a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,535
17,030
LEAVING THE DOOR OPEN AND PEEING HELPS THE MOM TO COME AROUNQUICKER, TOO.

AFTER A WHILE SHE WILL DO SEX AT THE STATION
At the time that I posted that it was almost 4 years ago and it was true then, now things have changed.
Please look at the posting dates and if there more than 6 months ago do not include them in post because time does move on.
 
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Reactions: Snugglepuff

w5c33k

New Member
May 7, 2017
4
0
I got problem, i cannot launch game anymore.
I downloaded many versions and everytime theres new log file and nothing happens

Log notepad file :
Bootstrap to the start of init.init. took 0.04s
Early init. took 0.00s
Loader init. took 0.05s
Loading error handling. took 0.15s
Loading script. took 2.19s
 

InitialMagic

New Member
Dec 15, 2018
5
1
A BIT MORE COMPLETE CHEAT MOD. CREDIT GOES TO ALL THOSE WHO CAME BEFORE THIS!!! SAVE AS CHEAT MOD 2. MY FIRST TRY, IT WORKS FOR ME BUT USE AT YOUR OWN RISK


init 999 python:
#Enable console
config.console = True
# Define function to open the menu
def EnableCheatMenu():
renpy.call_in_new_context('ShowCheatMenu')
config.keymap['CheatMenuBind'] = ['K_k']
#Enable fast console
config.keymap['console'].append('K_l')
config.underlay.append(renpy.Keymap(CheatMenuBind=EnableCheatMenu))
#<VariableToFile>
label ShowCheatMenu:
jump CheatMenu
label CheatMenu:
menu:
"Modeling Job":
if PStudioTask.MilfModeling.Times <= 0:
pass
else:
$ PStudioTask.NaughtyPath.Parent.MilfModeling.State = 1
$ ModelingWork.LastXShopWorkDate = 0
"Therapy Reset":
if KeepFamilyTask.Shrink.Date == GData.Date :
pass
else:
$ KeepFamilyTask.Shrink.Date = 0
"Motel Upgrades":
if MotelAltRoom.ReservedUntil <= 0:
pass
else:
$ MotelMyRoom.SingleBedReservedUntil = 99999
$ MotelMyRoom.AduldTVReservedUntil = 99999
$ MotelGirlsRoom.AduldTVReservedUntil = 99999
$ MotelMyBath.BrokenLockReservedUntil = 99999
$ MotelGirlsBath.BrokenLockReservedUntil = 99999
$ MotelAltRoom.ReservedUntil = 99999
"WTF Do I do Mode":
if PDebug == False :
$ PDebug = True
else:
$ PDebug = False
init 10 python:
config.overlay_screens.append("cheats")

screen cheats:
zorder 999

if GData.Time > 0 :
key "K_MINUS" action SetVariable("GData.Time", GData.Time-1)
else:
pass
if GData.Time < 23 :
key "K_EQUALS" action SetVariable("GData.Time", GData.Time+1)
else:
pass

$ Player.Money = 50000
$ Player.Energy.Value = 100
$ Player.Energy.Max = 100
$ Relations['Mom', 'OldSis'].conflict.Value = 0
$ Relations['Mom', 'YoungSis'].conflict.Value = 0
$ Relations['OldSis', 'Mom'].conflict.Value = 0
$ Relations['OldSis', 'YoungSis'].conflict.Value = 0
$ Relations['YoungSis', 'Mom'].conflict.Value = 0
$ Relations['YoungSis', 'OldSis'].conflict.Value = 0
$ Relations['YoungSis'].conflict.Value = 0
$ Relations['Mom'].conflict.Value = 0
$ Relations['OldSis'].conflict.Value = 0
$ Relations['Mom'].opinion.Value = 900
$ Relations['OldSis'].opinion.Value = 900
$ Relations['YoungSis'].opinion.Value = 900
$ Relations['FGran'].opinion.Value = 900
$ Relations['BankManager'].opinion.Value = 900
$ Relations['DinerManager'].opinion.Value = 900
$ Relations['Father'].opinion.Value = 900
$ Relations['FatCop'].opinion.Value = 900
$ Relations['FLawyer'].opinion.Value = 900
$ Relations['FLawSecretary'].opinion.Value = 900
$ Relations['HotCop'].opinion.Value = 900
$ Relations['Judge'].opinion.Value = 900
$ Relations['LitTeacher'].opinion.Value = 900
$ Relations['MAunt'].opinion.Value = 900
$ Relations['MotelManager'].opinion.Value = 900
$ Relations['NeighBoy'].opinion.Value = 900
$ Relations['NeighCheerl'].opinion.Value = 900
$ Relations['NeighMom'].opinion.Value = 900
$ Relations['OSFriend'].opinion.Value = 900
$ Relations['PGrapher'].opinion.Value = 900
$ Relations['Principal'].opinion.Value = 900
$ Relations['SluttyMaid'].opinion.Value = 900
$ Relations['SMom'].opinion.Value = 900
$ Relations['StepOS'].opinion.Value = 900
$ Relations['StepYS'].opinion.Value = 900
$ Relations['XShopOwner'].opinion.Value = 900
$ Relations['OSfriend'].opinion.Value = 900
$ Relations['PETeacher'].opinion.Value = 900
$ Relations['NeighCheerl'].allure.Value=5000
$ Relations["Mom"].allure.Value=5000
$ Relations["MAunt"].allure.Value=5000
$ Relations["FLawyer"].allure.Value=5000
$ Relations["FLawSecretary"].allure.Value=5000
$ Relations["HotCop"].allure.Value=5000
$ Relations["Judge"].allure.Value=5000
$ Relations["LitTeacher"].allure.Value=5000
$ Relations["NeighCheerl"].allure.Value=5000
$ Relations["NeighMom"].allure.Value=5000
$ Relations["OldSis"].allure.Value=5000
$ Relations["OSfriend"].allure.Value=5000
$ Relations["PETeacher"].allure.Value=5000
$ Relations["PGrapher"].allure.Value=5000
$ Relations["Principal"].allure.Value=5000
$ Relations["SluttyMaid"].allure.Value=5000
$ Relations["SMom"].allure.Value=5000
$ Relations["StepOS"].allure.Value=5000
$ Relations["StepYS"].allure.Value=5000
$ Relations["YoungSis"].allure.Value=5000
$ Relations["FGran"].allure.Value=5000
$ Relations["MGran"].allure.Value=5000
$ Relations["MotelManager"].allure.Value=5000
$ SchoolAttendanceTask.Attendance = 100
# Modeling Hotkey

