We've talked quite a bit about LI agency on this thread, and on that topic, there is a
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on Eurogamer with the Obsidian's game director for Awoved:
She also has some good criticism of "love points" in games:
I realize this isn't always possible for VN devs with no real budget, but it feels like most VN devs who claim to be "into romance" don't even care about these issues. Not even on an abstract level. For example, if your game has the protagonist successfully pursue a love interest, you
should be able to explain - to a reasonable degree - why the LI is interested in the hero, not just vice versa. ~95% of VNs would fail to do so :/