- Apr 30, 2023
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That was probably my most favorite part of this update.
I absolutely loved the different recollections Daniel and Amy have of their first day at school. Different facts, outfits, personalities and interactions. Daniel remembers Brandon and Samantha as assholes because he's already prejudiced against them, and he remembers Amy as a gorgeous girl with flowing hair. In her memories, though, Brandon and Samantha are sweet, and Amy just looks like a mousy girl wearing overalls. Such lovely contrast!
Unsurprisingly, I agree completelyNothing about the VN feels like it was made "easily". The devs worked really hard and it shows.
In short, loved SoP when I first played it a year ago, and I love it even more now.
My Biggest disappointments (really really good AVNs that went totally south):
- City of Broken Dreamers, Hillside and MIST because the stories went totally south after a while (CoBD after Henry dies; Hillside after Zak is killed; MIST after MC and the girls run away and leave their house); Hillside will never be completed, anyway
- Summer Scent because it will NEVER be completed and the Author is definitely stuck with the story
- Estate: Dominate because it's abandoned even though its scammer dev claims he's still working on it (yeah, whatever).
Thanks for writing that. I thought I was getting pickier over time—well, I am—, but at least I feel better knowing I'm not the only one who thinks CoBD derailed. I don't remember which chapter number was, but I started to lose interest right after they ran away with the girl with special powers (I even forgot her name), and the MC finally hooks up her (and there was a scene with a giant robot attacking them). After that, it indeed becomes a fuckfest with no plot. I even stopped following, but when I saw it was complete, out of curiosity, I decided to check how it went (down). I could barely read it and pressed control, like, 99% of the time. If there are alternative ends, I don't even care to check them.If you guys dropped COBD after chapter 5, I wouldn't recommend giving it another try. Things go clearly downwards from Chapter 8 on, at least in terms of writing. So if you weren't hooked before that point, I'd say don't bother with it. To me, it works as a nice and intriguing game with an open ending at the end of Chapter 7 -or Book 1 for Steam players.
I stopped playing COBD at the exact same spot you mentioned. I think now that I better leave it for a case of extreme boringness and having nothing to do.Thanks for writing that. I thought I was getting pickier over time—well, I am—, but at least I feel better knowing I'm not the only one who thinks CoBD derailed. I don't remember which chapter number was, but I started to lose interest right after they ran away with the girl with special powers (I even forgot her name), and the MC finally hooks up her (and there was a scene with a giant robot attacking them). After that, it indeed becomes a fuckfest with no plot. I even stopped following, but when I saw it was complete, out of curiosity, I decided to check how it went (down). I could barely read it and pressed control, like, 99% of the time. If there are alternative ends, I don't even care to check them.
Ataegina was another game the same happened: amazing part 1, meaningless part 2 and finale. Tales from the Unending Void seems to be following the same path. And Lust Academy never had a brilliant story in the first place, but now it's even worse. I wish developers knew when to stop...
I didn't play the other games Ottoeight mentioned as disappointments except for MIST. I agree that after they leave the house it's not as good as before, but I don't think it's comparable to CoBD or Ategina. At least, in MIST's case, it was almost in the end. Also, MIST was more like a game, so, at least you had things to do. Overall, I think it was a great game and probably in my Top 10 (or even 5) of all time.
Yes! I've seen it, but I didn't have time to try it yet. Seems good, though!I know he has another game in development, that I haven't yet played (The Covenant of Morn or something?). Have you played it? It's been out there for a while now, but I don't know how much content is there and if it's at least as good as its predecessor.
Idk, I think I would've been a little disappointed. The "it's all in their head" trope can be fun, because of the speculations about what's real and what isn't and what were the coincidences that lead us astray. In the end it's still a trope that's pretty eye-roll inducing though, especially if the big reveal is that literally nothing was real.The writer behind the well-liked VN, The Artist, has decided to publish a post-mortem of the game after the developer disappeared.
