- Jan 18, 2020
- 1,453
- 4,299
I appreciate that.Pixel art is good.
I mean, I was planning on adding a gallery towards the end of development but it might be better idea to add it sooner.To bad its wasted with 0 sex in the game and 5 second lewd interactions with no gallery.
The need for an installer is mostly a PGMMV issue, I've actually had a few people contact me about being unable to open the game as is due to missing libraries; all the installer really does is install them, as well as add an optional desktop shortcut. If I work on any projects after this it certainly won't be with PGMMV, I might try my hand at Unity.The sound and level design is terrible. Theres only 2 levels in the demo and no reason to play either of them. Not to mention you have to actually install this garbage.
I'll see if I can add an indicator of being able to call the elevator using the call button next to the shaft, I noticed it's there in your screenshot but I might have released an earlier version where it may not work properly. All that said, the elevator area was a headache to build, and an equally large headache to debug, but I'm not sure I want to scrap it as a concept.The game is nice but buggy: can catch softlock and
attacks through elevator shaft can lock on floor without elevator.
Thus certainly requires saves.
Not at the moment. At least one of the scenes so far involve being pinned against the wall but not being penetrated by the enemy characters.Is pegging a planned fetish?
But is that something you want to do in the future or you have little to no interest in having it in the game?Not at the moment. At least one of the scenes so far involve being pinned against the wall but not being penetrated by the enemy characters.
Probably not this game. I might place at least one in a Game Over sequence if there's enough demand for it but right now I do not have plans on implementing it as a regular fetish.But is that something you want to do in the future or you have little to no interest in having it in the game?