Sorry, one more thing I want to comment here...
So, with apologies to the regulars on this thread who have already picked over LDNA Episode 4, I'll chip in, too. I wanted to hold back until I'd played it, thought about the episode a bit, and started a couple new playthroughs from the beginning.
While I can see why this episode was so off-putting -- or disgusting -- for many players, and I still have my doubts about both Impious's plans and ability to see this story through, in a meaningful way, to the end... overall, I think it's a fantastic, albeit imperfect, effort. Let me say a few words about 'why' before I get to the twist itself.
There are certain things that I dislike intensely about most AVNs:
1)
Gary Stu MCs, which provide comfortable wish-fulfillment for self-inserting players. There's nothing wrong with these sorts of games, but I've long wanted something more challenging. For the first chapter or two, Impious, I thought you'd fallen in to that trap. But, oh man, you had something else in mind.
2)
The lack of a sense of jeopardy. While the LDNA MC isn't especially vulnerable in physical terms (although he's hardly invulnerable), psychologically, he's clearly hanging on by a very thin thread... one that is getting thinner by the episode. As a player, I feel very responsible for keeping him from tipping over into the darkness. My guess is that the physical menace is poised to get worse as well.
3)
Illusory choices or choices that don't matter. That certainly is not the case in this game.
4)
'Porn logic' or prurient adult scenes that don't serve the story. There's almost none of that in your game -- including, I would argue -- in the 'twist' on one path.
The common feature of my four big 'dislikes' is that they all tend to increase the audience for an AVN -- but in ways that usually produce contortions that rob the story of integrity and emotional resonance. They make the game feel 'fake' or as a device for porn delivery.
Now, let's deal with the Big One:
I find incest revolting and do not play games that feature it as a fetish. But... this game does not treat it that way, at all. It is used as a tragic device that triples down on the MC's vulnerability and sense of emotional jeopardy. If, on three of the four LI paths he's teetering on the brink, on that one, he starts to fall.
I certainly understand why players are complaining about being blindsided... and we were. But, it's also true that Chekhov's gun was loaded and on the table from the beginning. We just didn't notice it.
In addition to the horrific
father-daughter rape case, there was the
long discussion of why even consensual incest between adults is terrible and should be illegal in the bar scene in Chapter 1. Finally, there's Jamie herself. She's
the closest thing that the MC has to a little sister... and the main reason he can't see himself dating her, is that he continues to see her that way..
So the signs were there... we just weren't looking. Just as in one of the greatest movies of all time
_Chinatown_ the true horror of that incestuous situation appears suddenly, albeit with some ominous hints. it's not fair to blame the dev for the fact we were surprised. We were _meant_ to be surprised.
But, Impious... "you are not a Jedi, yet" -- or, rather, 'you are not Robert Towne, yet.' I have some big concerns:
- You saved an Act V-type tragic revelation for the end of Act II or III. I'm not sure that works... or at least, it's going to be tough to manage.
- While I broadly disagree with jufot's initial negative reaction to the new chapter, he's right about Colleen. I don't think that landed as intended, primarily because we (the players) did not get to know her enough. I understand exactly what you were trying to do... but the MC's feelings and reactions were a bit ahead of the players', for understandable reasons. He (the MC) has a psychological need that we (the players) don't have. We needed a bit more time to understand the MC's perspective, and empathise fully with him.
- Do you really have the chutzpah to tell a tragic story... in an AVN? Really?
I have some other quibbles, as well. But... overall, I found this chapter to be a very brave move on your part, Dev: both in the 'Florida man' sense of brave (it's probably financial poison) and in the gutsy, admirable sense.
We complain constantly, on this thread, about devs playing for a mass audience, and distorting the stories they want to tell for financial reasons or to earn a bit of on-line stroking. Impious certainly hasn't done that. My virtual hat is off to him; I want to see where he takes this tale.