If you were interested in the game, I strongly recommendYou must be registered to see the links. It has the entire act 2, and the various endings in act 3. It seems I was wrong in most of my theories, but I'm glad to be proven wrong, as what we have here is much smarter and more gripping than what I've had imagined
I can't picture in my head how this was supposed to work out at all and I think it's a massive problem that the plan for the story didn't go beyond "Rowan brought proof". This seems like a major case of all the important stuff happening off screen, a trope we all know and love and eye-roll number three.The player is told he has been unconscious for three days. The player in turn questions why Ava is not present. Rowan says that before he completely lost consciousness, he was tasked with finding her...and now he knows exactly what is going on.
It's difficult for me to identify themes that make it through the whole game in a clear and concise manner, let alone the themes of the art presented in chapter seven. The summary seems to label it as "Modern Art". I guess it's vaguely modern, because of its quirkiness? It's like three pieces depicting what exactly? Eroticism? It doesn't actually get discussed as far as I can tell.Here, the two get into conversations about art, that we'll actually use to speak about the themes of the game.
It's not all in his head, though, is it? Edith is real, and that has always been a big part of the mystery. My theory was that Ava and Edith were both in it together to deceive him for unknown ends. But I think only one of them being real works better because it sows so much confusion, both for the characters and the player.In the end it's still a trope that's pretty eye-roll inducing though, especially if the big reveal is that literally nothing was real.
I assumed she would have a bigger role in act 3, it's just that we don't have the script for it. Without her, several of the planned endings don't work at all.Edith would've been a more effective red herring, but it looks like she wouldn't have played a major role at all, which is disappointing to say the least. It looks like there's only one additional very short scene with her.
She is "just" a tumour, but I'd argue she has all the agency (and not the MC) because it's a character of his psyche, a personification of how he thinks women are, how they should be. He is creating her as he goes along to satisfy his whims, but note how she is the one making every single decision.In the end Ava doesn't actually have any agency or will she could force on the MC, because she's just a tumor.
Idk, I think I would've been a little disappointed. The "it's all in their head" trope can be fun
MC is living in the sham, the ruse, the carefully designed embroiling clutches of a con man - remember the friend is with MC the whole time, manipulating MC and turning his doubts into reality and playing him every step of the way:obviously the MC is unwell
This has been making interesting cinema for decades where total demolition of the antihero we followed along the way is the dessert.It's difficult for me to identify themes that make it through the whole game in a clear and concise manner,
I'm not sure about this. For Ava it was like "Why doesn't she eat/drink? Why are people ignoring her?" Edith never had this type of mystery about her.It's not all in his head, though, is it? Edith is real, and that has always been a big part of the mystery.
I feel like it would've worked better, if Ava was actually entangled with other characters. Imagine the MC having a conversation about her with characters that actually know the real Ava, which apparently would've been a possibility according to one of the endings.My theory was that Ava and Edith were both in it together to deceive him for unknown ends. But I think only one of them being real works better because it sows so much confusion, both for the characters and the player.
Why do you think so? From the summery it looks like she shows up in one of the endings as a potential rebound, but that seems to be it.I assumed she would have a bigger role in act 3, it's just that we don't have the script for it. Without her, several of the planned endings don't work at all.
I don't think that's true at all. In the end she can just get scooped out of his head, which is entirely up to the players' choice.She is "just" a tumour, but I'd argue she has all the agency (and not the MC) because it's a character of his psyche, a personification of how he thinks women are, how they should be. He is creating her as he goes along to satisfy his whims, but note how she is the one making every single decision.
I assumed it wouldn't just be popping in at the hospital, but a larger series of scenes where Edith basically compares notes with MC's family and friend, to see where they all went wrong and missed the signs. Edith isn't just some rando from the speed dating thing. She's been to his place, they've had sex, they've had further contact. At some point, MC loses the thread and which of his memories are "Ava" and which are Edith is left vague - deliberately so, I imagine.Why do you think so? From the summery it looks like she shows up in one of the endings as a potential rebound, but that seems to be it.
