That is pretty much the best "base model" for cheap money i could find (and work with). I am not really happy with it either ... it is a tad too much unrealism. But then again, i did not wanted high quality realism either for the esthetics.My sister had a doll that looked more or less like Ivy some 45 years ago....?
was a cheapo Barbie-clone and well, that´s actually a good thing to me
so i will eagerly await the next updates, but....as i played, i don´t know if i found "everything" that´s in there for now,
is there (or will there be) any possibility to find out ?
oh yes, and the outfits are weird....but that will change i suppose.
Besides NTR, i will be trying to pretty much do whatever my brain can think of, given it is somewhat logical to the whole scenario.AdultNest May i ask which kinks you want to include or where you draw a line in terms of kinks so that people can give you more ideas for events and so on. Congrats on your first release and lots of fun with developing the game
I don't have a lesbian storyline planned yet.I'm wondering what type of content the game will have. Can you play lesbian only? Will you be harassed and be able to fight back? Is this just another victim simulator?
But I might actually try to do one if I think about it only I'm not really involved in it, gender-wise. So it would probably be a very bad storyline.
Harassment will be a thing, given the genre. But combat in classic RPG maker fashion probably won't be there.
See developer notes:View attachment 3350562
As a little girl, I once managed to swap my shoes on the left and right and didn't notice until someone told me. Even today I still manage to walk around in different socks every now and then. But even I have never managed to present a shoe and a sandal to the public at the same time.
- Better image generation by using the z-buffer instead of comparing to the base mesh (currently there are some rendering errors due to light scattering)
I've already come up against a few obstacles .... It's still easier than learning GoDot from scratch and offers some basic tilesets i needed.I love the style! But RPGM is a tough pill to swallow. It takes a really good game to overcome that. (now excuse me while I go play the new update for Demon Deals.)
But i do agree on that statement.
The "realism" tasks are a little more "special", if at all, as is typical of the genreFirst impression: the girl looks a bit like barbie doll? I don't know if it's good or bad, kind of interesting, I don't mind.
Second impression: after reading Developer Notes - it looks really cool! (especially if pregnancy well implemented)
Right now I doubt there is content worthwile to play, but I keep thumb up on this one!
I don't have story ideas, but I suggest to not put too much real life realism tasks - it's boring...
See developer notes:RENDER ERROR - when one foot protrudes before the shoe. I saw it many times with 3D render engines since it's only pixel bitmaps and there is no real physics, so it's up to operator to adjust what should be visible - time consuming.
- Better image generation by using the z-buffer instead of comparing to the base mesh (currently there are some rendering errors due to light scattering)
- \img\pictures\crouch_pickup\base.png
- \img\pictures\crouch_pickup\s2.png
- \img\pictures\crouch_pickup\ob1.png
H-Stats are one of the things I have in mind for a future update. But for now, figuring out how to create a custom dialog in RPG Maker needs to be done before then.Put some shota and H stats please!