost of them). In reality, not a huge number of people go to those sort of schools - due to a combination of the more difficult admission requirements, and higher cost. Most people who attend college end up doing so either in local state schools (Many of which only offer 2 yr degrees, some extending to 4) - or the more accessible, and slightly less expensive state schools.

But the reason you'll see the major university style portrayed so often? Honestly, student life in the others is pretty fucking boring comparatively. Since there's limited frat life (if any), very little dorm housing, and often a limited focus on athletics, it tends to be a lot closer to what you'd expect from high school life than anything else.

Of course I only listed 3 major types - there's actually quite a bit more inbetween all of that, some that end up falling into multiple categories. But in the end we'll say this: The "College experience" portrayed in fiction, is often one not seen by a majority of people, since it tends to be limited to a certain type of university that not too many people attend. BUT what is portrayed, is often a lot closer to reality than you might expect - it's just not the reality for a majority of students.
 
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Ezykeyal

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Dude! Amazing job! You have all the reasons to be proud of it! Did you also make the cars? How long did it take to do all this? And, if you don't mind asking, which software do you use to make these environments?
I don't mind, just hope I'm not poluting this thread and going off-topic too much. It took about 6 months. You're absolutely correct in saying it takes a long time and making development unfeasible, so I have to pick my battles carefully. I focus on making the larger and more impactful stuff. The campus grounds are featured all the time in many scenes. Same with the interiors like the dorms and the gym, so its worth spending a bit of time on. I buy all the smaller things like props and cars and use them to dress the scene (making a good car takes forever). I use 3D Studio Max to model assets, Substance Painter and Designer for textures and Unreal Engine 5 where it all comes together and light and render the scenes.
 

Ezykeyal

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It's fantastic. Congratulations. The renderings are amazing too. Is it all UE5? No Daz? And I really liked your game. Outstanding job. The fighting game is quite fun and you seem to know a lot about that. And the characters really shine and look original. You really took your time giving them a unique appearance. Wish you all the luck and success with the game.
The characters originate from DAZ, and I still pose them there. The only downside is a limited range of hairstyles and a lack of male fashion. But I try my best to make them as unique as possible without spending a huge amount of time. Final renders are straight out of UE5. The earlier episodes are a bit ropey, but it gets closer to the quality I want it to be at Episode 3. Glad you enjoyed it, it's difficult to get people to give it a shot and feel what its truly about. ❤
 

Vasin

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Nov 20, 2018
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I've tried Strangers on Paper and I have to say, I really like the writing there.

Usually I'm not a big fan of sad sack protagonists because I find them kind of pathetic. I prefer main characters that have some base level of competence, some pre-existing capability, with the main story conflict challenging and uprooting that instead of just having a meandering doormat that aimlessly wanders through life with no purpose or meaning. I get that the character arc looks more impressive if you start at the rock bottom, but maybe partially, it seems to me like these types of characters are lesser because they are simpler in their structure. That's not to say they don't have a place or are bad characters it's just a preference.

When it comes to this game though, there's this interesting quality to character interactions where they are in this sweet cinematic spot of being just dramatic enough to leave an impression but not too over the top to break immersion. It's greatly enhanced by amazing colour grading and lighting as well as letterboxing to give the game a more film-like appearance. Even copious amounts of closeups work in favour because of high-quality renders and don't look like a way to cop out of posing wide angle shots. There are very few games that convey this immersive feeling of being in the moment and in a lot of cases most VNs barely feel like a step above smashing dolls together with little thought put into posing, lighting etc. Really impressive work.

I also strongly believe that less is more in writing, especially in limited stories like the ones VNs usually try to tell. And the amount of characters proportionately brings down potential story impact as well as limit variance. I long to see someone have the courage to write a VN with a single LI. That, unfortunately, very obviously cuts into marketing aspect. Maybe one day.
 
Jun 16, 2023
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I long to see someone have the courage to write a VN with a single LI
After playing SoP, I really started loving games that had a small LI cast (1 or 2). My favs are: The Artist, A Summer's End, One Night Stand, and Say it Again. I recently played No Expectation...it was soooo good too. I enjoy a good story in any form or genre so I adored Straight!? Avn as well. It was a emotional rollercoaster with awesome storyline and small cast of characters.


If anyone has any other games that only have 1 LI (maybe 2 if it works like SoP where both stories don't mix), I would love to hear em.
 
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5.00 star(s) 8 Votes