I find the "mental health stat" more compelling than you, it seems. I also don't see any of the endings as good or bad, certainly not the "goodest". People have refused tumour resections for minor odds of personality changes, let alone the risk of losing a loved one, however imaginary. Ignorance truly is bliss for many, and getting rid of Ava is not an automatic good.It seems like there would have been some kind of "health" stat for the MC, so I'm guessing Ava could've tricked the MC into an unhealthy lifestyle throughout act 2 and ultimately disable the goodest ending. This maaaaybe shifts the agency away from the player a little, if you squint real hard, but lifestyle choices suddenly being a major game mechanic seems kinda out of left field honestly.
Yes, and he likes it! From his conversation with the sister in act 2:I also don't see how Ava is particularly satisfying the MC's whims. Isn't she teasing and denying him throughout the story?
MC: “To tell you the truth, full cards on the table, she’s infuriating. She teases me, pulls the conversation around in random ways and I can’t seem to get a hold of her in so many ways, but…”
Sister: “But?”
MC: “She makes me feel alive. It’s the best way I can put it. ”
Even there, it's all about his psyche and what he wants from a woman. He doesn't realize it, but he's shaping Ava into his fantasies:I think the art gallery being bondage themed was supposed to emphasize this.
She never gives her opinion before he does, and once he says the above, she takes him to a backroom, poses like "that" and blows him.I know this could say something about a woman’s plight or something, but really all I think about is the kind of woman who would pose like that for me…and how I would tie her up like that.
Started playing the VN a few days ago, after seeing the recommendation here.View attachment 3970364
Simple Beginnings is one of my favourite AVNs, certainly near the top of the list. Chapter 6 is out, and it concludes the first season of the game. I absolutely loved this episode, so here are some disorganized thoughts:
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Right. I liked how this latest chapter fleshed out the parties a bit, and it's good that none of them seem to be omnipotent or have the obvious upper hand.4. My second most favorite part of the VN was definitely the multiple parties involved in the overarching story with conflicting interests, but are not fully aware of the other players.
Don't let Bradford hear you! He's a good man weighed down by entirely too much pain, but he's a sensitive soul that cares about Jenny. He's just too distracted for her sake.I get that this is a dark story, but outside of the new swimming teacher, no one seemed to be a decent human being to me.
I don't know, I actually enjoy a stupid teenager protagonist being... well, stupid It gives the VN some verisimilitude.[On Jenny being too careless] Just to be very clear, I'm not saying she shouldn't be. But it was very frustrating to watch.
It is nice to see some whacky exchanges going anywhere and the fun part of picking and choosing some combos or dialogue options until you run out of ideas and call it quits ... could be exhilirating ... you need to switch off your brain to the entitled maniacs around, even if they are flavourful, patience and the right words to boast them girls does pay off.Playing this MC, I feel emotionally exposed and concerned about his coming loss of innocence
Agreed. Being wanted is not the same as being needed, and the difference is vastly underappreciated.She's my favourite LI, mostly because she fits my general maxim: the woman you need, in literature as in life, is the one who _does not_ need you.
Absolutely... which is why I observed that he is an immature man. He hasn't quite figured out that when he stops fronting and trying to guess want she wants (or give her what she wants) she starts to see something in him.Agreed. Being wanted is not the same as being needed, and the difference is vastly underappreciated.
It's also part of why Becca is such a great foil to Daniel. He's completely enamoured, and holds her on an impossibly high pedestal. He tailors his words and actions to what he thinks she would like. Still, he isn't fake or deceptive about it. Too eager, certainly, but she can see that he's a decent guy.
Fully agreed. The dev knows exactly what to show the audience, and when to show it.There is rarely any exposition, and we just discover the world through character interactions over time. Always the sign of a competent writer, I think.
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Right. I liked how this latest chapter fleshed out the parties a bit, and it's good that none of them seem to be omnipotent or have the obvious upper hand.
Yeah, I'm aware that both my nitpicks are not the most reasonable ones Especially the one about Jenny acting stupid.I will disagree on two minor points, though.
Don't let Bradford hear you! He's a good man weighed down by entirely too much pain, but he's a sensitive soul that cares about Jenny. He's just too distracted for her sake.
I don't know, I actually enjoy a stupid teenager protagonist being... well, stupid It gives the VN some verisimilitude.