if PStudioTask.MilfModeling.Times <= 0:
pass
else:
key "K_u" action SetVariable("PStudioTask.NaughtyPath.Parent.MilfModeling.State", 1), SetVariable("ModelingWork.LastXShopWorkDate", 0)

# Debug Mode Hotkey

if PDebug == False :
key "K_y" action SetVariable("PDebug", True)
else:
key "K_y" action SetVariable("PDebug", False)


init 998 python:
def PlayerSleepsAction():
global ExitEffect
ExitEffect = "SleepEffectExitLabel"
Location = ObjectsList.get(Player.Destination)
if Location:
Location.GenerateSleepingEvent()
if len(GData.EventsQueue) > 0:
return

if (Player.State & States.Sleeping):
if Player.Energy.GetZeroCenteredPower() >= 100000.95:
Player.State = 0
else:
GData.ProgressTime()
if Player.SleepsTill == GData.Time:
Player.State = 0
if (Player.State & States.Sleeping) == 0:
GData.EventsQueue.append("PlayerWakeUpLabel")
return

init 997 python:
def RemItemFromPlayer(ItmObj, Notify = True):
if Player.Items.get(ItmObj.ObjName) <= 0:
return False
Player.Items[ItmObj.ObjName] -= 0
if Player.Items[ItmObj.ObjName] <= 0:
Player.Items.pop(ItmObj.ObjName, None)
AddNotify( _("{} lost").format(ItmObj.Name))
return True

init 996 python:
def SchoolAttendanceClassesConditionSetState(state, object):
if state == QuestStates.Finished:
SchoolAttendanceTask.Record.append(1)
elif state == QuestStates.Failed:
SchoolAttendanceTask.Record.append(1)
ConditionClass.SetState(object, state)

def SchoolAttendanceTaskSetState(state):
QuestClass.SetState(SchoolAttendanceTask, state)
if state == QuestStates.Failed:
pass

init 995 python:
def FLawSecrCulpritCalcNextActivity():
qcond = LawSecrCulpritTask.NextActivity
qcond.NextDate = GData.Date + 1
dst = GData.RandomInt(1, 3)
if dst == 1:
qcond.NextDest = "ResidentialArea"
elif dst == 2:
qcond.NextDest = "AdministrativeCenter"
else:
qcond.NextDest = "Downtown"
Where do we enter this?
 

WCold

Active Member
Aug 17, 2016
619
450
I got problem, i cannot launch game anymore.
I downloaded many versions and everytime theres new log file and nothing happens

Log notepad file :
Bootstrap to the start of init.init. took 0.04s
Early init. took 0.00s
Loader init. took 0.05s
Loading error handling. took 0.15s
Loading script. took 2.19s
Try to delete both "persistent" files from "save" folder and "%APPDATA%\RenPy\StraitenedTimes-1556023370" folder
 

CbunnySwtor

Member
Jul 18, 2024
123
339
Thanks although the RoadsideDiner.Work.State = WorkStates.Proposed didn't seem to do anything for me although it didn't give any like invalid command I switched the proposed to working and that seems to have worked. Just incase I also talked to the manager just to make fully sure had job back
RoadsideDiner.Work.State = WorkStates.Proposed resets the "you got fired flag" so you don't have to wait 7-10 days to ask for the job again. You still have to talk to the manager again to get the job.

RoadsideDiner.Work.State = WorkStates.Working would "work" because none of the "are you hired" checks are looking for that state. Going this route skips a lot of assignment steps done when you are hired and also get cleared with you get fired. No idea if that's gonna cause you grief in the long run.

RoadsideDiner.Work.State & WorkStates.Fired =0 is a bitwise comparison operator (&) and an assignment operator (=) trying to work together. It's going to throw an expected statement error because of that.
 
3.70 star(s) 185 Votes