yamabear

Member
Dec 27, 2020
286
116
167
I'll add a second button for each of those. It'll advance the day, set time to 0 and launch the event.



Just so I don't change from this :love: to this :cry:or consequently to this :mad:(for the first time in relation to your work and mod).

The easy "groundhog day" option will still be active, right?(y)

I remember that it was you who noticed that the request was complex and had no interest in going deeper into it... However, without "going deeper", you managed to do it,

As for your replay: 10/10 (or 11/10),
And now with the active text characteristic of the event, I reinforce the observation that they (replay) can also effectively be used as RNGs (identified) for gameplay development and use in the game.

And finally, for the RNGs, allow or enable the Quick Menu on them.
 
Last edited:

PopoMeow

New Member
Mar 4, 2021
9
12
13
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scrs_game_menus.rpy", line 776, in __call__
AttributeError: 'GameData' object has no attribute 'ProgressTimeC'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3579, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4540, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1401, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1401, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 1138, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1071, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 375, in run
    return action(*args, **kwargs)
  File "game/scrs_game_menus.rpy", line 776, in __call__
  File "renpy/loadsave.py", line 812, in load
    roots, log = loads(log_data)
  File "renpy/compat/pickle.py", line 45, in loads
    return cPickle.loads(s)
  File "renpy/python.py", line 1197, in method_unpickle
    return getattr(obj, name)
AttributeError: 'GameData' object has no attribute 'ProgressTimeC'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.1.23060707
Straitened Times 0.62.0
Sun Jun 15 08:24:47 2025
what happen? :(
 

CbunnySwtor

Member
Jul 18, 2024
281
693
171
Code:
AttributeError: 'GameData' object has no attribute 'ProgressTimeC'
what happen? :(
ProgressTimeC is the method in my cheat mod that is used to bypass the time progression. A guess: You are using a save from a game that used the cheat mod, and now you've either removed the mod or didn't add it to the new version directory.

If that's the case, just copy the cheat mod from your old dir, or download it again, and you'll be fine.
 
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PopoMeow

New Member
Mar 4, 2021
9
12
13
ProgressTimeC is the method in my cheat mod that is used to bypass the time progression. A guess: You are using a save from a game that used the cheat mod, and now you've either removed the mod or didn't add it to the new version directory.

If that's the case, just copy the cheat mod from your old dir, or download it again, and you'll be fine.
Unfortunately, its still didnt work sir.
The error code its still the same. Its alright, i will start a new game from beginning.
Thank you for the replies. :D
 

Overdrive416

New Member
Nov 24, 2024
8
3
71
judge fuck in courtroom is important to give testimony under oath and to answer questions from the lawyer and prosecutor - of course is end of game
I got to the questions, and is there a specific order to answer them or...? cause i think i tried most of the combinations
 

Mister Hentai

Member
Mar 22, 2022
271
323
186
to be honest, I lost interest in this game.

Edit: I also had 3 games release for me on steam, 1 last week and 2 this week, been playing the fuck out of stellar blade on pc, even though i lost interest, a few people did ask nicely, so i am pushing myself through it, but one day i will stop updating it.

View attachment 4940476
Stellar Blade is amazing enough on console, so pc must be incredible
 
3.70 star(s) 208 Votes