The closest I could possibly get to having rape be in one of my games would be a backstory for one of the characters being raped in the past and the MC needing to be thoughtful and caring to help her heal. Like you, jufot, I would be completely turned off by actual rape scenes in a game.
I agree 100%: non-consensual situations are an absolute turnoff... unless they are handled non-gratuitously and sensitively in the manner you suggest: i.e. in order to understand a character's past experiences and current behavior. (This is one of many reasons why I love _Hillside_.)
This brings up an age old debate, though.
If someone can learn to be good by playing a good game, then can't someone learn to be bad by playing a bad game? If someone plays a game where they support someone going through a bad time and that makes them feel good inside, so they try to be more supportive in real life, who's to say that playing a bad game couldn't have a negative effect?
Really thoughtful questions, Tlaero... it's no wonder that a key leitmotif in all of your games is empathy.
I believe that art induces a sort of 'resonance' -- in which the creator's intent produces a sort of emotional response from the reader/observer/watcher... a bit like a tuning fork for a musician. The resonance is not precise; as you well know, it might not even correspond with the artist's intent! Moreover, it requires a sort of sympathetic understanding and translation into the observer's range of emotion or experience: a viewer of a painting depicting a joyful scene, who has never experienced joy, will not feel joy.
This is a rather long way of saying that I don't think creative expressions depicting violence or rape creates violent psychos or rapists: you aren't going to start hacking away at people with a machete because of your affinity for zombie films. If the violence you're witnessing isn't resonating with you that way, it doesn't matter how many zombie games you play.
I do think that gratuitous depictions of violence or non-consent might resonate in a very scary way with a small number of people who are _already_ attracted to such acts... but I don't think those depictions made them that way or determine those actions. Rather, they are resonating with something in the observer that is already twisted.
Your games, on the other hand, show representations of strength, resilience and overcoming trauma. Virtually all people who live long enough will have very negative experiences at some point; thus, your games resonate with many hurting people.
I don't think your stories make these people 'better' per se, rather, they resonate in a manner that reminds some of your players who they are: that they can be strong, and resilient, and beautiful.
Does that make sense?
Now I'm going to sound really soppy: but I love your games for the same reason I love this thread. Because, even in the wretched den of scum and villany that is F95, people like you and jufot are there to be found. And that is an encouraging thought...