SuperMaxo

Well-Known Member
Nov 3, 2017
1,035
833
I think it's just a conversation when going to bed with her. Chances are you've seen it, but didn't get any allure, because the cap at which «you're past that» is rather low
 

yamabear

Member
Dec 27, 2020
239
101
I am changing some things in it, but as of right now, it appears to work just fine.
The changes I'm thinking of implementing:
Change the money buttons to a single slider.
button to toggle the visibility of the "Reset the Women" button on the main screen
button to change the alpha of that same button. Make it more or less see-through
individual item sliders
attendance setting so you can adjust it up and down as you'd like to trigger those scenes that require less than 100% attendance

If anyone has anything they want to see in it, let me know.

Just for your information and attention. For obvious reasons, I don't see the need for correction.

By activating Ren or PETeacher's RGNs before 11pm you generate an effective and in my case, a happy convenient "groundhog day". The calendar doesn't change, but your actions during it are processed.

In other words, what I had previously asked you, remember? (e.g.: RNG activities (?) of Ava or Sophie (or even Lauren), was indirectly met. And together with pause time a greater elastic effect.:love:

End or avoid "groundhog day"? Activate the RNG after midnight or continue with another event after midnight
 

Jiggsaw

Member
Oct 21, 2016
118
35
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/cTmpFix61.1.rpy", line 456, in script
    init -1 python:
  File "game/cTmpFix61.1.rpy", line 457, in <module>
    ImageHolder.RegisterAnimation(videoname = "motel_qroom_peteach_hj_prot_close_movie", Holder = "images/School/PEteach/motel/qroom_peteach_hj_prot_close_holder.jpg")
  File "game/GameObject.rpy", line 54, in RegisterAnimation
NameError: global name 'PTest' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/cTmpFix61.1.rpy", line 456, in script
    init -1 python:
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/cTmpFix61.1.rpy", line 457, in <module>
    ImageHolder.RegisterAnimation(videoname = "motel_qroom_peteach_hj_prot_close_movie", Holder = "images/School/PEteach/motel/qroom_peteach_hj_prot_close_holder.jpg")
  File "game/GameObject.rpy", line 54, in RegisterAnimation
NameError: global name 'PTest' is not defined

Windows-10-10.0.26100 AMD64
Ren'Py 7.6.1.23060707
Straitened Times 0.62.0
Sat Jun 14 22:05:54 2025

great start
 

CbunnySwtor

Member
Jul 18, 2024
191
443
Just for your information and attention. For obvious reasons, I don't see the need for correction.

By activating Ren or PETeacher's RGNs before 11pm you generate an effective and in my case, a happy convenient "groundhog day". The calendar doesn't change, but your actions during it are processed.

In other words, what I had previously asked you, remember? (e.g.: RNG activities (?) of Ava or Sophie (or even Lauren), was indirectly met. And together with pause time a greater elastic effect.:love:

End or avoid "groundhog day"? Activate the RNG after midnight or continue with another event after midnight
I'll add a second button for each of those. It'll advance the day, set time to 0 and launch the event.
 
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Reactions: komkomass

yamabear

Member
Dec 27, 2020
239
101
I'll add a second button for each of those. It'll advance the day, set time to 0 and launch the event.



Just so I don't change from this :love: to this :cry:or consequently to this :mad:(for the first time in relation to your work and mod).

The easy "groundhog day" option will still be active, right?(y)

I remember that it was you who noticed that the request was complex and had no interest in going deeper into it... However, without "going deeper", you managed to do it,

As for your replay: 10/10 (or 11/10),
And now with the active text characteristic of the event, I reinforce the observation that they (replay) can also effectively be used as RNGs (identified) for gameplay development and use in the game.

And finally, for the RNGs, allow or enable the Quick Menu on them.
 
Last edited:

PopoMeow

New Member
Mar 4, 2021
9
12
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scrs_game_menus.rpy", line 776, in __call__
AttributeError: 'GameData' object has no attribute 'ProgressTimeC'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3579, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4540, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1401, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1401, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 1138, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1071, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 375, in run
    return action(*args, **kwargs)
  File "game/scrs_game_menus.rpy", line 776, in __call__
  File "renpy/loadsave.py", line 812, in load
    roots, log = loads(log_data)
  File "renpy/compat/pickle.py", line 45, in loads
    return cPickle.loads(s)
  File "renpy/python.py", line 1197, in method_unpickle
    return getattr(obj, name)
AttributeError: 'GameData' object has no attribute 'ProgressTimeC'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.1.23060707
Straitened Times 0.62.0
Sun Jun 15 08:24:47 2025
what happen? :(
 

CbunnySwtor

Member
Jul 18, 2024
191
443
Code:
AttributeError: 'GameData' object has no attribute 'ProgressTimeC'
what happen? :(
ProgressTimeC is the method in my cheat mod that is used to bypass the time progression. A guess: You are using a save from a game that used the cheat mod, and now you've either removed the mod or didn't add it to the new version directory.

If that's the case, just copy the cheat mod from your old dir, or download it again, and you'll be fine.
 
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PopoMeow

New Member
Mar 4, 2021
9
12
ProgressTimeC is the method in my cheat mod that is used to bypass the time progression. A guess: You are using a save from a game that used the cheat mod, and now you've either removed the mod or didn't add it to the new version directory.

If that's the case, just copy the cheat mod from your old dir, or download it again, and you'll be fine.
Unfortunately, its still didnt work sir.
The error code its still the same. Its alright, i will start a new game from beginning.
Thank you for the replies. :D
 
3.70 star(s) 191 Votes