GershGersh
New Member
- Feb 12, 2023
- 7
- 23
I'm glad to hear you have had a taste of the three outcomes and now that just leaves the holy grail of outcomes- having a baby named after you, and you can finally retire; nothing left to accomplish.I am fortunate enough to not need to make a living from this (though our games are Mortze's sole source of income, so I can't ignore the money entirely). Since I don't need them to pay the rent, I'm free to make games that I want to play, and I focus on that above large audiences.
I'd be happy if a lot of people enjoyed my games, but I'm not willing to make games I don't like to chase that kind of "success."
Since I'm doing story games about adults in a field driven by porn logic games about high school students, I don't expect to appeal to a large audience. (That said, the original "Getting to know Christine" has been played by a million people.)
I have had (a smallish number of) people tell me that my games have had a large (positive) impact on them. That always makes me extremely happy.
I'm pretty sure that if I had to actively choose between "popular but not memorable" and "super impactful to 100 people" I'd choose the latter. But, again, I'm not making that choice. My choice is to make games I personally enjoy. Everything else falls out of that.
All that said, I really enjoy people talking at length about my games. I used to get that more in the old days on Sharks Lagoon.
Tlaero
Its so obvious i didn't even consider it, to make games you would enjoy playing. It makes a lot of sense as a starting point. i'd always believed that stories or art in general is an ethereal viral infection, and you're forced by some ghost to translate the unkown into the physical or you would die. Making things you enjoy is a much much better way to go about things.
I dont know why i was fixated on the idea that you had stopped making games until i finished LCFK last night and got to the post scene. This has to be the most active retirement return run ever, looks like i have a helluvalot more games to play this week or maybe month... Yay!Thank you for playing! There have been a number of things in the Elsaverse since the Omnibus. Links to all of them are here:You must be registered to see the links
Tlaero
Hand drawn? Now i'm really looking forward to your game. You better have some reliable wrist guards for 10 years of gamesFirst off, thank you for your kind words. Though, since it's all hand drawn, I'm betting it'd take me decades to release 10 games lol
Secondly, I would mostly answer the question the same way as Tlaero . I don't do AVNs for a living, which frees me up to do whatever I feel like. Which means I doubt any of the games I have in mind will appeal to many people, including the one I'm developing first. But I would obviously prefer to deeply impact ten people than to mildly entertain a hundred thousand. Who wouldn't?
And obviously I'd love for people to be so into something I made that they were pages upon pages of theories and discussion about it. Again, who wouldn't? That's a no brainer lol.
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Now, i dont want to hijack this thread to what seems to be more a development related direction, i may create one if the courage catches me just right. But thank you both so much for your answers and indulging my selfish curiosity. I didnt think i would get such wonderful insight when i first posted. I really appreciates you.
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In order to earn my keep here let me throw in a recommendation. Have any of you played DiscipleOfVirginia games- Of Birds And Bees and Holly Smiles At The End? They make me think there should be some sort of honorable mention section to the list for games that are well written, well paced, phenomenal art, but with an ever so slightly weird direction (If slight could be used to mean extreme). The bizarre, the strange, the absurd and maybe even the scary. These two games especially have a beautiful coherence to the incoherence- think David Wong, Carlton Mellick III and/or David Lynch.