dikau
Member
- Dec 16, 2019
- 319
- 284
yeah ... I was just guessing for the family diner, and true it could be anything that running background that upping the conflict.Naah, since I wasn't sure about crashes and how the game will handle the past event I've just set the time not before the 21:00 (so when the dinner ended), however some variable got kicked in, perhaps a -1 somehow happen to be a -100 (idk if there's the variable "empty bed"), the game should't have multiplier in that specific case but who know..
I always check the conflict meter whenever I messes with the time.