- Jan 8, 2020
- 83
- 110
Ok, I'll answer you once, but I really don't intend to get into a longer discussion over tags. If you don't want to play the game, for whatever reasons, that's completely fine. I can totally see not wanting to commit that much time, not wanting to play an RPG with fights, not wanting to play a game with loads of reading and only a few scene images, not wanting to either have to think things through (puzzles, decisions) or needing a walkthrough.Damn... you guys almost make me regret the fact that I have standards.
But, no.
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The underlined ones aren't complete deal breakers, but, truly non enjoyed by me.
The boxed ones are Instant Deal breakers to me.
The rest, could or could not live with.
I don't care how well done and relevant that type of content may be, I, as in me as an autonomous player, will stay away from.
Please read me right, I don't really care what anyone else enjoys, I can only make decisions for myself, and, that type of content, I don't want anything to do with it.
Peace
I just think that deciding not to play the game based upon those tags is moronic.
I'll just comment on the tags you boxed, since they seem to trigger you most.
cheating: This one is straight up wrong. No LI cheats on the MC, at all. Where succubi have sex with others, that is never hidden from the MC.
swinging: As I said in an earlier reply, this is a sex-positive world being portrayed (actually being build by the MC and his allies), and some of the LIs are succubi, for which sex is food. Yes, they will have sex with other people where that makes sense. No, the MC has no problem with that at all. The game spends a lot of time explaining that world view succubi have, and it's a great strength of the MC that he is able to learn and internalize how they think (they have fascinating discussions about it, and there is a whole segment of the game where a theological congress argues about the place of succubi, sex and celibacy in the church!).
mind control: Yup, that is absolutely there. But the MC is not mind controlling any LIs. He spends quite a bit of effort making sure that he is not unduly influencing anybody he has positive relations which. Instead, there is an ally with mind control powers, and the group uses this as a tactical and strategical tool against enemies, as an alternative to killing (it's a limited ressource, and you make decisions at certain points whether to mind control or kill somebody). If you are willing to play games where enemies are killed, I don't see why you wouldn't play one where sometimes mind control is used as an alternative to that.
rape: There is precisely one place where you have the option of letting a rape proceed or stopping it. It happens against an enemy, and doing or not doing it will influence the relationships with your LIs. Stopping it means a tougher fight, so I found it an absolutely valid option (I decided to stop the rape). There is talk about other rapes, because there are wars being fought, in which sex is used as a weapon. None of those rapes are done by you or your allies. (There are questionable scenes in the prologue, but it is very quickly very obvious why that does not count.)
slave: At one point in the game, the MC becomes enslaved. It is an unusual situation, and does not stay that way. There is one enemy who is a slave, and instead of killing her, the MC takes over her slave contract. That is definitely a questionable moral choice, and there are multiple discussions about it with other characters. Yet I absolutely agree that the MC made the right call here - killing her would have been the only other choice. Apart from that, slavery exists in the world, and is a problem the characters grapple with, and try to combat or improve upon.
Overall I want to say that while the MC does make some hard choices which can technically fullfil some of these tags which trigger you, he always does it from the point of view of wanting to improve the world. There is no mindless evil conduct by the MC. Every questionable choice is reflected on after the fact, and has appropriate consequences (e.g. in relationships to allies). And none of those questionable choices are done as cheap thrills for the player. It's always the MC acting as he thinks best, and even he is doing it out of tactical or strategic consideration, not because he wants to get his rocks of.
Over and out.