Skazko4nik
New Member
- Aug 7, 2023
- 3
- 11
- 113
Вопрос для новичков, но... как применить файл сохранения к игре?
[/ЦИТИРОВАТЬ]
add the save file to game=saves, go to the game download, and look for this file 1-1
Вопрос для новичков, но... как применить файл сохранения к игре?
[/ЦИТИРОВАТЬ]
add the save file to game=saves, go to the game download, and look for this file 1-1
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 479, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'WalkthroughContent'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4543, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1403, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 281, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1179, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 1142, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1075, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 372, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 379, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 479, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 815, in load
roots, log = loads(log_data)
File "renpy/compat/pickle.py", line 45, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'WalkthroughContent'
Windows-10-10.0.26100 AMD64
Ren'Py 7.6.3.23091805
Straitened Times 0.66.0
Wed Oct 15 15:19:48 2025
Apparently, you had a mod installed when you made your save, and now you're trying to load it while that mod is no longer installedI can't use my save.
How to fix it?
[/CODE]Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 479, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'WalkthroughContent' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4543, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 53, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 770, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1403, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 1142, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 1075, in handle_click rv = run(action) File "renpy/display/behavior.py", line 372, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 379, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 479, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 815, in load roots, log = loads(log_data) File "renpy/compat/pickle.py", line 45, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'WalkthroughContent' Windows-10-10.0.26100 AMD64 Ren'Py 7.6.3.23091805 Straitened Times 0.66.0 Wed Oct 15 15:19:48 2025
u purchase everyting for rooms from the hotel manager in the reception , the conflict is automatic and u just need to change who u share room with from time to time or get the cheat mod and u can reset the conflict and relations whenever u want , as for the bed i think u just need to progressI am a little confused about a few things (Just started playing):
1) Sharing room with Lily is increasing conflict by 4.30. Does that mean sharing room with Lily is not possible?
2) Shared the bed by 0.50. I don't know why this happens despite MC and Lily sleeps on different bed.
3) How to purchase the adult TV staffs and from where?
4) Also conflict between Holy mother and Jill is at 94.6? How? Why?
This is causing my game to be over - 4th one.
Can anyone help me understand how the game mechanics work?
Yes, at 19.00 everyday.You need to swap rooms with the girls occasionally, you rotate through all 3 at the start until you get less conflict later and can do pretty much whatever. Are you going to the evening meals.
1,2,4) As for conflicts, as they happen in all families; change who stays in the room often, interact with them, go to family dinners, give gifts (money), and so on. It's the same for restaurant work (or school): if you don't show up, they'll fire you after a while (at school, not going to class lowers your grade). Sometimes I think it's more of a management game.I am a little confused about a few things (Just started playing):
1) Sharing room with Lily is increasing conflict by 4.30. Does that mean sharing room with Lily is not possible?
2) Shared the bed by 0.50. I don't know why this happens despite MC and Lily sleeps on different bed.
3) How to purchase the adult TV staffs and from where?
4) Also conflict between Holy mother and Jill is at 94.6? How? Why?
This is causing my game to be over - 4th one.
Can anyone help me understand how the game mechanics work?
It wouldn't make sense in my opinion, especially since many parts are undoubtedly tied to the development of personal stories. You don't discover certain events unless you continue their stories. Consider that when they're all in love, personal conflicts diminish (it seems to me).Just one more thing, is it possible to keep just one girl as love interest and others as platonic or friends?
Since I also had this conflict problem, because I never went to check the statistics on my phone about the relationships between family members, I made a little cheat/info. OK ! (if all goes well) which becomes KO ! if the conflicts rise above 70 between all family members (you, mother, sisters, aunt), always clearly visible on the screen and if you press it (since it's a cheatYes, at 19.00 everyday.
Shift +OSince I also had this conflict problem, because I never went to check the statistics on my phone about the relationships between family members, I made a little cheat/info. OK ! (if all goes well) which becomes KO ! if the conflicts rise above 70 between all family members (you, mother, sisters, aunt), always clearly visible on the screen and if you press it (since it's a cheat) it brings the conflicts to 0. Naturally you can edit it and increase or decrease the conflict level as you like.
nope. it is older scene. I think the new one is . Go Motel Manager - Spend time with mom or aunt doesn't matter. So go motel lobby at 21:00 or 22:00 maybe 23:00 i dont remember. Just you have to see tasha in lobby. Then go forward with. There is no so much choice i think.Scene with Tasha falling off a chair while she is cleaning in the afternoon.